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Re: Expanded Toolbar - Grog
Posted: Fri Jan 01, 2016 10:24 pm
by RebBugler
I would like to add my congratulations for the tool bar. I use it on 1366 by 768 and the movable section is quite compressed at that but I guess I will just have to learn what each entry represents.
A small point I have noted, which I suppose might be obviously not possible, but I find the game crashed if try to send a detachment into a building. It could be annoying if I do it by mistake when moving nearer a building.
Regards
Mike
Thanks for the report!
Is that the
High Rez version that makes it compressed?
Not a clue about the 'moving into building' crash. I assume you're talking about specified Forts.
Re: Expanded Toolbar - Grog
Posted: Sat Jan 02, 2016 4:52 pm
by mcaryf
Hi Reb
Yes the High Rez version I assumed that is what I would need - do you think the standard would be better?
Yes it was a fort - I presume that you cannot enter a fort in detached mode but it is a pity it crashes the game rather than just not doing it. I have only tried it with the detached entity - I might try it with the original owning unit.
Regards
Mike
Re: Expanded Toolbar - Grog
Posted: Sat Jan 02, 2016 9:53 pm
by RebBugler
Hi Reb
Yes the High Rez version I assumed that is what I would need - do you think the standard would be better?
Yes it was a fort - I presume that you cannot enter a fort in detached mode but it is a pity it crashes the game rather than just not doing it. I have only tried it with the detached entity - I might try it with the original owning unit.
Regards
Mike
It would be a plus for the record to know whether that resolution works better with the standard toolbar.
By detached are you referring to split-off troops for skirmishing, 50, 100, etc., at a time? If so, I've been doing this a lot lately with a scenario I'm building, and no issues on my end. Also, I've found no issues with detached units entering forts.
Since you're posting this here, I assume that the crashes only happen when you use this toolbar, not the stock game. Is this correct?
Thanks again for helping out here, crashes of any sort are unacceptable.
Re: Expanded Toolbar - Grog
Posted: Sun Jan 03, 2016 4:37 am
by mcaryf
Hi Reb
1366 by 768 works better with the standard Grog toolbar rather than the high Rez one.
I have not tried detached units in forts other than with the High Rez toolbar
Regards
Mike
Re: Expanded Toolbar - Grog
Posted: Sun Jan 03, 2016 3:29 pm
by mcaryf
Hi Reb
I have tried it without your toolbar and the crash still occurs when I send in a detached element. It is the tutorial scenario so that might be a special case.
Regards
Mike
Re: Expanded Toolbar - Grog
Posted: Sun Jan 03, 2016 5:39 pm
by con20or
Yes - there is a bug on the tutorial for sending detached units into forts. It is limited to the tutorial though.
Re: Expanded Toolbar - Grog
Posted: Sun Jan 03, 2016 9:58 pm
by mcaryf
Thanks Con20or
Regards
Mike
Re: Expanded Toolbar - Grog
Posted: Fri Jan 15, 2016 9:14 am
by Jean Lafitte
Have there been issues with 3.2 causing crashes? I love the Grog toolbar, but, when I play the stock scenarios that come with the game, I have crashes.
Re: Expanded Toolbar - Grog
Posted: Fri Jan 15, 2016 9:07 pm
by Jean Lafitte
WL06 just ran well with this Toolbar. WL05 crashes. The seems to be with WL05, rather than with Reb's Toolbar.
Re: Expanded Toolbar - Grog
Posted: Fri Jan 15, 2016 10:10 pm
by con20or
Can you please post the contents of your sowwl.log file?