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Re: Chickamauga
Posted: Sun Mar 26, 2017 7:24 am
by Jolly
Stunning work Crikey! You've created a wonderful looking map here. It's a joy to behold (and play)!
Thank you very much, and please carry on!!
David(jolly)
Re: Chickamauga
Posted: Sun Mar 26, 2017 9:49 am
by Crikey
Thanks but Mark T did all the hard stuff in the first instance. I'm merely tweaking around the edges. All credit rests with him.
I don't know where he gets the energy. B)
Re: Chickamauga
Posted: Mon Mar 27, 2017 9:00 am
by Jolly
A bit of mini map work on the original as complement to this mod ...
Re: Chickamauga
Posted: Mon Mar 27, 2017 9:01 am
by Jolly
A bit of mini map work on the original as a complement to this mod ...
The attachment map_2017-03-27.jpg is no longer available
Re: Chickamauga
Posted: Mon Mar 27, 2017 9:02 am
by Jolly
the objectives and progress is a bit clearer.
Re: Chickamauga
Posted: Mon Mar 27, 2017 6:23 pm
by Saddletank
Minimap looks great. The period look really helps the immersion.
Re: Chickamauga
Posted: Tue Mar 28, 2017 7:41 pm
by Jolly
Attached is the minimap.
David(jolly)
Re: Chickamauga
Posted: Tue Mar 28, 2017 8:49 pm
by RebBugler
Update, the Scenario Carryover Series is now complete with this 12th scenario. A six month effort, this series should provide for a history lesson while exploring feasible 'What Ifs' and hopefully accompanied by hours of immersive battlefield entertainment.
Unzip and copy to the Scenarios folder:
As brought up before, this last scenario of the series is a litmus test of how the Army of the Cumberland could have achieved a Victory given the same Confederate attack sequences. And if I may emphasize, did my best to script this assault in detail, including numerous sequences of surge forward, fight for a while, withdraw, rally for a while, then repeat.
In addition to shuffling troops around to shore up your defenses where needed, you've also gotta figure out how to get Granger's reserve corps south to your lines through Forrest's Rebel cavalry corps. Not only getting through, but also not drawing that Rebel corps south to your battle lines. Forrest, as historically, will not join the main attack, unless your tactics lure him there. I suggest a save just before you get Granger's corps south staying just north of the Waypoint. This way you can figure out how to get through the Rebel cavalry successfully, because, if Forrest's corps pursues Granger to your lines, chances of a victory are toast.
Here was my last play-test, got Granger through successfully by blowing off the Waypoint and moving way west then south.
SPOILER: SHOW
Rebel picketts extend west of the Waypoint and will summon Forrest once engaged
However, my troop shuffling was not so successful... :S

- CHI12 Inc.jpg (344.89 KiB) Viewed 821 times
Crikey's map upgrades coming soon.

Re: Chickamauga
Posted: Wed Mar 29, 2017 10:26 am
by Jolly
Getting some nice depth on the map.
Thank you Crikey!
Re: Chickamauga
Posted: Wed Mar 29, 2017 11:52 am
by Crikey
Thanks Jolly (and for the mini map)
I was unsure whether to mod the csv to lower the tree density. I got the impression from various accounts that the woods were fairly well grazed in 1863, so wouldn't have been as dense as today, albeit there were thicker patches for example around Viniard Farm. Sight lines seemed to range between 50 and 200 yrds. I swapped out some bigger trees for some greyscales to try and get the balance right. Those screens look about right to me but the experts will be along shortly to confirm. :laugh:
And thanks again to Reb for the extra scenarios. Sounds like there's a pretty full package available now for those interested in Chickamauga. B)