Update: Version 4.0 (Patch 1.01 Required):
- Reconfigured from two toolbars to one and enabled for all supported resolutions, renamed to designate most current update - 4.0 / IV
- 'Unit type' for officers made available with the latest patch thus eliminating the necessity for unit type selection tabs
- Redesigned and rearranged buttons for a more standardized appearance and intuitive selection
- 'Target Acquired' buttons are now hidden until engagement is established and they will actually function, also serving as a visual alert
- Redesign of all Context Menus, arrangement and content
- Addition of cavalry actions: Screen, Raid, Scout, and Guard
- Addition of infantry action: Guard
- 'Additional Formations' buttons relocated to formation selection row
- All formations now listed in unitglobal to 'show condition' (highlighted when formed or selected)
- Addition of rank and unit designations in place of officers' 'Weapon' tabs
- Addition of quick reference weapon info for battalions and artillery, i.e., type, range and rate of fire
- Addition of 'Pause' and 'Pause Off' buttons
- Quick select 'Queued Set' options added to the battalion level, e.g., attackmarch, form line, run, keep form, forward 30 yds.
- Assigned bugle calls to volley commands: hold fire, fire. And guard (cavalry action) commands: send out the guard, call in the guard
- End screens texture additions blending text block with background. Edited score location and added casualty info
- Inclusion of all WL SP scenarios, edited to play in 'User Scenarios' (Otherwise they will crash when played using this mod, including DLC scenarios)
Screenshots showing two popular resolutions plus the battalion level 'Look':
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