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Re: Chickamauga
Posted: Thu Mar 30, 2017 12:31 am
by RDBoles
So exactly where To put the mini map in the mods folder please
Re: Chickamauga
Posted: Thu Mar 30, 2017 12:56 am
by Crikey
RDB....
The mini map would normally go in the Chickamauga mod maps folder. However, the revised maps discussed in this thread have been renamed to avoid clashing with the originals, and have yet to be released. Reb is on the case, tho. So the mini map released by Jolly is named to work with that map, not the original.
If you want to use the new mini map with the original map, then you'll need to rename it to match the original mod's mini map. I think it's something like Ch_Chickamauga.dds. You'll need to check that.
You may want to wait for Reb's update if you're unsure how to do that.
Re: Chickamauga
Posted: Thu Mar 30, 2017 4:37 am
by RDBoles
Cool,thanks for the info, great maps both mini and actual playing one.
Re: Chickamauga
Posted: Fri Mar 31, 2017 9:55 am
by Jolly
A touch more here and there - another tester pic while roaming around!
The attachment tester.jpg is no longer available
Re: Chickamauga
Posted: Fri Mar 31, 2017 10:39 pm
by RebBugler
I cant seem to get close to any sort of victory with the Union in "Three Bridges". So I checked the points allocation in the maplocations file and it seems pretty heavily stacked against the Union player. Anyone else notice this?
Guess no one noticed, and just figured it out and won it, as I did before I released it. Keys to winning are delay the Rebels' progress to your bridge objective positions and most urgently get your troops safely to your 'Retreat To' objective before they are overwhelmed.
Thanks for reporting this concern. This is a tough scenario by the 'odds against you' factor alone. Add in the necessity for a 'safely executed retreat', and it's a guaranteed challenge.
Damage Control! Apologies, should have checked this one out, but since no one else complained I wrote it off with my above statement. I missed changing one number in the ini file when I changed over to artillery divisions, this screwed up the scenario royally. Fixed scenario attached, unzip and copy to the scenarios folder. Full mod is updated with download link on first post.
The attachment CHI02-ThreeBridgesU-Div.zip is no longer available
Re: Chickamauga
Posted: Sat Apr 01, 2017 1:09 am
by boogabooga51
You all seem to be approaching the quality of a paid add-on. Terrific job. :cheer:
Was waiting for Western Theatre in SoW for a long time.
Re: Chickamauga
Posted: Sat Apr 01, 2017 5:31 am
by Davinci
Crikey \ Jolly - Are you Guys combining the Mod - Crikey working on the Map, while Jolly works on the trees?
Good to see some smaller width trees.
Crikey - Question - the wooden structures that you are making and then applying some damage too, do you still plan on releasing the same buildings without damage?
Jolly - your last picture posted the tree's seem to have a slight-breeze blowing through them, it that by designed or by accident, either way its a nice touch.
davinci
Re: Chickamauga
Posted: Sat Apr 01, 2017 12:08 pm
by Crikey
Hi D
Hope you're well.
The 3D package file contains both damaged and undamaged buildings. Use what you want on release.
I've sent the reworked maps to Reb and Jolly for comment. These contained new packed, terrain sprites as a starter and suggested settings. I'm currently revisiting to address some of Reb's requests. And Jolly, as you can see, is experimenting with terrain sprites to see what can be improved upon.
All pretty informal. But Reb will control final release.
I'll be moving on to other projects once the maps are locked down.
Re: Chickamauga
Posted: Sat Apr 01, 2017 6:16 pm
by Jolly
Nicely summed up Crikey.

Re: Chickamauga
Posted: Sun Apr 02, 2017 10:01 am
by Jolly
It's a big map, full of all kinds of big surprises!
The attachment BigMap.jpg is no longer available
A pleasure to work on with the guys.