Statistics

Users
3528
Articles
156
Articles View Hits
1589240

Bugles & Flags XIX

3 years 1 month ago - 3 years 1 month ago #481 by billy28804

  • New Member
  • New Member

  • Posts: 5
  • Thank you received: 2

  • Gender: Unknown
  • Birthdate: Unknown
  • Replied by billy28804 on topic Re: Bugles & Flags XVIII
    For this issue post your Work/sowgb.log file after using this mod.?

    How is this done?

    If it is the graphics card, which version could I use?
    Last edit: 3 years 1 month ago by billy28804.

    Please Log in or Create an account to join the conversation.

    3 years 1 month ago #482 by RebBugler

  • NSD Designer
  • NSD Designer

  • Posts: 3966
  • Thank you received: 2035

  • Gender: Male
  • Birthdate: 07 Feb 1948
  • Replied by RebBugler on topic Re: Bugles & Flags XVIII
    billy28804

    I just posted an earlier version download on the bottom of the first post. See if this works for you.

    Expanded Toolbar - Grog Waterloo
    Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios and more...
    __________________________________
    In remembrance:
    Eric Schuttler "louie raider" (1970 - 2018)
    John Bonin "2nd Texas Infantry" (1977 - 2012)
    The following user(s) said Thank You: billy28804

    Please Log in or Create an account to join the conversation.

    3 years 1 month ago - 3 years 1 month ago #483 by Chamberlain

  • NSD QA Team
  • NSD QA Team

  • Posts: 1155
  • Thank you received: 212

  • Gender: Male
  • Birthdate: 10 Jul 1955
  • Randy wrote :
    Please check that you have the latest Pea Ridge update, the Creek flag was included then. Look for the Graphics/Flags/AmericanIndian.dds file where its included. Rather than a new update of Pea Ridge there is the separate flag download here. Since I've moved the Pea Ridge OOB to B&F with this latest update these flags are all you need, I think.

    Great having you troubleshoot these updates, regardless of the issue. Keep in mind that the error "Unit Type differs..." is allowed with this mod because some cavalry units are assigned to infantry brigades. Besides that there shouldn't be any further error messages.



    Hey Randy,

    Yes, it is good to hear from you too !

    You are the man for sure as I added in the AmericanIndian.DDS flag and the scenario loaded up fine...

    Anytime, no problem as I still enjoy this game and I always make sure that the 'new updated mods' work...

    Thanks again pal

    Chamberlain

    -Col. Joshua Chamberlain, 20th Maine

    We cannot retreat. We cannot withdraw. We are going to have to be stubborn today
    Last edit: 3 years 1 month ago by Chamberlain.
    The following user(s) said Thank You: RebBugler

    Please Log in or Create an account to join the conversation.

    3 years 1 month ago #484 by billy28804

  • New Member
  • New Member

  • Posts: 5
  • Thank you received: 2

  • Gender: Unknown
  • Birthdate: Unknown
  • Replied by billy28804 on topic Re: Bugles & Flags XVIII
    Success, thank you.
    The following user(s) said Thank You: RebBugler

    Please Log in or Create an account to join the conversation.

    3 years 1 month ago - 3 years 1 month ago #485 by RebBugler

  • NSD Designer
  • NSD Designer

  • Posts: 3966
  • Thank you received: 2035

  • Gender: Male
  • Birthdate: 07 Feb 1948
  • Replied by RebBugler on topic Re: Bugles & Flags XVIII
    XVIII Update, version 18.31, April 7th, 2018

    - HD upgrade, twelve CSA and four USA flags replaced that are called from the Pea Ridge 1862 mod




    Before and After Comparison...Along with the original displayed



    - Replaced the Pennsylvania Regimental flag

    Finally found an original to replace this graphic representation (below left). Although a nicely done graphic, nothing beats a good picture (lower right) of the original to better capture realism with a digital reincarnation (upper right).


    Almost done with the Pea Ridge flag upgrade. The next upgrade should complete Pea Ridge and Prairie Grove, then usher in the first set of Red River flags. ...As the B&F flagship moves steadily along... :)

    Expanded Toolbar - Grog Waterloo
    Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios and more...
    __________________________________
    In remembrance:
    Eric Schuttler "louie raider" (1970 - 2018)
    John Bonin "2nd Texas Infantry" (1977 - 2012)
    Attachments:
    Last edit: 3 years 1 month ago by RebBugler.
    The following user(s) said Thank You: Jack ONeill, Chamberlain, Petrus58, FH_Little

    Please Log in or Create an account to join the conversation.

    3 years 1 month ago #486 by FH_Little

  • New Member
  • New Member

  • Posts: 15
  • Thank you received: 15

  • Gender: Male
  • Birthdate: 04 Jul 1971
  • Replied by FH_Little on topic Re: Bugles & Flags XVIII
    BTW Reb, you mentioned in earlier post about the Museum of the Confederacy flag collection being offline. You can still find it here .
    The following user(s) said Thank You: RebBugler

    Please Log in or Create an account to join the conversation.

    3 years 1 week ago - 3 years 6 days ago #487 by RebBugler

  • NSD Designer
  • NSD Designer

  • Posts: 3966
  • Thank you received: 2035

  • Gender: Male
  • Birthdate: 07 Feb 1948
  • Replied by RebBugler on topic Re: Bugles & Flags XVIII
    Update, version 18.48, May 1st, 2018

    - HD upgrade, fourteen CSA and four USA flags replaced that are called from the OOB's listed below, including five new additions
    - Inclusion of most OOB's using the present flags being upgraded: Pea Ridge, Prairie Grove, Antietam, South Mountain and the Red River Campaign. These OOB's are considered WIP until all flags are upgraded.




    Another graphical representation replaced by an original


    - Four redesigned replacements of recently upgraded flags

    Tried a new way to treat flags using 3 ties and it proved unsatisfactory...The single curved hoist, first frame below. So, started experimenting and came up with a much better design using two templates to animate rather than one as seen below, frames 2 and 3. The first three replacement flags above are indicative of this new approach.


    Next up, 1864 western flag upgrades...The Trans-Mississippi arena.

    Expanded Toolbar - Grog Waterloo
    Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios and more...
    __________________________________
    In remembrance:
    Eric Schuttler "louie raider" (1970 - 2018)
    John Bonin "2nd Texas Infantry" (1977 - 2012)
    Last edit: 3 years 6 days ago by RebBugler.
    The following user(s) said Thank You: Chamberlain, Davinci, Jolly, Petrus58

    Please Log in or Create an account to join the conversation.

    3 years 2 days ago - 3 years 2 days ago #488 by RebBugler

  • NSD Designer
  • NSD Designer

  • Posts: 3966
  • Thank you received: 2035

  • Gender: Male
  • Birthdate: 07 Feb 1948
  • Replied by RebBugler on topic Re: Bugles & Flags XVIII
    To finalize the Antietam flag upgrade the Union 'designating flags' need to be included for historical accuracy. Since Antietam was before the Badges for designating Corps was established by General Hooker, I'm in a quandary on what designating flags to use. One early version represented by the XXI Corps that never adopted the Badges system is the best possibility I would assume. Going with this assumption, these were used with the Chickamauga mod and are pictured below on the right. The other possibility are the flags pictured below on the left. They appear to be of an older style and could be the forerunner of those on the right. You can check them out at this Smithsonian Museum link .



    Any other leads or discussion on this topic would be much appreciated. Regardless of informed answers, at least give your opinion or just plain choose which system seems appropriate for Antietam.
    ...Else I'll decide. :unsure:

    Thanks in advance for at least some opinions :)

    Expanded Toolbar - Grog Waterloo
    Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios and more...
    __________________________________
    In remembrance:
    Eric Schuttler "louie raider" (1970 - 2018)
    John Bonin "2nd Texas Infantry" (1977 - 2012)
    Attachments:
    Last edit: 3 years 2 days ago by RebBugler.
    The following user(s) said Thank You: Jolly

    Please Log in or Create an account to join the conversation.

    3 years 1 hour ago #489 by Jolly

  • NSD Artist
  • NSD Artist

  • Posts: 473
  • Thank you received: 753

  • Gender: Unknown
  • Birthdate: Unknown
  • Replied by Jolly on topic Re: Bugles & Flags XVIII
    From a purely graphical point of view Reb, I prefer the left version.

    Thanks for all the amazing work on this project!

    David(jolly)
    The following user(s) said Thank You: RebBugler

    Please Log in or Create an account to join the conversation.

    2 years 11 months ago #490 by Davinci

  • Elite Member
  • Elite Member

  • Posts: 3024
  • Thank you received: 760

  • Gender: Male
  • Birthdate: Unknown
  • Replied by Davinci on topic Re: Bugles & Flags XVIII
    Reb - Your Flags are really good, I like the newer "Texture-Like-Cloth-Look".

    Did you find a newer way of doing them that blends the cloth-effect into them?

    Keep up the Great Work!

    BTW - I'm still waiting on "You" to start drooping them a bit!

    davinci

    The only true logic is that, there is no true logic!
    The following user(s) said Thank You: RebBugler

    Please Log in or Create an account to join the conversation.

    2 years 11 months ago - 2 years 11 months ago #491 by RebBugler

  • NSD Designer
  • NSD Designer

  • Posts: 3966
  • Thank you received: 2035

  • Gender: Male
  • Birthdate: 07 Feb 1948
  • Replied by RebBugler on topic Re: Bugles & Flags XVIII

    From a purely graphical point of view Reb, I prefer the left version.

    Thanks for all the amazing work on this project!

    David(jolly)


    It appears that that choice was an older issue for the Army of the Cumberland. This new link is clearing things up for Antietam Union flag designations:
    www.minecreek.info/headquarters-flags/the-army-of-the-potomac.html

    Information for 1862 AOP flag designations is still sketchy as it only includes designations for four corps. Probably won't try to emulate the corps level anyway because it requires two flags on one staff. Also, can't represent the regimental level either because it requires three flags to be displayed, example below #4. Still, at least the division and brigade levels can be integrated as explained in the article and pictured below.



    And since Divinci touted them, I'll give these new flag additions that "Texture-Like-Cloth-Look". :)

    Expanded Toolbar - Grog Waterloo
    Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios and more...
    __________________________________
    In remembrance:
    Eric Schuttler "louie raider" (1970 - 2018)
    John Bonin "2nd Texas Infantry" (1977 - 2012)
    Attachments:
    Last edit: 2 years 11 months ago by RebBugler.
    The following user(s) said Thank You: Chamberlain, Davinci, Jolly, voltigeur

    Please Log in or Create an account to join the conversation.

    2 years 11 months ago #492 by RebBugler

  • NSD Designer
  • NSD Designer

  • Posts: 3966
  • Thank you received: 2035

  • Gender: Male
  • Birthdate: 07 Feb 1948
  • Replied by RebBugler on topic Re: Bugles & Flags XVIII
    Update, version 18.52, May 20th, 2018

    - HD upgrade, sixteen CSA flags replaced that are called from the Red River Campaign OOB




    Before and After, about time these uglies were replaced


    - Four redesigned replacements of recently upgraded flags


    Planning on finishing out the 1864 western flags, including the addition of the 'designating flags' for the VIII Corps, before going back and finishing the 'designating flags' for Antietam as discussed earlier.

    Expanded Toolbar - Grog Waterloo
    Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios and more...
    __________________________________
    In remembrance:
    Eric Schuttler "louie raider" (1970 - 2018)
    John Bonin "2nd Texas Infantry" (1977 - 2012)
    Attachments:
    The following user(s) said Thank You: Chamberlain, Jolly, Petrus58, voltigeur, roy64, SwampRat

    Please Log in or Create an account to join the conversation.

    2 years 11 months ago #493 by Jolly

  • NSD Artist
  • NSD Artist

  • Posts: 473
  • Thank you received: 753

  • Gender: Unknown
  • Birthdate: Unknown
  • Replied by Jolly on topic Re: Bugles & Flags XVIII
    Absolutely gorgeous work Reb!
    Thank you for this continuing immense piece of work.

    David
    The following user(s) said Thank You: RebBugler

    Please Log in or Create an account to join the conversation.

    2 years 11 months ago #494 by Pop1

  • Junior Member
  • Junior Member

  • Posts: 24
  • Thank you received: 18

  • Gender: Unknown
  • Birthdate: Unknown
  • Replied by Pop1 on topic Re: Bugles & Flags XVIII
    Hi RebBugler,
    I think I have found a problem with the toolbar when playing at the Bde level.
    I have returned to the SOWGB games and wanted to play some scenarios and sandbox games at the Bde level (I set up a Div or Corps games but then play as a Bde Commander). I have B&F XVIII (and all other versions back to XV).

    Using XVIII when the FORMATIONS button is active the problem occurs, all is ok with the More Commands options and also when playing at Divisional level.
    I keep all of my old mods so I reloaded the Bugles and Flags mod XVIII back to XV until I got a working toolbar. It was when I loaded B&F XV I realised what the problem was.
    The buttons in B&F XV are underneath those on B&F XVI to XVIII (the same version of the toolbar is used in all of these) when the FORMATIONS button is selected. This results in the following buttons being affected:

    Button Actual Result
    Halt Ldr left wheel
    Use Roads Ldr right wheel
    Charge Move to left flank
    Retreat Move to right flank
    Ldr halt All units halt
    Ldr use roads All units double quick run
    Advance Oblique left
    Fall back Oblique right
    Advance to cover Lie (sic) down
    Advance 50 Rise up
    Advance 100 About face
    Advance 50, ldr remain ok
    Advance 100, ldr remain only advances 50

    You can see the buttons behind the overlay, and with carful positioning of the cursor you can see which commands are activated.
    I will attach a few screenshots in the next post (if I can remember how to do it) to illustrate the above. Pop1
    The following user(s) said Thank You: RebBugler

    Please Log in or Create an account to join the conversation.

    2 years 11 months ago #495 by Pop1

  • Junior Member
  • Junior Member

  • Posts: 24
  • Thank you received: 18

  • Gender: Unknown
  • Birthdate: Unknown
  • Replied by Pop1 on topic Re: Bugles & Flags XVIII
    Hi RebBugler,

    having posted I see that the tabluation is not very clear. When reading "Button" and "Actual Result" please read in two columns.

    Here (I hope) are some screenshots to illustrate the problem.








    Attachments:
    The following user(s) said Thank You: RebBugler

    Please Log in or Create an account to join the conversation.

    2 years 11 months ago #496 by RebBugler

  • NSD Designer
  • NSD Designer

  • Posts: 3966
  • Thank you received: 2035

  • Gender: Male
  • Birthdate: 07 Feb 1948
  • Replied by RebBugler on topic Re: Bugles & Flags XVIII
    Pop1

    Pretty sure these issues are caused by conflicting B&F toolbars. Only one can be used at a time! And, I can't stress enough the importance of using the latest version...Presently posted, as some previous versions have issues. Please delete or uncheck any previous versions and report back. Also make sure B&F is prioritized below all other enabled mods, this insures that all its functions work as designed.

    Thanks for this detailed report, and Welcome Back to our NSD Battleland, where continuous Modifications and established MP teams keep these games alive and well. :)

    Expanded Toolbar - Grog Waterloo
    Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios and more...
    __________________________________
    In remembrance:
    Eric Schuttler "louie raider" (1970 - 2018)
    John Bonin "2nd Texas Infantry" (1977 - 2012)

    Please Log in or Create an account to join the conversation.

    2 years 11 months ago #497 by Pop1

  • Junior Member
  • Junior Member

  • Posts: 24
  • Thank you received: 18

  • Gender: Unknown
  • Birthdate: Unknown
  • Replied by Pop1 on topic Re: Bugles & Flags XVIII
    Hi RebBuglar,

    I only have one version of the toolbar loaded (other versions in and "Old Mods" folder), however I always had the B&F mod as one of the first things loaded. I am using version XVIII.

    I have moved it to the bottom of the mod list as you suggest and this seems to have solved the problem. Thank you for your help, and also for the great work on the B&F mod and other you are involved with.

    Glad to be back and playing SOWGB again.
    The following user(s) said Thank You: RebBugler

    Please Log in or Create an account to join the conversation.

    2 years 11 months ago - 2 years 11 months ago #498 by RebBugler

  • NSD Designer
  • NSD Designer

  • Posts: 3966
  • Thank you received: 2035

  • Gender: Male
  • Birthdate: 07 Feb 1948
  • Replied by RebBugler on topic Re: Bugles & Flags XVIII
    Update, version 18.65, June 4th, 2018

    - HD upgrade, sixteen CSA flags replaced that are called from the Red River Campaign OOB




    Before and After Comparisons...



    - Incorporation of Mip Maps (mipmapping)

    MIP mapping (also sometimes spelled as mipmapping) is a technique where an original high-resolution texture map is scaled and filtered into multiple resolutions within the texture file...

    Another definition and link:
    in computer graphics, mipmaps (also MIP maps) or pyramids are pre-calculated, optimized sequences of images, each of which is a progressively lower resolution representation of the same image. The height and width of each image, or level, in the mipmap is a power of two smaller than the previous level.


    - Four redesigned replacements of recently upgraded flags


    Mipmapping has saved the day for the High-Resolution flags. No longer do they shimmer and distort at varying distances, they simply fade away, realistically. Another upside to Mipmapping is performance gain, according to what I've read. Still, by my testing, I'm only seeing a slight gain. Only downside I see is bulk, as seen by the download size. However, in this age of terabit storage and fast download speeds, for most folks this downside is negligible.

    At least two more flag upgrades coming, along with a better attitude about making them, because their end results are far more realistic looking now, thanks to Mipmapping.

    Expanded Toolbar - Grog Waterloo
    Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios and more...
    __________________________________
    In remembrance:
    Eric Schuttler "louie raider" (1970 - 2018)
    John Bonin "2nd Texas Infantry" (1977 - 2012)
    Last edit: 2 years 11 months ago by RebBugler.
    The following user(s) said Thank You: Chamberlain, Davinci, Jolly, Petrus58, roy64

    Please Log in or Create an account to join the conversation.

    2 years 11 months ago - 2 years 11 months ago #499 by Jolly

  • NSD Artist
  • NSD Artist

  • Posts: 473
  • Thank you received: 753

  • Gender: Unknown
  • Birthdate: Unknown
  • Replied by Jolly on topic Re: Bugles & Flags XVIII
    Thanks again Reb!

    I used mipmapping on the DDS buildings in the Antietam v2 graphics update which really improved them as you zoomed in or out.

    Cheers

    David(jolly)
    Last edit: 2 years 11 months ago by Jolly.
    The following user(s) said Thank You: RebBugler

    Please Log in or Create an account to join the conversation.

    2 years 10 months ago - 2 years 10 months ago #500 by RebBugler

  • NSD Designer
  • NSD Designer

  • Posts: 3966
  • Thank you received: 2035

  • Gender: Male
  • Birthdate: 07 Feb 1948
  • Replied by RebBugler on topic Re: Bugles & Flags XVIII
    XVIII Update, version 18.75, June 15th, 2018

    - HD upgrade, three CSA flags replaced, plus one new, that are called from the Red River Campaign OOB
    - Twelve new USA flags called from the Red River Campaign OOB
    - New sandbox OOB, OOB_SB_Red_River_Campaign B&F. Still a WIP until all RRC flags are finished and added.
    Presently using this for flag testing, it should make a nice addition to sandbox play due to its 'small armys' feature and being well balanced: USA 23800 to CSA 22000 troop strengths.





    - Four redesigned replacements of recently upgraded flags
    Only edited the 'selected' mode of the US Nationals, toned down the brightness. Brightness was also an issue with the CS flags...toned down and fixed, least in my minds eye.



    The Union forces for the RRC mod are a bit complicated as the 'Army of the Gulf' at this time consisted of attached units from varying sources. I think I've got a handle on it with the XVI and XIX Corps 'Designating Flags' coming next. Then one last set will be the pre-Badges 'Designating Flags' which will finish the XIII Corps (HQ and Quartermaster flags shown above) which never was assigned a Badge. This last complete set of 16 should also cover and finish the Union 'Designating Flags' for Antietam.

    Expanded Toolbar - Grog Waterloo
    Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios and more...
    __________________________________
    In remembrance:
    Eric Schuttler "louie raider" (1970 - 2018)
    John Bonin "2nd Texas Infantry" (1977 - 2012)
    Attachments:
    Last edit: 2 years 10 months ago by RebBugler.
    The following user(s) said Thank You: Chamberlain, Davinci, Jolly, voltigeur, Martin James, GeeDub

    Please Log in or Create an account to join the conversation.

    2 years 10 months ago #501 by Davinci

  • Elite Member
  • Elite Member

  • Posts: 3024
  • Thank you received: 760

  • Gender: Male
  • Birthdate: Unknown
  • Replied by Davinci on topic Re: Bugles & Flags XVIII
    Reb - Sort of Curious here, how many of your newer Flags have you ran at the same time, and what impact did you notice pertaining to FPS?

    Thanks and BTW : The new Fags look Great!

    davinci

    The only true logic is that, there is no true logic!
    The following user(s) said Thank You: RebBugler

    Please Log in or Create an account to join the conversation.

    2 years 10 months ago - 2 years 10 months ago #502 by RebBugler

  • NSD Designer
  • NSD Designer

  • Posts: 3966
  • Thank you received: 2035

  • Gender: Male
  • Birthdate: 07 Feb 1948
  • Replied by RebBugler on topic Re: Bugles & Flags XVIII

    Reb - Sort of Curious here, how many of your newer Flags have you ran at the same time, and what impact did you notice pertaining to FPS?

    Thanks and BTW : The new Fags look Great!

    davinci


    Hey D

    Glad you're appreciating the flags, even if they don't droop. :P

    Running GB Army level uses the most flags, I'm guessing around 175. Compared to past flag mods and stock play I'm seeing some improvement, the 8K texture sheets appear to be helping performance. When you consider that the stock game runs 130 low definition flags on 32 2K texture sheets compared to this mod's running 175 high definition flags on 11 8K sheets, the choice is clear. But I didn't really answer your question, because, to accurately test efficiency every unit would have to have a different flag in an OOB with the same number of units as flags...
    I probably won't get around to this 'Urge to Know'. ;)

    Expanded Toolbar - Grog Waterloo
    Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios and more...
    __________________________________
    In remembrance:
    Eric Schuttler "louie raider" (1970 - 2018)
    John Bonin "2nd Texas Infantry" (1977 - 2012)
    Last edit: 2 years 10 months ago by RebBugler.
    The following user(s) said Thank You: Davinci

    Please Log in or Create an account to join the conversation.

    2 years 10 months ago #503 by Davinci

  • Elite Member
  • Elite Member

  • Posts: 3024
  • Thank you received: 760

  • Gender: Male
  • Birthdate: Unknown
  • Replied by Davinci on topic Re: Bugles & Flags XVIII

    But I didn't really answer your question, because, to accurately test efficiency every unit would have to have a different flag in an OOB with the same number of units as flags...

    Hmm, Interesting Idea!

    I probably could get around to creating such an OOB if I were not doing twelve different things at the moment.

    But, its sort of hard to Play without Modding something, and Modding something without Playing!

    Thanks, for the information either way.

    davinci

    The only true logic is that, there is no true logic!
    The following user(s) said Thank You: RebBugler

    Please Log in or Create an account to join the conversation.

    2 years 10 months ago #504 by RebBugler

  • NSD Designer
  • NSD Designer

  • Posts: 3966
  • Thank you received: 2035

  • Gender: Male
  • Birthdate: 07 Feb 1948
  • Replied by RebBugler on topic Re: Bugles & Flags XVIII
    Update, version 18.85, June 24th, 2018

    - sixteen new USA flags called from the Red River Campaign OOB




    We just went over 300 flags, 304 to be exact, with one more set of 16 to go for this upgrade of 'Making B&F the Flagship' for many of the mods I've designed flags for. Without all the appreciation received along the way burn out might well have stymied this effort...but WE persevered, thanks for the support.

    I need to upgrade the Grog Toolbar in accordance to new functions introduced by the 1.03 patch just recently so the last flag set may be delayed. I'm anxious to get the flag upgrade done, but WL has long been neglected and this new patch includes some much needed fixes, additional functions, and improvements...Cheers.

    Expanded Toolbar - Grog Waterloo
    Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios and more...
    __________________________________
    In remembrance:
    Eric Schuttler "louie raider" (1970 - 2018)
    John Bonin "2nd Texas Infantry" (1977 - 2012)
    Attachments:
    The following user(s) said Thank You: Chamberlain, Jolly, Petrus58, DarkRob

    Please Log in or Create an account to join the conversation.

    2 years 10 months ago - 2 years 10 months ago #505 by BigDuke66

  • New Member
  • New Member

  • Posts: 5
  • Thank you received: 3

  • Gender: Male
  • Birthdate: Unknown
  • Replied by BigDuke66 on topic Re: Bugles & Flags XVIII
    Using this mod(Version 18.85) I get a repeatable crash when trying to load "GBurg05-July1-The Bullet Is Not Molded Which Is To Kill Me". I access the scenario by using the GB Stock Scenarios Mod Enabled(www.norbsoftdev.net/forum/modifications/64720-gb-stock-scenarios-mod-enabled) but that mod is not the problem as the scenario loads when turning off the Bugles & Flags mod.

    The log lists:
    15:00:00 Graphic not found GFX_9thCS_Louisiana_Tigers
    15:00:00 Flag not found while loading unit: 9th Louisiana|UGLB_CSA_INF_5

    But I'm not sure if that is really the reason for the crash because sometimes the game crashes and an error screen for the AC3filter shows up.
    Not sure if this helps but last things I see when game tries to load is a GFX file with death in its name but the game just quits too fast to get it fully.
    Last edit: 2 years 10 months ago by BigDuke66.
    The following user(s) said Thank You: Chamberlain, RebBugler, Jolly

    Please Log in or Create an account to join the conversation.

    2 years 10 months ago - 2 years 10 months ago #506 by RebBugler

  • NSD Designer
  • NSD Designer

  • Posts: 3966
  • Thank you received: 2035

  • Gender: Male
  • Birthdate: 07 Feb 1948
  • Replied by RebBugler on topic Re: Bugles & Flags XVIII

    Using this mod(Version 18.85) I get a repeatable crash when trying to load "GBurg05-July1-The Bullet Is Not Molded Which Is To Kill Me". I access the scenario by using the GB Stock Scenarios Mod Enabled(www.norbsoftdev.net/forum/modifications/64720-gb-stock-scenarios-mod-enabled) but that mod is not the problem as the scenario loads when turning off the Bugles & Flags mod.

    The log lists:
    15:00:00 Graphic not found GFX_9thCS_Louisiana_Tigers
    15:00:00 Flag not found while loading unit: 9th Louisiana|UGLB_CSA_INF_5

    But I'm not sure if that is really the reason for the crash because sometimes the game crashes and an error screen for the AC3filter shows up.
    Not sure if this helps but last things I see when game tries to load is a GFX file with death in its name but the game just quits too fast to get it fully.


    Sure is nice when folks reporting an issue include all the necessary info needed for the author to find and fix said issue...Much Appreciated!

    Just tested it, crashed, found and fixed, tested again as good. And yes, it was a flag name error. Checked the same issue in the other GB OOBs and found no other errors so the rest of the stock GB scenarios should be good to go.

    This will be corrected with the next B&F update coming in a few weeks or you can fix it right now by replacing the corrupted OOB. Its path is: C:\SOWGB\Mods\Bugles & Flags XVIII\OOBs

    Unzip and copy to the OOBs folder, overwrite original OOB...

    File Attachment:

    File Name: oob_Gettys...Day1.zip
    File Size:15 KB

    Expanded Toolbar - Grog Waterloo
    Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios and more...
    __________________________________
    In remembrance:
    Eric Schuttler "louie raider" (1970 - 2018)
    John Bonin "2nd Texas Infantry" (1977 - 2012)
    Attachments:
    Last edit: 2 years 10 months ago by RebBugler.
    The following user(s) said Thank You: Chamberlain, Davinci, Jolly, roy64, BigDuke66

    Please Log in or Create an account to join the conversation.

    2 years 9 months ago - 2 years 9 months ago #507 by RebBugler

  • NSD Designer
  • NSD Designer

  • Posts: 3966
  • Thank you received: 2035

  • Gender: Male
  • Birthdate: 07 Feb 1948
  • Replied by RebBugler on topic Re: Bugles & Flags XVIII
    Update coming soon...

    Meanwhile, if you're interested, check out this LINK describing the designs below. They are in the first stage of development ready to be obliqued then set in motion...


    If anyone sees any discrepancies with the linked article please feedback. Sorry about the poorly OCR'd article, but it's the only source I could find. I'll experiment with the corps flags having two flags on a staff, but I still need more info, like more than four corps questions, so this idea is backlogged for now. The regimental setup with three flags represented per regiment will also be backlogged, probably for forever considering a specialty dual-flag would have to be designed for EVERY regiment. :woohoo:


    Threw the battles timeline in for some possible discussion. Quote from the article:

    The Army of the Potomac's General Orders No. 102 was issued 24 March 1862, under Major-General George B. McClellan's direction, and gave the Union Army its first comprehensive army-wide flag designating system.

    A year later General Hooker replaced this system with the Badges and a whole new system for the flags.



    The Battle of Shiloh probably didn't see these flags since it was so close to McClellan's order date of March 24th. Still, if the flags were ready for distribution when the order was made, they possibly could have made their way onto the Shiloh battlefield. Thoughts? All the other battles on this list should have had this system of flag designations for the Union. I haven't had TC2M up and running for years, two computers ago, and I can't recall for the life of me whether it used this flag array for Second Manassas...Anyone in the know about this?

    As introduced, update coming soon...But not too soon. Besides getting the flags moving, also lots of OOB work to get them situated before release.

    Expanded Toolbar - Grog Waterloo
    Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios and more...
    __________________________________
    In remembrance:
    Eric Schuttler "louie raider" (1970 - 2018)
    John Bonin "2nd Texas Infantry" (1977 - 2012)
    Attachments:
    Last edit: 2 years 9 months ago by RebBugler.
    The following user(s) said Thank You: Jolly, BigDuke66

    Please Log in or Create an account to join the conversation.

    2 years 9 months ago #508 by Jolly

  • NSD Artist
  • NSD Artist

  • Posts: 473
  • Thank you received: 753

  • Gender: Unknown
  • Birthdate: Unknown
  • Replied by Jolly on topic Re: Bugles & Flags XVIII
    Thanks for the really interesting link Reb.
    Looking forward to the update - the amout of research/work that you put into this is astounding!

    Cheers,

    David(jolly)
    The following user(s) said Thank You: RebBugler

    Please Log in or Create an account to join the conversation.

    2 years 9 months ago - 2 years 9 months ago #509 by RebBugler

  • NSD Designer
  • NSD Designer

  • Posts: 3966
  • Thank you received: 2035

  • Gender: Male
  • Birthdate: 07 Feb 1948
  • Replied by RebBugler on topic Re: Bugles & Flags XVIII
    Update, version 18.95, August 3rd, 2018

    - sixteen new USA designating flags included in the Red River Campaign, South Mountain and Antietam OOBs



    Discussion about these flags two posts above

    One more flag upgrade to go and this 320 flag upgrade marathon should be finished. What's left came to light with this quote from my source for the 1862 designating flags:

    "The national colour is topped with an eagle while the regimental colour has :t Spike tinial. They are both carried in the front and centre of the regimental front."

    So, if I'm reading this right, a Spike finial topped the regimental flags, not an eagle finial as I have them now. Coming soon, spiked finials for the regimental flags, as the quest for historical accuracy flutters on.

    Expanded Toolbar - Grog Waterloo
    Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios and more...
    __________________________________
    In remembrance:
    Eric Schuttler "louie raider" (1970 - 2018)
    John Bonin "2nd Texas Infantry" (1977 - 2012)
    Attachments:
    Last edit: 2 years 9 months ago by RebBugler.
    The following user(s) said Thank You: Chamberlain, Davinci, modifish, Jolly, BigDuke66

    Please Log in or Create an account to join the conversation.

    2 years 9 months ago #510 by RebBugler

  • NSD Designer
  • NSD Designer

  • Posts: 3966
  • Thank you received: 2035

  • Gender: Male
  • Birthdate: 07 Feb 1948
  • Replied by RebBugler on topic Re: Bugles & Flags XVIII
    Update, version 18.96, August 9th, 2018

    - USA designating flags now assigned to artillery batteries as to division and included in the Red River Campaign, South Mountain and Antietam OOBs; also new 'Gun' assignments

    Continuing the 1862 designating flags system with artillery according to this quote:

    Artillery batteries were to carry the colours of the division to which they belonged as well as a right-angled triangular flag 6 ft, long and 3 ft. wide at the start

    Source
    The crossed cannons insignia came with a later order.




    - The bronze eagle finials for all 26 if the US regimental flags have been replaced by spiked finials


    The new regimental look...


    Well, for all intents and purposes, this about wraps up the HD Flag Upgrade of 2018. I'll do some more testing, still haven't covered all the OOBs as thoroughly as need be, and maybe find some errors or better placements. But otherwise, and barring any reported issues or suggestions, this update/upgrade is a done deal.

    Neat history lesson we've all learned (or at least me) about the 1862 US designating flags. Now we can bash other Civil War games that tout historical accuracy for not displaying them accurately, or at all. :lol:

    Expanded Toolbar - Grog Waterloo
    Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios and more...
    __________________________________
    In remembrance:
    Eric Schuttler "louie raider" (1970 - 2018)
    John Bonin "2nd Texas Infantry" (1977 - 2012)
    Attachments:
    The following user(s) said Thank You: Chamberlain, Davinci, Jolly, Petrus58, voltigeur, BigDuke66

    Please Log in or Create an account to join the conversation.

    Moderators: ShirkonChamberlainFlanyboy