Statistics

Users
3529
Articles
156
Articles View Hits
1589787

Creating Sprites

4 years 3 months ago #1 by Legion

  • New Member
  • New Member

  • Posts: 5
  • Thank you received:

  • Gender: Unknown
  • Birthdate: Unknown
  • Creating Sprites was created by Legion
    Just wondering if there is any good tutorials on how to create new sprites for the game?
    There are many uniforms that i'd like to see and I figured it would be a good idea to learn how to make them.

    Any help is much appreciated.

    Please Log in or Create an account to join the conversation.

    4 years 3 months ago #2 by Davinci

  • Elite Member
  • Elite Member

  • Posts: 3024
  • Thank you received: 760

  • Gender: Male
  • Birthdate: Unknown
  • Replied by Davinci on topic Re: Creating Sprites

    Just wondering if there is any good tutorials on how to create new sprites for the game?
    There are many uniforms that i'd like to see and I figured it would be a good idea to learn how to make them.

    This post sheds a little bit of light on the subject, but as far as I know there has Never been a Complete topic on how uniforms are made.

    Basically, there are only a handful of people on the Forum that has the talent to make uniforms.

    www.norbsoftdev.net/forum/modifications/73649-coming-soon--seven-years-war

    davinci

    The only true logic is that, there is no true logic!

    Please Log in or Create an account to join the conversation.

    4 years 3 months ago #3 by Legion

  • New Member
  • New Member

  • Posts: 5
  • Thank you received:

  • Gender: Unknown
  • Birthdate: Unknown
  • Replied by Legion on topic Re: Creating Sprites
    I read through it but it really doesn't offer much.

    Why would you need a 3d model? The sprites are 2d aren't they?

    If someone could post a few pics and a brief explanation of the process thats all I need. I don't need it to be in depth.

    Please Log in or Create an account to join the conversation.

    4 years 3 months ago #4 by gunship24

  • NSD QA Team
  • NSD QA Team

  • Posts: 693
  • Thank you received: 381

  • Gender: Male
  • Birthdate: Unknown
  • Replied by gunship24 on topic Re: Creating Sprites
    Although the sprites are 2d they are rendered from a 3d model. This is because there are 16 angles around the model that are created to allow the sprites to point in the correct direction. This would take a long time to individually draw.

    Essentially you need to:
    1) Make (or import from other games) a 3d model into 3d software like blender, 3DSmax (is what i use), Maya etc
    2) Animate the model to march, run, fire, lie down etc
    2) Render out for each frame of animation 16 angles. Could do less but wouldn't look as smooth when rotating the camera.
    3) Pack all the individual renders into sprite sheets
    5) Edit the game csv files to detect the new unit and new sprite sheets

    I learnt it all from scratch a few years ago. There is a learning curve but very rewarding once you get it right...
    Attachments:
    The following user(s) said Thank You: Davinci, Martin James

    Please Log in or Create an account to join the conversation.

    4 years 3 months ago #5 by Saddletank

  • Premium Member
  • Premium Member

  • Posts: 2171
  • Thank you received: 587

  • Gender: Male
  • Birthdate: 06 Sep 1959
  • Replied by Saddletank on topic Re: Creating Sprites
    Gunship - those are Russian sprites I haven't seen before. Have you been making new ones?

    HITS & Couriers - a different and realistic way to play SoW MP.

    Please Log in or Create an account to join the conversation.

    4 years 3 months ago #6 by Martin James

  • Senior Member
  • Senior Member

  • Posts: 558
  • Thank you received: 147

  • Gender: Unknown
  • Birthdate: Unknown
  • Replied by Martin James on topic Re: Creating Sprites
    They do look very tasty.

    Martin (J)

    Please Log in or Create an account to join the conversation.

    4 years 3 months ago #7 by Pom

  • Junior Member
  • Junior Member

  • Posts: 120
  • Thank you received: 126

  • Gender: Male
  • Birthdate: Unknown
  • Replied by Pom on topic Re: Creating Sprites
    Just like gunship24 I also started from scratch. I started out by reading the manual and as many posts on the forum as I could.

    I then had a play with other peoples mods to get used to the file system used, and the route from sprite sheet to game. You can move about the vanilla sprites, and use them to add in new units to the game. You can do this before making you own sprites just to see if you want to do all the file work that goes into adding new units, before investing in the programmes needed to make your own.

    As gunship24 has said, it can be very rewarding when you see you own work in a game. It's well worth having a go.

    Pom.

    Please Log in or Create an account to join the conversation.

    4 years 3 months ago #8 by remus

  • Junior Member
  • Junior Member

  • Posts: 187
  • Thank you received: 116

  • Gender: Unknown
  • Birthdate: Unknown
  • Replied by remus on topic Re: Creating Sprites
    Hi Legion

    First thing I would suggest is to checkout the price of the graphics program that you would need to create the sprites. As mentioned by Gunship and I am pretty sure that Pom uses a similar program, they can be fairly prohibitive cost wise. I too use 3ds Max and Photoshop,but you might be able to find cheaper programs that will do the same job.If this is manageable and your confident in using it then further advice on the creating of sprites will make more sense for you.

    Remus

    Please Log in or Create an account to join the conversation.

    4 years 3 months ago - 4 years 3 months ago #9 by Jace11

  • Junior Member
  • Junior Member

  • Posts: 50
  • Thank you received: 51

  • Gender: Male
  • Birthdate: Unknown
  • Replied by Jace11 on topic Re: Creating Sprites
    Upload isn't working, i'll try againtomorrow, its a an old guide for making sprites
    Last edit: 4 years 3 months ago by Jace11.

    Please Log in or Create an account to join the conversation.

    4 years 3 months ago #10 by Legion

  • New Member
  • New Member

  • Posts: 5
  • Thank you received:

  • Gender: Unknown
  • Birthdate: Unknown
  • Replied by Legion on topic Re: Creating Sprites
    I have blender and gimp for textures and modeling. What else would I need?

    Please Log in or Create an account to join the conversation.

    4 years 3 months ago - 4 years 3 months ago #11 by Jace11

  • Junior Member
  • Junior Member

  • Posts: 50
  • Thank you received: 51

  • Gender: Male
  • Birthdate: Unknown
  • Replied by Jace11 on topic Re: Creating Sprites
    pah I can't seem to upload the doc or zip file here so I had to "up" it to a temp host.

    This is an old guide for TC2M by tim, it covers the process of getting from a 3D model to a sprite sheet pretty well. It's pretty old now, but the principles are the same. Not sure about blender. As long as you can get an animated model working and capture the frames / angles and the corresponding transparencies it could work as well as any 3D modelling program I guess.

    www.dropbox.com/s/j575asz9mqcr1s9/Making_SpritesTC2M.zip?dl=0
    Last edit: 4 years 3 months ago by Jace11.

    Please Log in or Create an account to join the conversation.

    4 years 3 months ago #12 by gunship24

  • NSD QA Team
  • NSD QA Team

  • Posts: 693
  • Thank you received: 381

  • Gender: Male
  • Birthdate: Unknown
  • Replied by gunship24 on topic Re: Creating Sprites
    3ds max is free for students for personnel (i.e. non-profit) use. That's how I got mine.

    Essentially to get going to have to get your own models. Most of us modders imported them from the total war games, a google search will tell you how as modders for the total war games use 3dsmax to tweak the models and then export them back to total war. We just render to sprite sheets instead.

    The bottom line though is there is no easy and fast way to create new uniform sprites. Requires a bit of digging and dedication.


    Yes those are Russian sprites. I made loads for the 1812 campaign a few years ago but never released them because I wasn't happy with them, and actually the campaign was too big to render all the uniforms I wanted to do it justice. They are imports from the actual NTW so the models are much higher polygon and detail. I had to reanimate everything which took me ages but glad I did it. If I get time I will work on them more.

    Please Log in or Create an account to join the conversation.

    Moderators: ShirkonChamberlainFlanyboy