Statistics

Users
3537
Articles
156
Articles View Hits
1600531

Newly installed game keeps crashing

1 month 5 days ago #1 by cliometrician

  • Regimental Commander
  • Regimental Commander

  • Posts: 319
  • Thank you received: 22

  • Gender: Male
  • Birthdate: Unknown
  • My friend and I have played this game for many years, but I just got a new computer and installed the game on it. We both have Version 1.61, and we both have the same Mods highlighted. We tried playing MP for the first time today since my installation and the game would crash each time after around 10-20 minutes. It would run fine for a while, then crash, and we tried five or six times over a 2 hr. period before giving up. We are going to try again in two days.

    What am I missing? Any and all advice will be greatly appreciated.

    "I may have fought on the side that was wrong, but I fought on the right side." John S. Mosby

    Please Log in or Create an account to join the conversation.

    1 month 5 days ago #2 by RebBugler

  • NSD Designer
  • NSD Designer

  • Posts: 3996
  • Thank you received: 2052

  • Gender: Male
  • Birthdate: 07 Feb 1948
  • Try This Link to fix your MP issue

    Expanded Toolbar - Grog Waterloo
    Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios and more...
    __________________________________
    In remembrance:
    Eric Schuttler "louie raider" (1970 - 2018)
    John Bonin "2nd Texas Infantry" (1977 - 2012)

    Please Log in or Create an account to join the conversation.

    1 month 4 days ago #3 by cliometrician

  • Regimental Commander
  • Regimental Commander

  • Posts: 319
  • Thank you received: 22

  • Gender: Male
  • Birthdate: Unknown
  • Thanks for the tip, RebBugler. My son is now an IT guy--I'll call him and see if he can walk me through it. About seven or eight years ago I paid a guy one hundred dollars to drive thirty miles to my house and map the router port for me. I had spent many days banging my head against a wall and I just could not get it to work.  We'll see if my son can come through for me.

    Thank you!

    "I may have fought on the side that was wrong, but I fought on the right side." John S. Mosby

    Please Log in or Create an account to join the conversation.

    1 month 4 days ago #4 by cliometrician

  • Regimental Commander
  • Regimental Commander

  • Posts: 319
  • Thank you received: 22

  • Gender: Male
  • Birthdate: Unknown
  • I thought that I posted this last night, but I don't see it:

    My game has crashed twice when I tried playing it solitaire, once after 15 min. and again after about 90 min. I understand about needing to map a router port for MP, but I don't know why it crashed in solitaire.  Like I said, I just recently installed the game into my new computer.
    Any advice??
    Thank you!

    "I may have fought on the side that was wrong, but I fought on the right side." John S. Mosby

    Please Log in or Create an account to join the conversation.

    1 month 4 days ago #5 by RebBugler

  • NSD Designer
  • NSD Designer

  • Posts: 3996
  • Thank you received: 2052

  • Gender: Male
  • Birthdate: 07 Feb 1948
  • After a crash, attach or post your Work/sowgb.log file here, we'll check it out.

    Expanded Toolbar - Grog Waterloo
    Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios and more...
    __________________________________
    In remembrance:
    Eric Schuttler "louie raider" (1970 - 2018)
    John Bonin "2nd Texas Infantry" (1977 - 2012)

    Please Log in or Create an account to join the conversation.

    1 month 3 days ago - 1 month 3 days ago #6 by cliometrician

  • Regimental Commander
  • Regimental Commander

  • Posts: 319
  • Thank you received: 22

  • Gender: Male
  • Birthdate: Unknown
  • Here is my log file below. When I play without any mods selected, the game works fine, but when I use just the three mods I have always used in the past, the game crashes after just a few minutes in solitaire play. Hope you can find something here--fingers crossed. Thank you!

    Game Launched
    19:21:32 Version:SOWGB
    1.6100
    19:21:34 Loading Defined Lists
    19:21:34 Initializing
    19:21:34 Ansi:16, TexH:16384, TexW:16384
    19:21:34 SowGB Loaded
    19:21:34 19:21:34
    19:22:52 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Bugles and Flags XII
    19:22:52 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\GcmRandomMaps4
    19:22:52 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Peninsula Campaign 1862
    19:22:52 Loading SandBox
    19:22:52 Load your muskets...
    19:22:52 19:22:52
    19:22:52 Loading SandBox
    19:22:52 Loading Map (RandomMaps4L_310)
    11:00:00 Loading Defined Lists
    11:00:00 Loading Graphics
    11:00:00
    loading: GFX_Obj_Major
    11:00:00
    loading: GFX_Obj_UMajor
    11:00:00
    loading: GFX_Obj_CMajor
    11:00:00 Loading Drills
    11:00:00 Loading Experience Levels
    11:00:00 Loading Personalities
    11:00:00 Loading Tables
    11:00:00 Loading Orders
    11:00:00 Loading Battle Plans
    11:00:00 Loading Ground Map
    11:00:00 Building Map
    11:00:00 NOT FOUND ID - IDS_MAP_ORCHARD2
    11:00:00 NOT FOUND ID - IDS_MAP_ORCHARD3
    11:00:00 NOT FOUND ID - IDS_MAP_ORCHARD4
    11:00:00 NOT FOUND ID - IDS_MAP_FARM
    11:00:00 Loading Explosions
    11:00:00
    loading: GFX_Smoke_1A
    11:00:00
    loading: GFX_Smoke_1B
    11:00:00
    loading: GFX_Smoke_1C
    11:00:00
    loading: GFX_Smoke_1D
    11:00:00
    loading: GFX_Smoke_2A
    11:00:00
    loading: GFX_Smoke_2B
    11:00:00
    loading: GFX_Smoke_2C
    11:00:00
    loading: GFX_Smoke_2D
    11:00:00
    loading: GFX_Smoke_3A
    11:00:00
    loading: GFX_Smoke_3B
    11:00:00
    loading: GFX_Smoke_3C
    11:00:00
    loading: GFX_Smoke_3D
    11:00:00 Loading Artillery Ammo
    11:00:00
    loading: GFX_Burst_Solid
    11:00:00
    loading: GFX_Burst_Shell
    11:00:00
    loading: GFX_Burst_Shrapnel
    11:00:00
    loading: GFX_Burst_Canister
    11:00:00 Loading Arsenal
    11:00:00 Applying layout to map
    11:00:00 Loading 2nd String
    11:00:00
    loading: GFX_Burst_Ground_1
    11:00:00
    loading: GFX_Burst_Ground_2
    11:00:00
    loading: GFX_Burst_Ground_3
    11:00:00
    loading: GFX_Burst_Ground_4
    11:00:00
    loading: GFX_Obj_Shadow
    11:00:00 Building Armies
    11:00:00
    loading: GFX_USA_Cdr_01-1_Walk
    11:00:00
    loading: GFX_USA_Cdr_01-2_Stand
    11:00:00
    loading: GFX_USA_Cdr_01-3_Run
    11:00:00
    loading: GFX_USA_Cdr_01-4_Death
    11:00:00
    loading: GFX_USA_Cav_01-1_Walk
    11:00:00
    loading: GFX_USA_Cav_01-2_Stand
    11:00:00
    loading: GFX_USA_Cav_01-4_Run
    11:00:00
    loading: GFX_USA_Cav_01-5_Charge
    11:00:00
    loading: GFX_USA_Cav_01-6_Melee
    11:00:00
    loading: GFX_USA_Cav_01-7_Death_1
    11:00:00
    loading: GFX_US_National
    11:00:00
    loading: GFX_FlagFlair
    11:00:00
    loading: GFX_Wheel
    11:00:00
    loading: GFX_USA_Inf_01-1_Walk_t
    11:00:00
    loading: GFX_USA_Inf_01-2_Stand_t
    11:00:00
    loading: GFX_USA_Inf_01-3_Load_t
    11:00:00
    loading: GFX_USA_Inf_01-3_Ready_t
    11:00:00
    loading: GFX_USA_Inf_01-3_Fire_t
    11:00:00
    loading: GFX_USA_Inf_01-4_Run_t
    11:00:00
    loading: GFX_USA_Inf_01-5_Charge_t
    11:00:00
    loading: GFX_USA_Inf_01-6_Melee_t
    11:00:00
    loading: GFX_USA_Inf_01-7_Prone_t
    11:00:00
    loading: GFX_USA_Inf_01-8_Death_1_t
    11:00:00
    loading: GFX_USA_Inf_01-1_Walk
    11:00:00
    loading: GFX_USA_Inf_01-2_Stand
    11:00:00
    loading: GFX_USA_Inf_01-3_Load
    11:00:00
    loading: GFX_USA_Inf_01-3_Ready
    11:00:00
    loading: GFX_USA_Inf_01-3_Fire
    11:00:00
    loading: GFX_USA_Inf_01-4_Run
    11:00:00
    loading: GFX_USA_Inf_01-5_Charge
    11:00:00
    loading: GFX_USA_Inf_01-6_Melee
    11:00:00
    loading: GFX_USA_Inf_01-7_Prone
    11:00:00
    loading: GFX_USA_Inf_01-8_Death_1
    11:00:00
    loading: GFX_USA_Inf_01-1_Walk_s
    11:00:00
    loading: GFX_USA_Inf_01-2_Stand_s
    11:00:00
    loading: GFX_USA_Inf_01-3_Load_s
    11:00:00
    loading: GFX_USA_Inf_01-3_Ready_s
    11:00:00
    loading: GFX_USA_Inf_01-3_Fire_s
    11:00:00
    loading: GFX_USA_Inf_01-4_Run_s
    11:00:00
    loading: GFX_USA_Inf_01-5_Charge_s
    11:00:00
    loading: GFX_USA_Inf_01-6_Melee_s
    11:00:00
    loading: GFX_USA_Inf_01-7_Prone_s
    11:00:00
    loading: GFX_USA_Inf_01-8_Death_1_s
    11:00:00
    loading: GFX_US_National_Regt
    11:00:00
    loading: GFX_US_NH_Regt
    11:00:00
    loading: GFX_US_NY_Regt
    11:00:00
    loading: GFX_US_PA
    11:00:00
    loading: GFX_US_MA_Regt
    11:00:00
    loading: GFX_US_Irish_Regt
    11:00:00
    loading: GFX_US_DE_Regt
    11:00:00
    loading: GFX_US_Artillery
    11:00:00
    loading: GFX_USA_Art_01-1_Walk_Gun-Limbered
    11:00:00
    loading: GFX_USA_Art_01-2_Stand_Gun-Limbered
    11:00:00
    loading: GFX_USA_Art_01-4_Death_Gun
    11:00:00
    loading: GFX_USA_Art_01-1_Walk_Limber
    11:00:00
    loading: GFX_USA_Art_01-2_Stand_Limber
    11:00:00
    loading: GFX_USA_TRANS_Horses_Walk
    11:00:00
    loading: GFX_USA_TRANS_Horses_Stand
    11:00:00
    loading: GFX_CSA_Art_01-1_Walk_Gun-Limbered
    11:00:00
    loading: GFX_CSA_Art_01-2_Stand_Gun-Limbered
    11:00:00
    loading: GFX_CSA_Inf_01-8_Death_1
    11:00:00
    loading: GFX_CSA_Art_01-4_Death_Gun
    11:00:00
    loading: GFX_CSA_Art_01-1_Walk_Limber
    11:00:00
    loading: GFX_CSA_Art_01-2_Stand_Limber
    11:00:00
    loading: GFX_CSA_TRANS_Horses_Walk
    11:00:00
    loading: GFX_CSA_TRANS_Horses_Stand
    11:00:00
    loading: GFX_USA_Art_01-1_Walk_Gun
    11:00:00
    loading: GFX_USA_Art_01-2_Stand_Gun
    11:00:00
    loading: GFX_USA_Art_01-3_Load_Gun
    11:00:00
    loading: GFX_USA_Art_01-3_Ready_Gun
    11:00:00
    loading: GFX_USA_Art_01-3_Fire_Gun
    11:00:00
    loading: GFX_USART_Unit
    11:00:00
    loading: GFX_US_National_Cav
    11:00:00
    loading: GFX_US_Eagle_Regt
    11:00:00
    loading: GFX_USA_TRANS_Wagon_Walk
    11:00:00
    loading: GFX_USA_TRANS_Wagon_Stand
    11:00:00
    loading: GFX_TRANS_Mules_Walk
    11:00:00
    loading: GFX_TRANS_Mules_Stand
    11:00:00
    loading: GFX_CSA_TRANS_Wagon_Walk
    11:00:00
    loading: GFX_CSA_TRANS_Wagon_Stand
    11:00:00
    loading: GFX_USNAT_Unit
    11:00:00
    loading: GFX_US_Minnesota_Regt
    11:00:00
    loading: GFX_US_MI_Regt
    11:00:00
    loading: GFX_US_RI_Regt
    11:00:00
    loading: GFX_US_NJ
    11:00:00
    loading: GFX_US_IN_Regt
    11:00:00
    loading: GFX_US_ME_Regt
    11:00:00
    loading: GFX_CSA_Cdr_01-1_Walk
    11:00:00
    loading: GFX_CSA_Cdr_01-2_Stand
    11:00:00
    loading: GFX_CSA_Cdr_01-3_Run
    11:00:00
    loading: GFX_CSA_Cdr_01-4_Death
    11:00:00
    loading: GFX_CSA_Cav_01-1_Walk
    11:00:00
    loading: GFX_CSA_Cav_01-2_Stand
    11:00:00
    loading: GFX_CSA_Cav_01-4_Run
    11:00:00
    loading: GFX_CSA_Cav_01-5_Charge
    11:00:00
    loading: GFX_CSA_Cav_01-6_Melee
    11:00:00
    loading: GFX_CSA_Cav_01-7_Death_1
    11:00:00
    loading: GFX_CS_National
    11:00:00
    loading: GFX_CS_VirginiaState
    11:00:00
    loading: GFX_CSA_Inf_01-1_Walk
    11:00:00
    loading: GFX_CSA_Inf_01-2_Stand
    11:00:00
    loading: GFX_CSA_Inf_01-3_Load
    11:00:00
    loading: GFX_CSA_Inf_01-3_Ready
    11:00:00
    loading: GFX_CSA_Inf_01-3_Fire
    11:00:00
    loading: GFX_CSA_Inf_01-4_Run
    11:00:00
    loading: GFX_CSA_Inf_01-5_Charge
    11:00:00
    loading: GFX_CSA_Inf_01-6_Melee
    11:00:00
    loading: GFX_CSA_Inf_01-7_Prone
    11:00:00
    loading: GFX_CSA_Inf_01-1_Walk_s
    11:00:00
    loading: GFX_CSA_Inf_01-2_Stand_s
    11:00:00
    loading: GFX_CSA_Inf_01-3_Load_s
    11:00:00
    loading: GFX_CSA_Inf_01-3_Ready_s
    11:00:00
    loading: GFX_CSA_Inf_01-3_Fire_s
    11:00:00
    loading: GFX_CSA_Inf_01-4_Run_s
    11:00:00
    loading: GFX_CSA_Inf_01-5_Charge_s
    11:00:00
    loading: GFX_CSA_Inf_01-6_Melee_s
    11:00:00
    loading: GFX_CSA_Inf_01-7_Prone_s
    11:00:00
    loading: GFX_CSA_Inf_01-8_Death_1_s
    11:00:00
    loading: GFX_CSA_Inf_01-1_Walk_t
    11:00:00
    loading: GFX_CSA_Inf_01-2_Stand_t
    11:00:00
    loading: GFX_CSA_Inf_01-3_Load_t
    11:00:00
    loading: GFX_CSA_Inf_01-3_Ready_t
    11:00:00
    loading: GFX_CSA_Inf_01-3_Fire_t
    11:00:00
    loading: GFX_CSA_Inf_01-4_Run_t
    11:00:00
    loading: GFX_CSA_Inf_01-5_Charge_t
    11:00:00
    loading: GFX_CSA_Inf_01-6_Melee_t
    11:00:00
    loading: GFX_CSA_Inf_01-7_Prone_t
    11:00:00
    loading: GFX_CSA_Inf_01-8_Death_1_t
    11:00:00
    loading: GFX_CS_ANV_1st_Bunting
    11:00:00
    loading: GFX_CS_VirginiaState2
    11:00:00
    loading: GFX_CS_ANV_2nd_Bunting
    11:00:00
    loading: GFX_CS_VA_17th
    11:00:00
    loading: GFX_CS_SouthCarolinaState
    11:00:00
    loading: GFX_CS_SC_1862
    11:00:00
    loading: GFX_CS_Virginia_8th
    11:00:00
    loading: GFX_CS_Alabama_State
    11:00:00
    loading: GFX_CS_National_Regt
    11:00:00
    loading: GFX_CS_Florida2nd
    11:00:00
    loading: GFX_CS_MississippiState
    11:00:00
    loading: GFX_CS_Mississippi_1862
    11:00:00
    loading: GFX_CS_ArtilleryVa
    11:00:00
    loading: GFX_CSA_Art_01-1_Walk_Gun
    11:00:00
    loading: GFX_CSA_Art_01-2_Stand_Gun
    11:00:00
    loading: GFX_CSA_Art_01-3_Load_Gun
    11:00:00
    loading: GFX_CSA_Art_01-3_Ready_Gun
    11:00:00
    loading: GFX_CSA_Art_01-3_Fire_Gun
    11:00:00
    loading: GFX_CSNAT_Unit
    11:00:00
    loading: GFX_CS_National_Art
    11:00:00
    loading: GFX_CS_SouthCarolina1st
    11:00:00
    loading: GFX_CS_SC_1st
    11:00:00
    loading: GFX_CS_GeorgiaState
    11:00:00
    loading: GFX_CS_Georgia_Bn
    11:00:00
    loading: GFX_CS_CSA_62
    11:00:00
    loading: GFX_CS_NorthCarolinaState
    11:00:00
    loading: GFX_CS_NC_Inf
    11:00:00
    loading: GFX_CS_Tennessee1st
    11:00:00
    loading: GFX_CS_Tennessee_1862
    11:00:00
    loading: GFX_CS_Virginia2nd
    11:00:00
    loading: GFX_CS_Virginia2nd2
    11:00:00
    loading: GFX_CS_Virginia2nd3
    11:00:00
    loading: GFX_CS_Louisiana_State
    11:00:00
    loading: GFX_CS_Virginia21st
    11:00:00
    loading: GFX_CS_VA_13th
    11:00:00
    loading: GFX_CS_Louisiana_8th
    11:00:00
    loading: GFX_CS_Louisiana_Tigers
    11:00:00
    loading: GFX_CS_Maryland_1st
    11:00:00
    loading: GFX_CS_Maryland_State
    11:00:00
    loading: GFX_CS_AN_Texas1st
    11:00:00
    loading: GFX_CS_AN_Texas4th
    11:00:00
    loading: GFX_CS_AN_Texas5th
    11:00:00
    loading: GFX_CS_SouthCarolina_State
    11:00:00
    loading: GFX_CS_Mississippi11th
    11:00:00
    loading: GFX_CS_NorthCarolina2nd
    11:00:00
    loading: GFX_CS_NorthCarolina23rd
    11:00:00
    loading: GFX_CS_Alabama13th
    11:00:00
    loading: GFX_CS_NC_StateTroops
    11:00:00
    loading: GFX_CS_NorthCarolinaState2
    11:00:00 Loading GUI
    11:00:00
    loading: GFX_Terrain
    11:00:00
    loading: GFX_Weather
    11:00:00
    loading: GFX_MP_Stars
    11:00:00
    loading: GFX_Compass
    11:00:00
    loading: GFX_Flags
    11:00:00
    loading: GFX_US_Portraits_LVL1
    11:00:00
    loading: GFX_BS_Buttons
    11:00:00
    loading: GFX_US_Portraits_LVL3
    11:00:00
    loading: GFX_US_Portraits_LVL4
    11:00:00
    loading: GFX_US_Portraits_LVL5
    11:00:00
    loading: GFX_MS_Background
    11:00:00
    loading: GFX_MS_Buttons
    11:00:00
    loading: GFX_Bars
    11:00:00
    loading: GFX_CS_Portraits_LVL1
    11:00:00
    loading: GFX_CS_Portraits_LVL3
    11:00:00
    loading: GFX_CS_Portraits_LVL4
    11:00:00
    loading: GFX_CS_Portraits_LVL5
    11:00:00
    loading: GFX_BS_RegBackground
    11:00:00
    loading: GFX_Ammo
    11:00:00
    loading: GFX_Status_Icons
    11:00:00
    loading: GFX_MS_WideBackground
    11:00:00
    loading: GFX_Groups
    11:00:00
    loading: GFX_BS_Background
    11:00:00
    loading: GFX_CS_Portraits_LVL2
    11:00:00
    loading: GFX_US_Portraits_LVL2
    11:00:00
    loading: GFX_BS_Comm1Background
    11:00:00
    loading: GFX_MS_ArtyBackground
    11:00:00
    loading: GFX_MS_Solid
    11:00:00
    loading: GFX_MS_Shell
    11:00:00
    loading: GFX_MS_Shrapnel
    11:00:00
    loading: GFX_MS_Canister
    11:00:00
    loading: GFX_BS_AmmoWBackground
    11:00:00
    loading: GFX_BS_FBackground
    11:00:00
    loading: GFX_Replay_Flags
    11:00:00
    loading: GFX_BS_Replay_Background
    11:00:00
    loading: GFX_BS_Replay_Buttons
    11:00:00
    loading: GFX_Surrender
    11:00:00 Planting Fields
    11:00:00 Creating Forests
    11:00:00
    loading: GFX_Tree_1
    11:00:00
    loading: GFX_Tree_5
    11:00:00
    loading: GFX_Tree_2
    11:00:00
    loading: GFX_Tree_3
    11:00:00
    loading: GFX_Tree_4
    11:00:00 Bringing out the dead
    11:00:00 Buying Shrubbery
    11:00:00
    loading: GFX_Tree_A_1
    11:00:00
    loading: GFX_Tree_A_2
    11:00:00
    loading: GFX_Tree_A_3
    11:00:00
    loading: GFX_Tree_A_4
    11:00:00
    loading: GFX_Tree_6
    11:00:00
    loading: GFX_Tree_A_6
    11:00:00
    loading: GFX_Bracken_A_4
    11:00:00
    loading: GFX_Bracken_A_3
    11:00:00
    loading: GFX_Bracken_A_2
    11:00:00
    loading: GFX_Bracken_A_1
    11:00:00
    loading: GFX_Tree_Bare_1
    11:00:00
    loading: GFX_Tree_Bare_2
    11:00:00
    loading: GFX_Tree_Bare_3
    11:00:00
    loading: GFX_Tree_Bare_4
    11:00:00
    loading: GFX_Tree_Bare_5
    11:00:00
    loading: GFX_Stonewall_5
    11:00:00
    loading: GFX_Stonewall_6
    11:00:00
    loading: GFX_Stonewall_7
    11:00:00
    loading: GFX_Orchard_Peach_2
    11:00:00
    loading: GFX_Orchard_Peach_1
    11:00:00
    loading: GFX_Orchard_A_1
    11:00:00
    loading: GFX_Orchard_2
    11:00:00
    loading: GFX_Orchard_1
    11:00:00
    loading: GFX_Rock_1
    11:00:00
    loading: GFX_Rock_2
    11:00:00
    loading: GFX_Rock_3
    11:00:00
    loading: GFX_Rock_5
    11:00:00
    loading: GFX_Rock_6
    11:00:00
    loading: GFX_Oats_1
    11:00:00
    loading: GFX_Gravestone_1
    11:00:00
    loading: GFX_Gravestone_2
    11:00:00
    loading: GFX_Gravestone_3
    11:00:00
    loading: GFX_Gravestone_4
    11:00:00
    loading: GFX_Gravestone_5
    11:00:00
    loading: GFX_Corn_1
    11:00:00
    loading: GFX_Stonewall_1
    11:00:00
    loading: GFX_Stonewall_2
    11:00:00
    loading: GFX_Stonewall_3
    11:00:00
    loading: GFX_Stonewall_4
    11:00:00
    loading: GFX_Wheat_1
    11:00:00
    loading: GFX_Breastworks_1
    11:00:00
    loading: GFX_Breastworks_2
    11:00:00
    loading: GFX_Breastworks_3
    11:00:00 Verifying Terrain Integrity
    11:00:00 Planting Shrubbery
    11:00:00 Mapping Roads
    11:00:00 Avoiding Buildings
    11:00:00 Total Collision Objs:2
    11:00:00 Drafting chain of command
    11:00:00 Chain of Command: Top Commander Maj. Gen. George B. McClellan
    11:00:00 Chain of Command: Top Commander Gen. Robert E. Lee
    11:00:00 Loading Battle Events
    11:00:00 PRESS SPACE BAR TO BEGIN
    11:00:00 SowGB Level Loaded...
    11:00:00 19:23:10
    11:00:09 Unloading Level

    "I may have fought on the side that was wrong, but I fought on the right side." John S. Mosby
    Last edit: 1 month 3 days ago by RebBugler. Reason: Deleted duplicate log info

    Please Log in or Create an account to join the conversation.

    1 month 3 days ago #7 by RebBugler

  • NSD Designer
  • NSD Designer

  • Posts: 3996
  • Thank you received: 2052

  • Gender: Male
  • Birthdate: 07 Feb 1948
  • A couple of things...

    What appears to be causing the crashes are the following errors in the log:
    11:00:12 NOT FOUND ID - IDS_MAP_ORCHARD2
    11:00:12 NOT FOUND ID - IDS_MAP_ORCHARD3
    11:00:12 NOT FOUND ID - IDS_MAP_ORCHARD4
    11:00:12 NOT FOUND ID - IDS_MAP_FARM

    Pretty sure they are the result of the 'GcmRandomMaps4' mod.  If you can't find an update or fix for this mod I'd say ditch it.

    The other thing, you're using a very old version of Bugles & Flags, update wise.  I suggest you download and use the latest version.  Its  been proven to work best with Win10 and newer computers plus it has a more advanced toolbar, better and more flags, plus other improvements.  The download link can be found in my signature below.

    Expanded Toolbar - Grog Waterloo
    Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios and more...
    __________________________________
    In remembrance:
    Eric Schuttler "louie raider" (1970 - 2018)
    John Bonin "2nd Texas Infantry" (1977 - 2012)
    The following user(s) said Thank You: cliometrician

    Please Log in or Create an account to join the conversation.

    1 month 3 days ago #8 by cliometrician

  • Regimental Commander
  • Regimental Commander

  • Posts: 319
  • Thank you received: 22

  • Gender: Male
  • Birthdate: Unknown
  • Thank you for taking the time to help me with this problem. I am searching for a link to GcmRandomMaps4 now. Great advice, and much appreciated.

    "I may have fought on the side that was wrong, but I fought on the right side." John S. Mosby

    Please Log in or Create an account to join the conversation.

    2 hours 46 minutes ago #9 by Russ

  • New Member
  • New Member

  • Posts: 1
  • Thank you received:

  • Gender: Unknown
  • Birthdate: Unknown
  • I have the same problem with a user scenario I created. Nothing fancy, just a small scenario to test. Only 3 regiments & 1 objective to test the user scenarios. Using Win10. Builtin scenarios work great, so I'm doing something wrong. Placed in the Matrix Games\Scourge of War - Anniversary Edition\Work\Scenarios directory. I attached my log file. It didn't show any errors. Last crash was about 23 minutes in. I played TC2 a lot in the past & made scenarios. Appreciate any help.

     

    File Attachment:

    File Name: SowGB.log
    File Size:14 KB
    Attachments:

    Please Log in or Create an account to join the conversation.

    1 hour 19 minutes ago #10 by RebBugler

  • NSD Designer
  • NSD Designer

  • Posts: 3996
  • Thank you received: 2052

  • Gender: Male
  • Birthdate: 07 Feb 1948
  • I have the same problem with a user scenario I created. Nothing fancy, just a small scenario to test. Only 3 regiments & 1 objective to test the user scenarios. Using Win10. Builtin scenarios work great, so I'm doing something wrong. Placed in the Matrix Games\Scourge of War - Anniversary Edition\Work\Scenarios directory. I attached my log file. It didn't show any errors. Last crash was about 23 minutes in. I played TC2 a lot in the past & made scenarios. Appreciate any help.

     

    File Attachment:

    File Name: SowGB.log
    File Size:14 KB


    Common error with custom builds. Easy fix, your couriers must have one less zero than your top commanders in the scenario.csv file. Right now they have the same number of zeros.

    Expanded Toolbar - Grog Waterloo
    Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios and more...
    __________________________________
    In remembrance:
    Eric Schuttler "louie raider" (1970 - 2018)
    John Bonin "2nd Texas Infantry" (1977 - 2012)

    Please Log in or Create an account to join the conversation.

    Moderators: ShirkonChamberlainFlanyboy