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KS mod

5 years 6 months ago #31 by Saddletank

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  • Replied by Saddletank on topic Re: KS mod
    Yes to all questions.

    A new version, v1.17 has been released as well as v1.11 of KS Supplemental Maps.

    Changes:

    1. The first non-NSD SOWWL map named Meckel, created by Mark Tewes is included. Mark made the Gettysburg maps for the original SOWGB game. It contains numerous villages with strong points. The attacker does not have an easy time on this map. Meckel has a west German theme and is based on one of the original 19th century German staff Kreigspiel maps and to see the map in digital form has been a long ambition of Martin James, one of our group's leading members.

    2. A large number of scenarios have been added. These are ones that the KS group has played in their MP games. They are fully playable in SP also. You will find them when you press the User Scenario button in the game. They all begin with 'KS'. The country name indicates which side should be the human side in SP or co-op MP play. Most of these will also give good PvP battles.

    The updated versions may be found here:

    kriegsspiel.forumotion.net/t1451-set-up-for-sowwl-napoleon-games-for-kriegspiel-style#14783

    You will need to register for free membership of the KS forums in order to download files.

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    5 years 6 months ago #32 by Martin James

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  • Replied by Martin James on topic Re: KS mod
    Yes, lots of good stuff in there.

    The Meckel Map is a fantastic piece of work from Mark, and quite like any other SOW map I've seen. It has a kind of Ruritanian quality which is just perfect for an early to mid 19th C game set in central Europe. There are numerous hilltop villages, and a few larger towns, a wide river, a ruined castle on a hill, and a large lake.

    Martin (J)

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    5 years 6 months ago - 5 years 6 months ago #33 by Crikey

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  • Replied by Crikey on topic Re: KS mod
    Martin/Tank hope all well.

    Sounds like there's some great work here. Past releases have been top quality.

    Mark's new map sounds a winner.

    Just a quick question. I've downloaded the latest versions pointed to by Tank in the KS thread but, on loading, can't see the Meckel map listed in sandbox. I checked the supp map's maps folder and can see the meckel.isl file bit not the other necessary files. Is there something I'm missing?

    I also noticed that the KS Napoleon Mod drop box file is v111 rather than 117. I'm assuming it is the latest version but thought I'd best check. :)
    Last edit: 5 years 6 months ago by Crikey.

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    5 years 6 months ago #34 by conjotter

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  • Replied by conjotter on topic Re: KS mod
    Thanks to whoever is responsible for the KS scenarios mod.

    I've just had time to play one as the Austrians, but it is excellent.

    Looking forward to the rest.

    Well done.

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    5 years 6 months ago #35 by Saddletank

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  • Replied by Saddletank on topic Re: KS mod
    Thank you for the kind words. Crikey - We apologise but an incorrect link was given for the original upload. This is now fixed so please delete the folder called "111" and re-download.

    Yes, we are all delighted with Mark's work on the Meckel, map. As Martin says it has its own unique atmosphere to it quite unlike any other SoW map.

    I can imagine battles being fought on it from the Seven Years War right through to WW2. I think a Franco-Prussian war battle on there would look good, it has quite the feel of Sedan about it.

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    5 years 6 months ago - 5 years 6 months ago #36 by Crikey

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  • Replied by Crikey on topic Re: KS mod
    Thanks Tank. That fixed it.

    Meckel is quality. Congrats and thanks to all involved. B)
    Last edit: 5 years 6 months ago by Crikey.

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    5 years 6 months ago #37 by Saddletank

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  • Replied by Saddletank on topic Re: KS mod
    Mark Tewes is the person to send donations to ;)

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    5 years 6 months ago - 5 years 6 months ago #38 by Volunteer

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  • Replied by Volunteer on topic Re: KS mod
    Trying to play KS but keep getting a message that the selected map cannot be found therefore closing the game altogether. The message I get is "Random map 6L 3.lsl Level not found" (same with other maps) the next box when responded to leads to the game crashing out altogether.

    I have the three mods necessary installed and checked:

    v 1.17
    Maps 111
    KS Sprites

    no other mods checked.

    I am, as they say in England, "stumped". :(
    Last edit: 5 years 6 months ago by Volunteer.

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    5 years 6 months ago #39 by MarkT

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  • Replied by MarkT on topic Re: KS mod
    Ummmm,
    Thanks, but I did NOT make the original Maps for Gettysburg.

    I was Lead Scenario design.

    Mark S. Tewes

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    5 years 6 months ago #40 by Saddletank

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  • Replied by Saddletank on topic Re: KS mod
    Which map are you selecting?

    Some of the scenarios use Gettysburg maps and require you to have that game.

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    5 years 6 months ago #41 by Marching Thru Georgia

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  • Replied by Marching Thru Georgia on topic Re: KS mod

    The message I get is "Random map 6L 3.lsl Level not found" (same with other maps) the next box when responded to leads to the game crashing out altogether.

    You must use the maps that begin with a country name. In this case it would be Austria Random Map 6L 3. The others are for use with KS Gburg mod.

    I can make this march and I will make Georgia howl.

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    5 years 6 months ago #42 by Volunteer

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  • Replied by Volunteer on topic Re: KS mod
    Thank you for responding, Chaps: appreciated.

    All the maps I have selected from the user scenario list screen begin with have a country name. It matters not which map is chosen the result is the same, the level is not found. Today I get a picture screen which says loading at the bottom but that is frozen. Ctrl alt delete shows Soww and the KS mod running but the game stops working when further action is taken.


    In the supplemental maps folder I see Gettysburg maps and random maps listed but no maps beginning with a country.




    Something appears to be missing from my system or my understanding! :unsure:
    Attachments:

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    5 years 6 months ago #43 by Marching Thru Georgia

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  • Replied by Marching Thru Georgia on topic Re: KS mod
    The Gburg maps require you to already have those. You must copy the lsl files from SOWGB to a mod folder in SOWWL. The scenarios that use a GB map are labeled as such in the scenario description.

    All the other scenarios are fully playable with just SOWWL and the KS mods.

    If you are having problems, I suggest you bring your questions to the KS forum where people will be better able to help you.

    I can make this march and I will make Georgia howl.
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    5 years 6 months ago #44 by Volunteer

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  • Replied by Volunteer on topic Re: KS mod

    The Gburg maps require you to already have those. You must copy the lsl files from SOWGB to a mod folder in SOWWL. The scenarios that use a GB map are labeled as such in the scenario description.

    All the other scenarios are fully playable with just SOWWL and the KS mods.

    If you are having problems, I suggest you bring your questions to the KS forum where people will be better able to help you.


    I only own Waterloo. So I need to buy GB too in order to enjoy KS?

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    5 years 6 months ago #45 by Marching Thru Georgia

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  • Replied by Marching Thru Georgia on topic Re: KS mod
    Only to play scenarios that were built using the Gettysburg maps. Most of the scenarios use free maps so you have plenty to choose from.

    I can make this march and I will make Georgia howl.

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    5 years 6 months ago #46 by Gunfreak

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  • Replied by Gunfreak on topic Re: KS mod
    Wonderful I'm just about to start painting some Russian hussars and russian infantry so this came at the right time!

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    5 years 6 months ago #47 by Jacquinot

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  • Replied by Jacquinot on topic Re: KS mod

    Wonderful I'm just about to start painting some Russian hussars and russian infantry so this came at the right time!


    Great think, I be watching for this work! Respect from Moscow ;-)

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    5 years 6 months ago #48 by Saddletank

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  • Replied by Saddletank on topic Re: KS mod
    We have had a couple of people installing the 3 KS Mods incorrectly. An extra level of folders is being introduced, we don't know why. All you have to do is d/l the mod's 7z file to your desktop, double click it to open it then drag the single folder inside it into your SOWWL/Mods folder. That is all. Then activate it in the games modifications screen, close the game and reopen it.

    The hierarchy of folders in your Mods folder must look like this:


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    5 years 6 months ago #49 by Gran Capitán

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  • Replied by Gran Capitán on topic Re: KS mod
    It is a silly thing Martin.

    When the zipped file is in the mods folder and clicked with the RMB or dragged into that folder with the RMB, a context menu will popup.

    The choice "Extract here" is the good to go.

    The choice "Extract to /name of the mod" will create another folder that is not needed and causes the problem.
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    5 years 6 months ago #50 by Saddletank

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  • Replied by Saddletank on topic Re: KS mod
    Ugh. How annoying. I wasn't aware of that. I always just open a .zip or .7z file on the desktop then drag the file(s) in it across to where I want it. Now I can see why the .zip or .7z program is causing all these problems.

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    5 years 6 months ago #51 by Gunfreak

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  • Replied by Gunfreak on topic Re: KS mod
    I can't give orders, I can't use move to map point(I thought this was fixed in the latest Waterloo patch?)
    Also if I try and order a divisional commander by pressing right mouse on a part of the field it only disapear with out any ability to give orders.

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    5 years 6 months ago #52 by Gran Capitán

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  • Replied by Gran Capitán on topic Re: KS mod
    You can use the command map to give movement orders, but not within the courier screen, that's the same in the stock game.

    What disappears when you try to give orders to an officer?

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    5 years 6 months ago #53 by Marching Thru Georgia

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  • Replied by Marching Thru Georgia on topic Re: KS mod

    I can't give orders, I can't use move to map point(I thought this was fixed in the latest Waterloo patch?)

    That is an intrinsic feature of MyGui, (the gift that keeps on giving).

    Also if I try and order a divisional commander by pressing right mouse on a part of the field it only disapear with out any ability to give orders.

    Did you disable the context menu on the options screen?

    I can make this march and I will make Georgia howl.

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    5 years 5 months ago - 5 years 5 months ago #54 by Jacquinot

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  • Replied by Jacquinot on topic Re: KS mod
    Hello my dear western friends!
    I download last version of KS mod for last patch, I have some problem, when I play sandbox battle, my artillery units won't fire. Anybody knows how fix this problem?
    Last edit: 5 years 5 months ago by Jacquinot.

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    5 years 5 months ago #55 by Jacquinot

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  • Replied by Jacquinot on topic Re: KS mod

    I can't give orders, I can't use move to map point(I thought this was fixed in the latest Waterloo patch?)
    Also if I try and order a divisional commander by pressing right mouse on a part of the field it only disapear with out any ability to give orders.


    Yes I have same problem.

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    5 years 5 months ago #56 by RebBugler

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  • Replied by RebBugler on topic Re: KS mod

    I can't give orders, I can't use move to map point(I thought this was fixed in the latest Waterloo patch?)
    Also if I try and order a divisional commander by pressing right mouse on a part of the field it only disapear with out any ability to give orders.


    Yes I have same problem.


    Pretty sure this is a game thing and not a KS mod issue. Once LOS is established with the enemy, positioning of officers is delayed and the location right clicked is designated by a Destination Point - green arrow pointing down to selected location. Eventually they will work their way to that point unless a superior officer redirects them for strategic priorities. To get them to move immediately from point A to point B they must be TC'd.

    Expanded Toolbar - Grog Waterloo
    Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios and more...
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    5 years 5 months ago #57 by Jean Lafitte

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  • Replied by Jean Lafitte on topic Re: KS mod
    I've been playing the KS Mod User Scenario 1, 1809, Austria attacks French. It is beautiful and plays very well. This is truly a great mod.

    Quick question: Is there any way to use Reb's Grog Toolbar with the KS Mod? I tried to activate the toolbar but it does not appear, so, I assume the answer it no.

    Thanks!

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    5 years 5 months ago #58 by Saddletank

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  • Replied by Saddletank on topic Re: KS mod
    Thank you very much for the kind words of support. The KS Mod was written (and is somewhat selfishly designed) to satisfy the online play requirements and style of our MP group so we don't include options we have no use for such as a "TC all sub-commanders" button. That other people are using and enjoying it is a bonus and we are delighted it works for you.

    Be careful with your general in MP play now, he is susceptible to being shot by the enemy if he rides too close to them and too far from his own units ;)

    Unfortunately no, the Grog toolbar is not compatible.

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    5 years 5 months ago #59 by Jean Lafitte

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  • Replied by Jean Lafitte on topic Re: KS mod
    It's truly a beautiful thing to behold when one fires up the KS Mod and sees the carefully crafted uniforms and tactical formation changes.

    I realize of course that the mod is optimized for HITS MP, because that's why it was created.

    You mention something about the leaders getting themselves killed. I notice that as an issue in the stock game, but, I think that the KS Mod has fixed this, if I'm noticing things correctly. The leaders in the KS Mod seem to avoid danger somewhat. Is this true?

    Thanks again.

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