Game Launched 00:33:16 Version:SOWGB 1.6100 00:33:18 Loading Defined Lists 00:33:18 Initializing 00:33:18 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Bugles and Flags XII 00:33:18 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Peninsula Campaign 1862 00:33:18 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\NGCMRandomMaps1 00:33:18 Ansi:16, TexH:16384, TexW:16384 00:33:18 SowGB Loaded 00:33:18 00:33:18 00:33:41 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Peninsula Campaign 1862 00:33:41 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Bugles & Flags XIX 00:33:41 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\NGCMRandomMaps1 00:33:41 Loading SandBox 00:33:41 Load your muskets... 00:33:41 00:33:41 00:33:41 Loading SandBox 00:33:41 Loading Map (RandomMaps4L_1285) 11:00:00 Loading Defined Lists 11:00:00 Loading Graphics 11:00:00 ----------------loading: GFX_Obj_Major 11:00:00 ----------------loading: GFX_Obj_UMajor 11:00:00 ----------------loading: GFX_Obj_CMajor 11:00:00 Loading Drills 11:00:00 Loading Experience Levels 11:00:00 Loading Personalities 11:00:00 Loading Tables 11:00:00 Loading Orders 11:00:00 Loading Battle Plans 11:00:00 Loading Ground Map 11:00:00 Building Map 11:00:00 NOT FOUND ID - IDS_MAP_ORCHARD2 11:00:00 NOT FOUND ID - IDS_MAP_ORCHARD3 11:00:00 NOT FOUND ID - IDS_MAP_ORCHARD4 11:00:00 NOT FOUND ID - IDS_MAP_FARM 11:00:00 Loading Explosions 11:00:00 ----------------loading: GFX_Smoke_1A 11:00:00 ----------------loading: GFX_Smoke_1B 11:00:00 ----------------loading: GFX_Smoke_1C 11:00:00 ----------------loading: GFX_Smoke_1D 11:00:00 ----------------loading: GFX_Smoke_2A 11:00:00 ----------------loading: GFX_Smoke_2B 11:00:00 ----------------loading: GFX_Smoke_2C 11:00:00 ----------------loading: GFX_Smoke_2D 11:00:00 ----------------loading: GFX_Smoke_3A 11:00:00 ----------------loading: GFX_Smoke_3B 11:00:00 ----------------loading: GFX_Smoke_3C 11:00:00 ----------------loading: GFX_Smoke_3D 11:00:00 Loading Artillery Ammo 11:00:00 ----------------loading: GFX_Burst_Solid 11:00:00 ----------------loading: GFX_Burst_Shell 11:00:00 ----------------loading: GFX_Burst_Shrapnel 11:00:00 ----------------loading: GFX_Burst_Canister 11:00:00 Loading Arsenal 11:00:00 Applying layout to map 11:00:00 Loading 2nd String 11:00:00 ----------------loading: GFX_Burst_Ground_1 11:00:00 ----------------loading: GFX_Burst_Ground_2 11:00:00 ----------------loading: GFX_Burst_Ground_3 11:00:00 ----------------loading: GFX_Burst_Ground_4 11:00:00 ----------------loading: GFX_Obj_Shadow 11:00:00 Building Armies 11:00:00 ----------------loading: GFX_USA_Cdr_01-1_Walk 11:00:00 ----------------loading: GFX_USA_Cdr_01-2_Stand 11:00:00 ----------------loading: GFX_USA_Cdr_01-3_Run 11:00:00 ----------------loading: GFX_USA_Cdr_01-4_Death 11:00:00 ----------------loading: GFX_USA_Cav_01-1_Walk 11:00:00 ----------------loading: GFX_USA_Cav_01-2_Stand 11:00:00 ----------------loading: GFX_USA_Cav_01-4_Run 11:00:00 ----------------loading: GFX_USA_Cav_01-5_Charge 11:00:00 ----------------loading: GFX_USA_Cav_01-6_Melee 11:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_1 11:00:00 ----------------loading: GFX_US_National 11:00:00 ----------------loading: GFX_FlagFlair 11:00:00 ----------------loading: GFX_Wheel 11:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk_t 11:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand_t 11:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire_t 11:00:00 ----------------loading: GFX_USA_Inf_01-3_Load_t 11:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready_t 11:00:00 ----------------loading: GFX_USA_Inf_01-4_Run_t 11:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge_t 11:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee_t 11:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone_t 11:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_t 11:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk 11:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand 11:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire 11:00:00 ----------------loading: GFX_USA_Inf_01-3_Load 11:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready 11:00:00 ----------------loading: GFX_USA_Inf_01-4_Run 11:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge 11:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee 11:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone 11:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1 11:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk_s 11:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand_s 11:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire_s 11:00:00 ----------------loading: GFX_USA_Inf_01-3_Load_s 11:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready_s 11:00:00 ----------------loading: GFX_USA_Inf_01-4_Run_s 11:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge_s 11:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee_s 11:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone_s 11:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_s 11:00:00 ----------------loading: GFX_US_National_Regt 11:00:00 ----------------loading: GFX_US_NH_Regt 11:00:00 ----------------loading: GFX_US_NY_Regt 11:00:00 ----------------loading: GFX_US_PA 11:00:00 ----------------loading: GFX_US_MA_Regt 11:00:00 ----------------loading: GFX_US_Irish_Regt 11:00:00 ----------------loading: GFX_US_DE_Regt 11:00:00 ----------------loading: GFX_US_Artillery 11:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun-Limbered 11:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun-Limbered 11:00:00 ----------------loading: GFX_USA_Art_01-4_Death_Gun 11:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Limber 11:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Limber 11:00:00 ----------------loading: GFX_USA_TRANS_Horses_Walk 11:00:00 ----------------loading: GFX_USA_TRANS_Horses_Stand 11:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun-Limbered 11:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun-Limbered 11:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1 11:00:00 ----------------loading: GFX_CSA_Art_01-4_Death_Gun 11:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Limber 11:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Limber 11:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Walk 11:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Stand 11:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun 11:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun 11:00:00 ----------------loading: GFX_USA_Art_01-3_Load_Gun 11:00:00 ----------------loading: GFX_USA_Art_01-3_Ready_Gun 11:00:00 ----------------loading: GFX_USA_Art_01-3_Fire_Gun 11:00:00 ----------------loading: GFX_USART_Unit 11:00:00 ----------------loading: GFX_US_National_Cav 11:00:00 ----------------loading: GFX_US_Eagle_Regt 11:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Walk 11:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Stand 11:00:00 ----------------loading: GFX_TRANS_Mules_Walk 11:00:00 ----------------loading: GFX_TRANS_Mules_Stand 11:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Walk 11:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Stand 11:00:00 ----------------loading: GFX_USNAT_Unit 11:00:00 ----------------loading: GFX_US_Minnesota_Regt 11:00:00 ----------------loading: GFX_US_MI_Regt 11:00:00 ----------------loading: GFX_US_RI_Regt 11:00:00 ----------------loading: GFX_US_NJ 11:00:00 ----------------loading: GFX_US_IN_Regt 11:00:00 ----------------loading: GFX_US_ME_Regt 11:00:00 ----------------loading: GFX_CSA_Cdr_01-1_Walk 11:00:00 ----------------loading: GFX_CSA_Cdr_01-2_Stand 11:00:00 ----------------loading: GFX_CSA_Cdr_01-3_Run 11:00:00 ----------------loading: GFX_CSA_Cdr_01-4_Death 11:00:00 ----------------loading: GFX_CSA_Cav_01-1_Walk 11:00:00 ----------------loading: GFX_CSA_Cav_01-2_Stand 11:00:00 ----------------loading: GFX_CSA_Cav_01-4_Run 11:00:00 ----------------loading: GFX_CSA_Cav_01-5_Charge 11:00:00 ----------------loading: GFX_CSA_Cav_01-6_Melee 11:00:00 ----------------loading: GFX_CSA_Cav_01-7_Death_1 11:00:00 ----------------loading: GFX_CS_National 11:00:00 ----------------loading: GFX_CS_VirginiaState 11:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk 11:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand 11:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire 11:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load 11:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready 11:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run 11:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge 11:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee 11:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone 11:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_s 11:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_s 11:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_s 11:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load_s 11:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_s 11:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run_s 11:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge_s 11:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee_s 11:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone_s 11:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1_s 11:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_t 11:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_t 11:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_t 11:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load_t 11:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_t 11:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run_t 11:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge_t 11:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee_t 11:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone_t 11:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1_t 11:00:00 ----------------loading: GFX_CS_ANV_1st_Bunting 11:00:00 ----------------loading: GFX_CS_VirginiaState2 11:00:00 ----------------loading: GFX_CS_ANV_2nd_Bunting 11:00:00 ----------------loading: GFX_CS_VA_17th 11:00:00 ----------------loading: GFX_CS_SouthCarolinaState 11:00:00 ----------------loading: GFX_CS_SC_1862 11:00:00 ----------------loading: GFX_CS_Virginia_8th 11:00:00 ----------------loading: GFX_CS_Alabama_State 11:00:00 ----------------loading: GFX_CS_National_Regt 11:00:00 ----------------loading: GFX_CS_Florida2nd 11:00:00 ----------------loading: GFX_CS_MississippiState 11:00:00 ----------------loading: GFX_CS_Mississippi_1862 11:00:00 ----------------loading: GFX_CS_ArtilleryVa 11:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun 11:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun 11:00:00 ----------------loading: GFX_CSA_Art_01-3_Load_Gun 11:00:00 ----------------loading: GFX_CSA_Art_01-3_Ready_Gun 11:00:00 ----------------loading: GFX_CSA_Art_01-3_Fire_Gun 11:00:00 ----------------loading: GFX_CSNAT_Unit 11:00:00 ----------------loading: GFX_CS_National_Art 11:00:00 ----------------loading: GFX_CS_SouthCarolina1st 11:00:00 ----------------loading: GFX_CS_SC_1st 11:00:00 ----------------loading: GFX_CS_GeorgiaState 11:00:00 ----------------loading: GFX_CS_Georgia_Bn 11:00:00 ----------------loading: GFX_CS_CSA_62 11:00:00 ----------------loading: GFX_CS_NorthCarolinaState 11:00:00 ----------------loading: GFX_CS_NC_Inf 11:00:00 ----------------loading: GFX_CS_Tennessee1st 11:00:00 ----------------loading: GFX_CS_Tennessee_1862 11:00:00 ----------------loading: GFX_CS_Virginia2nd 11:00:00 ----------------loading: GFX_CS_Virginia2nd2 11:00:00 ----------------loading: GFX_CS_Virginia2nd3 11:00:00 ----------------loading: GFX_CS_Louisiana_State 11:00:00 ----------------loading: GFX_CS_Virginia21st 11:00:00 ----------------loading: GFX_CS_VA_13th 11:00:00 ----------------loading: GFX_CS_Louisiana_8th 11:00:00 ----------------loading: GFX_CS_Louisiana_Tigers 11:00:00 ----------------loading: GFX_CS_Maryland_1st 11:00:00 ----------------loading: GFX_CS_Maryland_State 11:00:00 ----------------loading: GFX_CS_AN_Texas1st 11:00:00 ----------------loading: GFX_CS_AN_Texas4th 11:00:00 ----------------loading: GFX_CS_AN_Texas5th 11:00:00 ----------------loading: GFX_CS_SouthCarolina_State 11:00:00 ----------------loading: GFX_CS_Mississippi11th 11:00:00 ----------------loading: GFX_CS_NorthCarolina2nd 11:00:00 ----------------loading: GFX_CS_NorthCarolina23rd 11:00:00 ----------------loading: GFX_CS_Alabama13th 11:00:00 ----------------loading: GFX_CS_NC_StateTroops 11:00:00 ----------------loading: GFX_CS_NorthCarolinaState2 11:00:00 Loading GUI 11:00:00 ----------------loading: GFX_Terrain 11:00:00 ----------------loading: GFX_Weather 11:00:00 ----------------loading: GFX_MP_Stars 11:00:00 ----------------loading: GFX_Compass 11:00:00 ----------------loading: GFX_Flags 11:00:00 ----------------loading: GFX_US_Portraits_LVL1 11:00:00 ----------------loading: GFX_BS_Buttons 11:00:00 ----------------loading: GFX_US_Portraits_LVL3 11:00:00 ----------------loading: GFX_US_Portraits_LVL4 11:00:00 ----------------loading: GFX_US_Portraits_LVL5 11:00:00 ----------------loading: GFX_Bars 11:00:00 ----------------loading: GFX_MS_Background 11:00:00 ----------------loading: GFX_MS_Buttons 11:00:00 ----------------loading: GFX_CS_Portraits_LVL1 11:00:00 ----------------loading: GFX_CS_Portraits_LVL3 11:00:00 ----------------loading: GFX_CS_Portraits_LVL4 11:00:00 ----------------loading: GFX_CS_Portraits_LVL5 11:00:00 ----------------loading: GFX_MS_WideBackground 11:00:00 ----------------loading: GFX_BS_PreAlertBar 11:00:00 ----------------loading: GFX_BS_AlertBar 11:00:00 ----------------loading: GFX_BS_ButtonCloak 11:00:00 ----------------loading: GFX_Ammo 11:00:00 ----------------loading: GFX_Status_Icons 11:00:00 ----------------loading: GFX_BS_3ButtonCloak 11:00:00 ----------------loading: GFX_BS_2ButtonCloak 11:00:00 ----------------loading: GFX_BS_Winded 11:00:00 ----------------loading: GFX_BS_Tired 11:00:00 ----------------loading: GFX_BS_Weary 11:00:00 ----------------loading: GFX_BS_Exhausted 11:00:00 ----------------loading: GFX_BS_CHARGING 11:00:00 ----------------loading: GFX_BS_MELEE 11:00:00 ----------------loading: GFX_BS_RETREATING 11:00:00 ----------------loading: GFX_BS_ROUTED 11:00:00 ----------------loading: GFX_BS_CAPTURED 11:00:00 ----------------loading: GFX_BS_RegBackground 11:00:00 ----------------loading: GFX_BS_Background 11:00:00 ----------------loading: GFX_MS_CorpsWideBackground 11:00:00 ----------------loading: GFX_CS_Portraits_LVL2 11:00:00 ----------------loading: GFX_US_Portraits_LVL2 11:00:00 ----------------loading: GFX_MS_ArtyBackground 11:00:00 ----------------loading: GFX_MS_Solid 11:00:00 ----------------loading: GFX_MS_Shell 11:00:00 ----------------loading: GFX_MS_Shrapnel 11:00:00 ----------------loading: GFX_MS_Canister 11:00:00 ----------------loading: GFX_MS_WagonBackground 11:00:00 ----------------loading: GFX_MS_ArtyAmmoBackground 11:00:00 ----------------loading: GFX_BS_FBackground 11:00:00 ----------------loading: GFX_Replay_Flags 11:00:00 ----------------loading: GFX_BS_Replay_Background 11:00:00 ----------------loading: GFX_BS_Replay_Buttons 11:00:00 ----------------loading: GFX_Surrender 11:00:00 Planting Fields 11:00:00 Creating Forests 11:00:00 ----------------loading: GFX_Tree_3 11:00:00 ----------------loading: GFX_Tree_1 11:00:00 ----------------loading: GFX_Tree_5 11:00:00 ----------------loading: GFX_Tree_4 11:00:00 ----------------loading: GFX_Tree_2 11:00:00 Bringing out the dead 11:00:00 Buying Shrubbery 11:00:00 ----------------loading: GFX_Tree_A_1 11:00:00 ----------------loading: GFX_Tree_A_2 11:00:00 ----------------loading: GFX_Tree_A_3 11:00:00 ----------------loading: GFX_Tree_A_4 11:00:00 ----------------loading: GFX_Tree_6 11:00:00 ----------------loading: GFX_Tree_A_6 11:00:00 ----------------loading: GFX_Bracken_A_4 11:00:00 ----------------loading: GFX_Bracken_A_3 11:00:00 ----------------loading: GFX_Bracken_A_2 11:00:00 ----------------loading: GFX_Bracken_A_1 11:00:00 ----------------loading: GFX_Tree_Bare_1 11:00:00 ----------------loading: GFX_Tree_Bare_2 11:00:00 ----------------loading: GFX_Tree_Bare_3 11:00:00 ----------------loading: GFX_Tree_Bare_4 11:00:00 ----------------loading: GFX_Tree_Bare_5 11:00:00 ----------------loading: GFX_Stonewall_5 11:00:00 ----------------loading: GFX_Stonewall_6 11:00:00 ----------------loading: GFX_Stonewall_7 11:00:00 ----------------loading: GFX_Orchard_Peach_2 11:00:00 ----------------loading: GFX_Orchard_Peach_1 11:00:00 ----------------loading: GFX_Orchard_A_1 11:00:00 ----------------loading: GFX_Orchard_2 11:00:00 ----------------loading: GFX_Orchard_1 11:00:00 ----------------loading: GFX_Rock_1 11:00:00 ----------------loading: GFX_Rock_2 11:00:00 ----------------loading: GFX_Rock_3 11:00:00 ----------------loading: GFX_Rock_5 11:00:00 ----------------loading: GFX_Rock_6 11:00:00 ----------------loading: GFX_Oats_1 11:00:00 ----------------loading: GFX_Gravestone_1 11:00:00 ----------------loading: GFX_Gravestone_2 11:00:00 ----------------loading: GFX_Gravestone_3 11:00:00 ----------------loading: GFX_Gravestone_4 11:00:00 ----------------loading: GFX_Gravestone_5 11:00:00 ----------------loading: GFX_Corn_1 11:00:00 ----------------loading: GFX_Stonewall_1 11:00:00 ----------------loading: GFX_Stonewall_2 11:00:00 ----------------loading: GFX_Stonewall_3 11:00:00 ----------------loading: GFX_Stonewall_4 11:00:00 ----------------loading: GFX_Wheat_1 11:00:00 ----------------loading: GFX_Breastworks_1 11:00:00 ----------------loading: GFX_Breastworks_2 11:00:00 ----------------loading: GFX_Breastworks_3 11:00:00 Verifying Terrain Integrity 11:00:00 Planting Shrubbery 11:00:00 Mapping Roads 11:00:00 Avoiding Buildings 11:00:00 Total Collision Objs:2 11:00:00 Drafting chain of command 11:00:00 Chain of Command: Top Commander Maj. Gen. George B. McClellan 11:00:00 Chain of Command: Top Commander Gen. Robert E. Lee 11:00:00 Loading Battle Events 11:00:00 PRESS SPACE BAR TO BEGIN 11:00:00 SowGB Level Loaded... 11:00:00 00:33:57 11:00:08 Replay Saved! 11:00:08 Unloading Level 00:34:16 Loading Defined Lists 00:34:51 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Peninsula Campaign 1862 00:34:51 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Bugles & Flags XIX 00:34:51 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\NGCMRandomMaps1 00:34:51 Loading SandBox 00:34:51 Load your muskets... 00:34:51 00:34:51 00:34:51 Loading SandBox 00:34:51 Loading Map (RandomMaps4L_1285) 11:00:08 Loading Defined Lists 11:00:08 Loading Graphics 11:00:08 ----------------loading: GFX_Obj_Major 11:00:08 ----------------loading: GFX_Obj_UMajor 11:00:08 ----------------loading: GFX_Obj_CMajor 11:00:08 Loading Drills 11:00:08 Loading Experience Levels 11:00:08 Loading Personalities 11:00:08 Loading Tables 11:00:08 Loading Orders 11:00:08 Loading Battle Plans 11:00:08 Loading Ground Map 11:00:08 Building Map 11:00:08 NOT FOUND ID - IDS_MAP_ORCHARD2 11:00:08 NOT FOUND ID - IDS_MAP_ORCHARD3 11:00:08 NOT FOUND ID - IDS_MAP_ORCHARD4 11:00:08 NOT FOUND ID - IDS_MAP_FARM 11:00:08 Loading Explosions 11:00:08 ----------------loading: GFX_Smoke_1A 11:00:08 ----------------loading: GFX_Smoke_1B 11:00:08 ----------------loading: GFX_Smoke_1C 11:00:08 ----------------loading: GFX_Smoke_1D 11:00:08 ----------------loading: GFX_Smoke_2A 11:00:08 ----------------loading: GFX_Smoke_2B 11:00:08 ----------------loading: GFX_Smoke_2C 11:00:08 ----------------loading: GFX_Smoke_2D 11:00:08 ----------------loading: GFX_Smoke_3A 11:00:08 ----------------loading: GFX_Smoke_3B 11:00:08 ----------------loading: GFX_Smoke_3C 11:00:08 ----------------loading: GFX_Smoke_3D 11:00:08 Loading Artillery Ammo 11:00:08 ----------------loading: GFX_Burst_Solid 11:00:08 ----------------loading: GFX_Burst_Shell 11:00:08 ----------------loading: GFX_Burst_Shrapnel 11:00:08 ----------------loading: GFX_Burst_Canister 11:00:08 Loading Arsenal 11:00:08 Applying layout to map 11:00:08 Loading 2nd String 11:00:08 ----------------loading: GFX_Burst_Ground_1 11:00:08 ----------------loading: GFX_Burst_Ground_2 11:00:08 ----------------loading: GFX_Burst_Ground_3 11:00:08 ----------------loading: GFX_Burst_Ground_4 11:00:08 ----------------loading: GFX_Obj_Shadow 11:00:08 Loading Replay Units... 11:00:08 ----------------loading: GFX_US_NATIONAL 11:00:08 ----------------loading: GFX_FlagFlair 11:00:08 ----------------loading: GFX_Wheel 11:00:08 ----------------loading: GFX_US_NATIONAL_REGT 11:00:08 ----------------loading: GFX_US_ARTILLERY 11:00:08 ----------------loading: GFX_USART_UNIT 11:00:08 ----------------loading: GFX_US_NATIONAL_CAV 11:00:08 ----------------loading: GFX_USNAT_UNIT 11:00:08 ----------------loading: GFX_CS_NATIONAL 11:00:08 ----------------loading: GFX_CS_ANV_1ST_BUNTING 11:00:08 ----------------loading: GFX_CS_ANV_2ND_BUNTING 11:00:08 ----------------loading: GFX_CS_VA_17TH 11:00:08 ----------------loading: GFX_CS_SC_1862 11:00:08 ----------------loading: GFX_CS_VIRGINIA_8TH 11:00:08 ----------------loading: GFX_CS_NATIONAL_REGT 11:00:08 ----------------loading: GFX_CS_FLORIDA2ND 11:00:08 ----------------loading: GFX_CS_MISSISSIPPI_1862 11:00:08 ----------------loading: GFX_CS_ARTILLERYVA 11:00:08 ----------------loading: GFX_CSNAT_UNIT 11:00:08 ----------------loading: GFX_CS_NATIONAL_ART 11:00:08 ----------------loading: GFX_CS_SOUTHCAROLINA1ST 11:00:08 ----------------loading: GFX_CS_SC_1ST 11:00:08 ----------------loading: GFX_CS_GEORGIA_BN 11:00:08 ----------------loading: GFX_CS_CSA_62 11:00:08 ----------------loading: GFX_CS_NC_INF 11:00:08 ----------------loading: GFX_CS_TENNESSEE1ST 11:00:08 ----------------loading: GFX_CS_TENNESSEE_1862 11:00:08 ----------------loading: GFX_CS_VIRGINIA2ND 11:00:08 ----------------loading: GFX_CS_VIRGINIA2ND2 11:00:08 ----------------loading: GFX_CS_VIRGINIA2ND3 11:00:08 ----------------loading: GFX_CS_VIRGINIA21ST 11:00:08 ----------------loading: GFX_CS_VA_13TH 11:00:08 ----------------loading: GFX_CS_LOUISIANA_8TH 11:00:08 ----------------loading: GFX_CS_LOUISIANA_TIGERS 11:00:08 ----------------loading: GFX_CS_MARYLAND_1ST 11:00:08 ----------------loading: GFX_CS_MARYLAND_STATE 11:00:08 ----------------loading: GFX_CS_AN_TEXAS1ST 11:00:08 ----------------loading: GFX_CS_AN_TEXAS4TH 11:00:08 ----------------loading: GFX_CS_AN_TEXAS5TH 11:00:08 ----------------loading: GFX_CS_SOUTHCAROLINA_STATE 11:00:08 ----------------loading: GFX_CS_MISSISSIPPI11TH 11:00:08 ----------------loading: GFX_CS_NORTHCAROLINA2ND 11:00:08 ----------------loading: GFX_CS_NORTHCAROLINA23RD 11:00:08 ----------------loading: GFX_CS_ALABAMA13TH 11:00:08 ----------------loading: GFX_CS_NC_STATETROOPS 11:00:08 Loading GUI 11:00:08 ----------------loading: GFX_Terrain 11:00:08 ----------------loading: GFX_Weather 11:00:08 ----------------loading: GFX_MP_Stars 11:00:08 ----------------loading: GFX_Compass 11:00:08 ----------------loading: GFX_Bars 11:00:08 ----------------loading: GFX_Ammo 11:00:08 ----------------loading: GFX_MS_WideBackground 11:00:08 ----------------loading: GFX_MS_Buttons 11:00:08 ----------------loading: GFX_BS_PreAlertBar 11:00:08 ----------------loading: GFX_BS_AlertBar 11:00:08 ----------------loading: GFX_BS_Buttons 11:00:08 ----------------loading: GFX_BS_ButtonCloak 11:00:08 ----------------loading: GFX_Status_Icons 11:00:08 ----------------loading: GFX_BS_3ButtonCloak 11:00:08 ----------------loading: GFX_BS_2ButtonCloak 11:00:08 ----------------loading: GFX_BS_Winded 11:00:08 ----------------loading: GFX_BS_Tired 11:00:08 ----------------loading: GFX_BS_Weary 11:00:08 ----------------loading: GFX_BS_Exhausted 11:00:08 ----------------loading: GFX_BS_CHARGING 11:00:08 ----------------loading: GFX_BS_MELEE 11:00:08 ----------------loading: GFX_BS_RETREATING 11:00:08 ----------------loading: GFX_BS_ROUTED 11:00:08 ----------------loading: GFX_BS_CAPTURED 11:00:08 ----------------loading: GFX_Flags 11:00:08 ----------------loading: GFX_BS_RegBackground 11:00:08 ----------------loading: GFX_CS_Portraits_LVL5 11:00:08 ----------------loading: GFX_US_Portraits_LVL5 11:00:08 ----------------loading: GFX_BS_Background 11:00:08 ----------------loading: GFX_CS_Portraits_LVL4 11:00:08 ----------------loading: GFX_US_Portraits_LVL4 11:00:08 ----------------loading: GFX_MS_CorpsWideBackground 11:00:08 ----------------loading: GFX_CS_Portraits_LVL3 11:00:08 ----------------loading: GFX_US_Portraits_LVL3 11:00:08 ----------------loading: GFX_CS_Portraits_LVL2 11:00:08 ----------------loading: GFX_US_Portraits_LVL2 11:00:08 ----------------loading: GFX_CS_Portraits_LVL1 11:00:08 ----------------loading: GFX_US_Portraits_LVL1 11:00:08 ----------------loading: GFX_MS_ArtyBackground 11:00:08 ----------------loading: GFX_MS_Solid 11:00:08 ----------------loading: GFX_MS_Shell 11:00:08 ----------------loading: GFX_MS_Shrapnel 11:00:08 ----------------loading: GFX_MS_Canister 11:00:08 ----------------loading: GFX_MS_WagonBackground 11:00:08 ----------------loading: GFX_MS_ArtyAmmoBackground 11:00:08 ----------------loading: GFX_MS_Background 11:00:08 ----------------loading: GFX_BS_FBackground 11:00:08 ----------------loading: GFX_Replay_Flags 11:00:08 ----------------loading: GFX_BS_Replay_Background 11:00:08 ----------------loading: GFX_BS_Replay_Buttons 11:00:08 ----------------loading: GFX_Surrender 11:00:08 Planting Fields 11:00:08 Creating Forests 11:00:08 ----------------loading: GFX_Tree_3 11:00:08 ----------------loading: GFX_Tree_1 11:00:08 ----------------loading: GFX_Tree_5 11:00:08 ----------------loading: GFX_Tree_4 11:00:08 ----------------loading: GFX_Tree_2 11:00:08 Bringing out the dead 11:00:08 Buying Shrubbery 11:00:08 ----------------loading: GFX_Tree_A_1 11:00:08 ----------------loading: GFX_Tree_A_2 11:00:08 ----------------loading: GFX_Tree_A_3 11:00:08 ----------------loading: GFX_Tree_A_4 11:00:08 ----------------loading: GFX_Tree_6 11:00:08 ----------------loading: GFX_Tree_A_6 11:00:08 ----------------loading: GFX_Bracken_A_4 11:00:08 ----------------loading: GFX_Bracken_A_3 11:00:08 ----------------loading: GFX_Bracken_A_2 11:00:08 ----------------loading: GFX_Bracken_A_1 11:00:08 ----------------loading: GFX_Tree_Bare_1 11:00:08 ----------------loading: GFX_Tree_Bare_2 11:00:08 ----------------loading: GFX_Tree_Bare_3 11:00:08 ----------------loading: GFX_Tree_Bare_4 11:00:08 ----------------loading: GFX_Tree_Bare_5 11:00:08 ----------------loading: GFX_Stonewall_5 11:00:08 ----------------loading: GFX_Stonewall_6 11:00:08 ----------------loading: GFX_Stonewall_7 11:00:08 ----------------loading: GFX_Orchard_Peach_2 11:00:08 ----------------loading: GFX_Orchard_Peach_1 11:00:08 ----------------loading: GFX_Orchard_A_1 11:00:08 ----------------loading: GFX_Orchard_2 11:00:08 ----------------loading: GFX_Orchard_1 11:00:08 ----------------loading: GFX_Rock_1 11:00:08 ----------------loading: GFX_Rock_2 11:00:08 ----------------loading: GFX_Rock_3 11:00:08 ----------------loading: GFX_Rock_5 11:00:08 ----------------loading: GFX_Rock_6 11:00:08 ----------------loading: GFX_Oats_1 11:00:08 ----------------loading: GFX_Gravestone_1 11:00:08 ----------------loading: GFX_Gravestone_2 11:00:08 ----------------loading: GFX_Gravestone_3 11:00:08 ----------------loading: GFX_Gravestone_4 11:00:08 ----------------loading: GFX_Gravestone_5 11:00:08 ----------------loading: GFX_Corn_1 11:00:08 ----------------loading: GFX_Stonewall_1 11:00:08 ----------------loading: GFX_Stonewall_2 11:00:08 ----------------loading: GFX_Stonewall_3 11:00:08 ----------------loading: GFX_Stonewall_4 11:00:08 ----------------loading: GFX_Wheat_1 11:00:08 ----------------loading: GFX_Breastworks_1 11:00:08 ----------------loading: GFX_Breastworks_2 11:00:08 ----------------loading: GFX_Breastworks_3 11:00:08 Verifying Terrain Integrity 11:00:08 Planting Shrubbery 11:00:08 Mapping Roads 11:00:08 Avoiding Buildings 11:00:08 Total Collision Objs:2 11:00:08 Drafting chain of command 11:00:00 PRESS SPACE BAR TO BEGIN 11:00:00 SowGB Level Loaded... 11:00:00 00:35:06 11:00:05 Unloading Level 00:36:48 Loading Defined Lists 00:37:01 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Peninsula Campaign 1862 00:37:01 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Bugles & Flags XIX 00:37:01 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\NGCMRandomMaps1 00:37:01 Loading SandBox 00:37:01 Load your muskets... 00:37:01 00:37:01 00:37:01 Loading SandBox 00:37:01 Loading Map (RandomMaps4L_1285) 11:00:05 Loading Defined Lists 11:00:05 Loading Graphics 11:00:05 ----------------loading: GFX_Obj_Major 11:00:05 ----------------loading: GFX_Obj_UMajor 11:00:05 ----------------loading: GFX_Obj_CMajor 11:00:05 Loading Drills 11:00:05 Loading Experience Levels 11:00:05 Loading Personalities 11:00:05 Loading Tables 11:00:05 Loading Orders 11:00:05 Loading Battle Plans 11:00:05 Loading Ground Map 11:00:05 Building Map 11:00:05 NOT FOUND ID - IDS_MAP_ORCHARD2 11:00:05 NOT FOUND ID - IDS_MAP_ORCHARD3 11:00:05 NOT FOUND ID - IDS_MAP_ORCHARD4 11:00:05 NOT FOUND ID - IDS_MAP_FARM 11:00:05 Loading Explosions 11:00:05 ----------------loading: GFX_Smoke_1A 11:00:05 ----------------loading: GFX_Smoke_1B 11:00:05 ----------------loading: GFX_Smoke_1C 11:00:05 ----------------loading: GFX_Smoke_1D 11:00:05 ----------------loading: GFX_Smoke_2A 11:00:05 ----------------loading: GFX_Smoke_2B 11:00:05 ----------------loading: GFX_Smoke_2C 11:00:05 ----------------loading: GFX_Smoke_2D 11:00:05 ----------------loading: GFX_Smoke_3A 11:00:05 ----------------loading: GFX_Smoke_3B 11:00:05 ----------------loading: GFX_Smoke_3C 11:00:05 ----------------loading: GFX_Smoke_3D 11:00:05 Loading Artillery Ammo 11:00:05 ----------------loading: GFX_Burst_Solid 11:00:05 ----------------loading: GFX_Burst_Shell 11:00:05 ----------------loading: GFX_Burst_Shrapnel 11:00:05 ----------------loading: GFX_Burst_Canister 11:00:05 Loading Arsenal 11:00:05 Applying layout to map 11:00:05 Loading 2nd String 11:00:05 ----------------loading: GFX_Burst_Ground_1 11:00:05 ----------------loading: GFX_Burst_Ground_2 11:00:05 ----------------loading: GFX_Burst_Ground_3 11:00:05 ----------------loading: GFX_Burst_Ground_4 11:00:05 ----------------loading: GFX_Obj_Shadow 11:00:00 ----------------loading: GFX_USA_Cdr_01-1_Walk 11:00:00 ----------------loading: GFX_USA_Cdr_01-2_Stand 11:00:00 ----------------loading: GFX_USA_Cdr_01-3_Run 11:00:00 ----------------loading: GFX_USA_Cdr_01-4_Death 11:00:00 ----------------loading: GFX_USA_Cav_01-1_Walk 11:00:00 ----------------loading: GFX_USA_Cav_01-2_Stand 11:00:00 ----------------loading: GFX_USA_Cav_01-4_Run 11:00:00 ----------------loading: GFX_USA_Cav_01-5_Charge 11:00:00 ----------------loading: GFX_USA_Cav_01-6_Melee 11:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_1 11:00:00 ----------------loading: GFX_US_NATIONAL 11:00:00 ----------------loading: GFX_FLAGFLAIR 11:00:00 ----------------loading: GFX_WHEEL 11:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk_t 11:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand_t 11:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire_t 11:00:00 ----------------loading: GFX_USA_Inf_01-3_Load_t 11:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready_t 11:00:00 ----------------loading: GFX_USA_Inf_01-4_Run_t 11:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge_t 11:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee_t 11:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone_t 11:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_t 11:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk 11:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand 11:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire 11:00:00 ----------------loading: GFX_USA_Inf_01-3_Load 11:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready 11:00:00 ----------------loading: GFX_USA_Inf_01-4_Run 11:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge 11:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee 11:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone 11:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1 11:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk_s 11:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand_s 11:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire_s 11:00:00 ----------------loading: GFX_USA_Inf_01-3_Load_s 11:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready_s 11:00:00 ----------------loading: GFX_USA_Inf_01-4_Run_s 11:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge_s 11:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee_s 11:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone_s 11:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_s 11:00:00 ----------------loading: GFX_US_NATIONAL_REGT 11:00:00 ----------------loading: GFX_US_NH_REGT 11:00:00 ----------------loading: GFX_US_NY_REGT 11:00:00 ----------------loading: GFX_US_PA 11:00:00 ----------------loading: GFX_US_MA_REGT 11:00:00 ----------------loading: GFX_US_IRISH_REGT 11:00:00 ----------------loading: GFX_US_DE_REGT 11:00:00 ----------------loading: GFX_US_ARTILLERY 11:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun-Limbered 11:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun-Limbered 11:00:00 ----------------loading: GFX_USA_Art_01-4_Death_Gun 11:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Limber 11:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Limber 11:00:00 ----------------loading: GFX_USA_TRANS_Horses_Walk 11:00:00 ----------------loading: GFX_USA_TRANS_Horses_Stand 11:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun-Limbered 11:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun-Limbered 11:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1 11:00:00 ----------------loading: GFX_CSA_Art_01-4_Death_Gun 11:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Limber 11:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Limber 11:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Walk 11:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Stand 11:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun 11:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun 11:00:00 ----------------loading: GFX_USA_Art_01-3_Load_Gun 11:00:00 ----------------loading: GFX_USA_Art_01-3_Ready_Gun 11:00:00 ----------------loading: GFX_USA_Art_01-3_Fire_Gun 11:00:00 ----------------loading: GFX_USART_UNIT 11:00:00 ----------------loading: GFX_US_NATIONAL_CAV 11:00:00 ----------------loading: GFX_US_EAGLE_REGT 11:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Walk 11:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Stand 11:00:00 ----------------loading: GFX_TRANS_Mules_Walk 11:00:00 ----------------loading: GFX_TRANS_Mules_Stand 11:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Walk 11:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Stand 11:00:00 ----------------loading: GFX_USNAT_UNIT 11:00:00 ----------------loading: GFX_US_MINNESOTA_REGT 11:00:00 ----------------loading: GFX_US_MI_REGT 11:00:00 ----------------loading: GFX_US_RI_REGT 11:00:00 ----------------loading: GFX_US_NJ 11:00:00 ----------------loading: GFX_US_IN_REGT 11:00:00 ----------------loading: GFX_US_ME_REGT 11:00:00 ----------------loading: GFX_CSA_Cdr_01-1_Walk 11:00:00 ----------------loading: GFX_CSA_Cdr_01-2_Stand 11:00:00 ----------------loading: GFX_CSA_Cdr_01-3_Run 11:00:00 ----------------loading: GFX_CSA_Cdr_01-4_Death 11:00:00 ----------------loading: GFX_CSA_Cav_01-1_Walk 11:00:00 ----------------loading: GFX_CSA_Cav_01-2_Stand 11:00:00 ----------------loading: GFX_CSA_Cav_01-4_Run 11:00:00 ----------------loading: GFX_CSA_Cav_01-5_Charge 11:00:00 ----------------loading: GFX_CSA_Cav_01-6_Melee 11:00:00 ----------------loading: GFX_CSA_Cav_01-7_Death_1 11:00:00 ----------------loading: GFX_CS_NATIONAL 11:00:00 ----------------loading: GFX_CS_VIRGINIASTATE 11:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk 11:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand 11:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire 11:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load 11:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready 11:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run 11:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge 11:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee 11:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone 11:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_s 11:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_s 11:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_s 11:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load_s 11:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_s 11:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run_s 11:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge_s 11:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee_s 11:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone_s 11:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1_s 11:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_t 11:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_t 11:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_t 11:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load_t 11:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_t 11:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run_t 11:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge_t 11:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee_t 11:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone_t 11:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1_t 11:00:00 ----------------loading: GFX_CS_ANV_1ST_BUNTING 11:00:00 ----------------loading: GFX_CS_VIRGINIASTATE2 11:00:00 ----------------loading: GFX_CS_ANV_2ND_BUNTING 11:00:00 ----------------loading: GFX_CS_VA_17TH 11:00:00 ----------------loading: GFX_CS_SOUTHCAROLINASTATE 11:00:00 ----------------loading: GFX_CS_SC_1862 11:00:00 ----------------loading: GFX_CS_VIRGINIA_8TH 11:00:00 ----------------loading: GFX_CS_ALABAMA_STATE 11:00:00 ----------------loading: GFX_CS_NATIONAL_REGT 11:00:00 ----------------loading: GFX_CS_FLORIDA2ND 11:00:00 ----------------loading: GFX_CS_MISSISSIPPISTATE 11:00:00 ----------------loading: GFX_CS_MISSISSIPPI_1862 11:00:00 ----------------loading: GFX_CS_ARTILLERYVA 11:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun 11:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun 11:00:00 ----------------loading: GFX_CSA_Art_01-3_Load_Gun 11:00:00 ----------------loading: GFX_CSA_Art_01-3_Ready_Gun 11:00:00 ----------------loading: GFX_CSA_Art_01-3_Fire_Gun 11:00:00 ----------------loading: GFX_CSNAT_UNIT 11:00:00 ----------------loading: GFX_CS_NATIONAL_ART 11:00:00 ----------------loading: GFX_CS_SOUTHCAROLINA1ST 11:00:00 ----------------loading: GFX_CS_SC_1ST 11:00:00 ----------------loading: GFX_CS_GEORGIASTATE 11:00:00 ----------------loading: GFX_CS_GEORGIA_BN 11:00:00 ----------------loading: GFX_CS_CSA_62 11:00:00 ----------------loading: GFX_CS_NORTHCAROLINASTATE 11:00:00 ----------------loading: GFX_CS_NC_INF 11:00:00 ----------------loading: GFX_CS_TENNESSEE1ST 11:00:00 ----------------loading: GFX_CS_TENNESSEE_1862 11:00:00 ----------------loading: GFX_CS_VIRGINIA2ND 11:00:00 ----------------loading: GFX_CS_VIRGINIA2ND2 11:00:00 ----------------loading: GFX_CS_VIRGINIA2ND3 11:00:00 ----------------loading: GFX_CS_LOUISIANA_STATE 11:00:00 ----------------loading: GFX_CS_VIRGINIA21ST 11:00:00 ----------------loading: GFX_CS_VA_13TH 11:00:00 ----------------loading: GFX_CS_LOUISIANA_8TH 11:00:00 ----------------loading: GFX_CS_LOUISIANA_TIGERS 11:00:00 ----------------loading: GFX_CS_MARYLAND_1ST 11:00:00 ----------------loading: GFX_CS_MARYLAND_STATE 11:00:00 ----------------loading: GFX_CS_AN_TEXAS1ST 11:00:00 ----------------loading: GFX_CS_AN_TEXAS4TH 11:00:00 ----------------loading: GFX_CS_AN_TEXAS5TH 11:00:00 ----------------loading: GFX_CS_SOUTHCAROLINA_STATE 11:00:00 ----------------loading: GFX_CS_MISSISSIPPI11TH 11:00:00 ----------------loading: GFX_CS_NORTHCAROLINA2ND 11:00:00 ----------------loading: GFX_CS_NORTHCAROLINA23RD 11:00:00 ----------------loading: GFX_CS_ALABAMA13TH 11:00:00 ----------------loading: GFX_CS_NC_STATETROOPS 11:00:00 ----------------loading: GFX_CS_NORTHCAROLINASTATE2 11:00:00 Loading GUI 11:00:00 ----------------loading: GFX_Terrain 11:00:00 ----------------loading: GFX_Weather 11:00:00 ----------------loading: GFX_MP_Stars 11:00:00 ----------------loading: GFX_Compass 11:00:00 ----------------loading: GFX_Flags 11:00:00 ----------------loading: GFX_US_Portraits_LVL1 11:00:00 ----------------loading: GFX_BS_Buttons 11:00:00 ----------------loading: GFX_US_Portraits_LVL3 11:00:00 ----------------loading: GFX_US_Portraits_LVL4 11:00:00 ----------------loading: GFX_US_Portraits_LVL5 11:00:00 ----------------loading: GFX_Bars 11:00:00 ----------------loading: GFX_MS_Background 11:00:00 ----------------loading: GFX_MS_Buttons 11:00:00 ----------------loading: GFX_CS_Portraits_LVL1 11:00:00 ----------------loading: GFX_CS_Portraits_LVL3 11:00:00 ----------------loading: GFX_CS_Portraits_LVL4 11:00:00 ----------------loading: GFX_CS_Portraits_LVL5 11:00:00 ----------------loading: GFX_MS_WideBackground 11:00:00 ----------------loading: GFX_BS_PreAlertBar 11:00:00 ----------------loading: GFX_BS_AlertBar 11:00:00 ----------------loading: GFX_BS_ButtonCloak 11:00:00 ----------------loading: GFX_Ammo 11:00:00 ----------------loading: GFX_Status_Icons 11:00:00 ----------------loading: GFX_BS_3ButtonCloak 11:00:00 ----------------loading: GFX_BS_2ButtonCloak 11:00:00 ----------------loading: GFX_BS_Winded 11:00:00 ----------------loading: GFX_BS_Tired 11:00:00 ----------------loading: GFX_BS_Weary 11:00:00 ----------------loading: GFX_BS_Exhausted 11:00:00 ----------------loading: GFX_BS_CHARGING 11:00:00 ----------------loading: GFX_BS_MELEE 11:00:00 ----------------loading: GFX_BS_RETREATING 11:00:00 ----------------loading: GFX_BS_ROUTED 11:00:00 ----------------loading: GFX_BS_CAPTURED 11:00:00 ----------------loading: GFX_BS_RegBackground 11:00:00 ----------------loading: GFX_BS_Background 11:00:00 ----------------loading: GFX_MS_CorpsWideBackground 11:00:00 ----------------loading: GFX_CS_Portraits_LVL2 11:00:00 ----------------loading: GFX_US_Portraits_LVL2 11:00:00 ----------------loading: GFX_MS_ArtyBackground 11:00:00 ----------------loading: GFX_MS_Solid 11:00:00 ----------------loading: GFX_MS_Shell 11:00:00 ----------------loading: GFX_MS_Shrapnel 11:00:00 ----------------loading: GFX_MS_Canister 11:00:00 ----------------loading: GFX_MS_WagonBackground 11:00:00 ----------------loading: GFX_MS_ArtyAmmoBackground 11:00:00 ----------------loading: GFX_BS_FBackground 11:00:00 ----------------loading: GFX_Replay_Flags 11:00:00 ----------------loading: GFX_BS_Replay_Background 11:00:00 ----------------loading: GFX_BS_Replay_Buttons 11:00:00 Creating Forests 11:00:00 ----------------loading: GFX_Tree_3 11:00:00 ----------------loading: GFX_Tree_1 11:00:00 ----------------loading: GFX_Tree_5 11:00:00 ----------------loading: GFX_Tree_4 11:00:00 ----------------loading: GFX_Tree_2 11:00:00 Buying Shrubbery 11:00:00 ----------------loading: GFX_Tree_A_1 11:00:00 ----------------loading: GFX_Tree_A_2 11:00:00 ----------------loading: GFX_Tree_A_3 11:00:00 ----------------loading: GFX_Tree_A_4 11:00:00 ----------------loading: GFX_Tree_6 11:00:00 ----------------loading: GFX_Tree_A_6 11:00:00 ----------------loading: GFX_Bracken_A_4 11:00:00 ----------------loading: GFX_Bracken_A_3 11:00:00 ----------------loading: GFX_Bracken_A_2 11:00:00 ----------------loading: GFX_Bracken_A_1 11:00:00 ----------------loading: GFX_Tree_Bare_1 11:00:00 ----------------loading: GFX_Tree_Bare_2 11:00:00 ----------------loading: GFX_Tree_Bare_3 11:00:00 ----------------loading: GFX_Tree_Bare_4 11:00:00 ----------------loading: GFX_Tree_Bare_5 11:00:00 ----------------loading: GFX_Stonewall_5 11:00:00 ----------------loading: GFX_Stonewall_6 11:00:00 ----------------loading: GFX_Stonewall_7 11:00:00 ----------------loading: GFX_Orchard_Peach_2 11:00:00 ----------------loading: GFX_Orchard_Peach_1 11:00:00 ----------------loading: GFX_Orchard_A_1 11:00:00 ----------------loading: GFX_Orchard_2 11:00:00 ----------------loading: GFX_Orchard_1 11:00:00 ----------------loading: GFX_Rock_1 11:00:00 ----------------loading: GFX_Rock_2 11:00:00 ----------------loading: GFX_Rock_3 11:00:00 ----------------loading: GFX_Rock_5 11:00:00 ----------------loading: GFX_Rock_6 11:00:00 ----------------loading: GFX_Oats_1 11:00:00 ----------------loading: GFX_Gravestone_1 11:00:00 ----------------loading: GFX_Gravestone_2 11:00:00 ----------------loading: GFX_Gravestone_3 11:00:00 ----------------loading: GFX_Gravestone_4 11:00:00 ----------------loading: GFX_Gravestone_5 11:00:00 ----------------loading: GFX_Corn_1 11:00:00 ----------------loading: GFX_Stonewall_1 11:00:00 ----------------loading: GFX_Stonewall_2 11:00:00 ----------------loading: GFX_Stonewall_3 11:00:00 ----------------loading: GFX_Stonewall_4 11:00:00 ----------------loading: GFX_Wheat_1 11:00:00 ----------------loading: GFX_Breastworks_1 11:00:00 ----------------loading: GFX_Breastworks_2 11:00:00 ----------------loading: GFX_Breastworks_3 11:00:00 Verifying Terrain Integrity 11:00:00 Planting Shrubbery 11:00:00 Mapping Roads 11:00:00 Avoiding Buildings 11:00:00 Total Collision Objs:2 11:00:00 Chain of Command: Top Commander Maj. Gen. George B. McClellan 11:00:00 Chain of Command: Top Commander Gen. Robert E. Lee 11:00:00 PRESS SPACE BAR TO BEGIN 11:00:00 SowGB Level Loaded... 11:00:00 00:37:36