Search found 43 matches

by PANGI
Thu Nov 11, 2010 2:01 am
Forum: After Action Reports
Topic: Screenshots
Replies: 40
Views: 11428

Re:Screenshots

this desaturated terrain looks a lot better
by PANGI
Mon Apr 05, 2010 2:03 pm
Forum: The American Civil War
Topic: Great Civil War Movies
Replies: 13
Views: 2247

Re:Great Civil War Movies

Glory
by PANGI
Mon Apr 05, 2010 2:06 am
Forum: Discussion
Topic: SOWGB wish list
Replies: 31
Views: 4812

Re:SOWGB wish list

<t>I agree with all notes from Criztian...<br/> <br/> I have also one suggestion. Technically similar with cover ground note from Criztian: I think speed penalty should be removed when crossing wall/fences unless you will be able to map regiment position towards the wall. Practically, only effect no...
by PANGI
Sat Apr 03, 2010 10:43 am
Forum: Discussion
Topic: Regiments manoeuvre too easily, too quickly... ?
Replies: 9
Views: 1885

Re:Regiments manoeuvre too easily, too quickly... ?

<r><QUOTE><s>[quote]</s><B><s>[b]</s>Janh wrote:<e>[/b]</e></B><br/> I agree, and for my 3days at Gettysburg scenario looked into this. When I slowed it down so that a regimental turn took about 1 min, it was more efficient and fun to outflank AI units. Unfortunately this put AI at a huge disadvanta...
by PANGI
Sat Apr 03, 2010 7:00 am
Forum: Discussion
Topic: Regiments manoeuvre too easily, too quickly... ?
Replies: 9
Views: 1885

Re:Regiments manoeuvre too easily, too quickly... ?

Yes, as was said before if regiment will rotate randomly it probably will be difficult to do something about it, but i think regimental maneuvering - essential aspect of this warfare - should be represent as realisticaly as possible -> IF possible. So no playability question are relevant.
by PANGI
Fri Apr 02, 2010 6:34 am
Forum: Discussion
Topic: Regiments manoeuvre too easily, too quickly... ?
Replies: 9
Views: 1885

Re:Regiments manoeuvre too easily, too quickly... ?

<r><B><s>[b]</s>Garnier wrote:<e>[/b]</e></B> <QUOTE><s>[quote]</s>The problem with slowing down wheeling would be that units often wheel on their own initiative when we don't want them to. It's best if they can get it over with quickly to minimize frustration.<e>[/quote]</e></QUOTE> Yes, that's def...
by PANGI
Tue Mar 30, 2010 5:58 am
Forum: Discussion
Topic: Couriers
Replies: 19
Views: 2557

Re:Couriers

i have also similar question/suggestion...it'd be possible to simply allow human players write the messages between them, it take a long time to find proper orders and sometimes im unable to find proper one.
by PANGI
Sun Mar 28, 2010 1:30 pm
Forum: MP Forum
Topic: Map
Replies: 1
Views: 1612

Map

In demo is there a way to play on different map than that moonscape one?
by PANGI
Fri Mar 19, 2010 2:01 pm
Forum: Discussion
Topic: Cover and defensive area's
Replies: 41
Views: 5200

Re:Cover and defensive area's

<r><B><s>[b]</s>Janh wrote:<e>[/b]</e></B> <QUOTE><s>[quote]</s>It would probably be sufficient if just another "entrenchment" sprite would appear in front of the units, and I wouldn't care even if it were facing independent. And once troops leave their spot by say >10yards, they disappear again.<e>...
by PANGI
Thu Jan 14, 2010 5:36 am
Forum: Discussion
Topic: Troop Movements and Formations
Replies: 11
Views: 2128

Re:Troop Movements and Formations

<r>glad to read it <E>:)</E><br/> <br/> <B><s>[b]</s>norb wrote:<e>[/b]</e></B> <QUOTE><s>[quote]</s>I admit that in coding this I didn't go for that perfect formation. I could code it that way, but it always looked to robotic to me. I'm not 100% happy with the result and maybe I'll go back at a poi...