Search found 43 matches
- Thu Nov 11, 2010 2:01 am
- Forum: After Action Reports
- Topic: Screenshots
- Replies: 40
- Views: 11428
Re:Screenshots
this desaturated terrain looks a lot better
- Mon Apr 05, 2010 2:03 pm
- Forum: The American Civil War
- Topic: Great Civil War Movies
- Replies: 13
- Views: 2247
- Mon Apr 05, 2010 2:06 am
- Forum: Discussion
- Topic: SOWGB wish list
- Replies: 31
- Views: 4812
Re:SOWGB wish list
<t>I agree with all notes from Criztian...<br/> <br/> I have also one suggestion. Technically similar with cover ground note from Criztian: I think speed penalty should be removed when crossing wall/fences unless you will be able to map regiment position towards the wall. Practically, only effect no...
- Sat Apr 03, 2010 10:43 am
- Forum: Discussion
- Topic: Regiments manoeuvre too easily, too quickly... ?
- Replies: 9
- Views: 1885
Re:Regiments manoeuvre too easily, too quickly... ?
<r><QUOTE><s>[quote]</s><B><s>[b]</s>Janh wrote:<e>[/b]</e></B><br/> I agree, and for my 3days at Gettysburg scenario looked into this. When I slowed it down so that a regimental turn took about 1 min, it was more efficient and fun to outflank AI units. Unfortunately this put AI at a huge disadvanta...
- Sat Apr 03, 2010 7:00 am
- Forum: Discussion
- Topic: Regiments manoeuvre too easily, too quickly... ?
- Replies: 9
- Views: 1885
Re:Regiments manoeuvre too easily, too quickly... ?
Yes, as was said before if regiment will rotate randomly it probably will be difficult to do something about it, but i think regimental maneuvering - essential aspect of this warfare - should be represent as realisticaly as possible -> IF possible. So no playability question are relevant.
- Fri Apr 02, 2010 6:34 am
- Forum: Discussion
- Topic: Regiments manoeuvre too easily, too quickly... ?
- Replies: 9
- Views: 1885
Re:Regiments manoeuvre too easily, too quickly... ?
<r><B><s>[b]</s>Garnier wrote:<e>[/b]</e></B> <QUOTE><s>[quote]</s>The problem with slowing down wheeling would be that units often wheel on their own initiative when we don't want them to. It's best if they can get it over with quickly to minimize frustration.<e>[/quote]</e></QUOTE> Yes, that's def...
- Tue Mar 30, 2010 5:58 am
- Forum: Discussion
- Topic: Couriers
- Replies: 19
- Views: 2557
Re:Couriers
i have also similar question/suggestion...it'd be possible to simply allow human players write the messages between them, it take a long time to find proper orders and sometimes im unable to find proper one.
Map
In demo is there a way to play on different map than that moonscape one?
- Fri Mar 19, 2010 2:01 pm
- Forum: Discussion
- Topic: Cover and defensive area's
- Replies: 41
- Views: 5200
Re:Cover and defensive area's
<r><B><s>[b]</s>Janh wrote:<e>[/b]</e></B> <QUOTE><s>[quote]</s>It would probably be sufficient if just another "entrenchment" sprite would appear in front of the units, and I wouldn't care even if it were facing independent. And once troops leave their spot by say >10yards, they disappear again.<e>...
- Thu Jan 14, 2010 5:36 am
- Forum: Discussion
- Topic: Troop Movements and Formations
- Replies: 11
- Views: 2128
Re:Troop Movements and Formations
<r>glad to read it <E>:)</E><br/> <br/> <B><s>[b]</s>norb wrote:<e>[/b]</e></B> <QUOTE><s>[quote]</s>I admit that in coding this I didn't go for that perfect formation. I could code it that way, but it always looked to robotic to me. I'm not 100% happy with the result and maybe I'll go back at a poi...