Search found 29 matches
- Mon Dec 12, 2016 5:25 pm
- Forum: Discussion
- Topic: QB Full 7 hour Battle scenario mod
- Replies: 27
- Views: 3906
Re: QB Full 7 hour Battle scenario mod
<r><QUOTE><s>[quote]</s><QUOTE><s>[quote]</s> Why change the format? Can't QB be lengthened and adjusted to fit in with the other battles?<e>[/quote]</e></QUOTE> QB is historically represented as per this game engine! The other extended length scenarios you refer to are 'What Ifs' - <I><s>[i]</s>wha...
- Sun Dec 11, 2016 2:57 pm
- Forum: Discussion
- Topic: QB Full 7 hour Battle scenario mod
- Replies: 27
- Views: 3906
Re: QB Full 7 hour Battle scenario mod
<r><QUOTE><s>[quote]</s><QUOTE><s>[quote]</s> I'm not really sure of the reasoning behind the decision to shorten the QB battle when Waterloo and Ligny have a full battle scenario<e>[/quote]</e></QUOTE> The QB full battle scenarios follow the game scale criteria, one half hour of game time equals on...
- Sun Dec 11, 2016 3:52 am
- Forum: Discussion
- Topic: QB Full 7 hour Battle scenario mod
- Replies: 27
- Views: 3906
Re: QB Full 7 hour Battle scenario mod
<r>Hi Mike,<br/> <br/> You won't be disappointing me. Anything that resembles the full 7 hour battle will be great.<br/> <br/> I'm not really sure of the reasoning behind the decision to shorten the QB battle when Waterloo and Ligny have a full battle scenario. <br/> <br/> <I><s>[i]</s>"there is no ...
- Sat Dec 10, 2016 12:09 am
- Forum: Discussion
- Topic: QB Full 7 hour Battle scenario mod
- Replies: 27
- Views: 3906
Re: QB Full 7 hour Battle scenario mod
<t>Hi Mike,<br/> <br/> I'm glad somebody has taken this on as I really don't have a clue how to get it to work. I tried the suggestion given but it made no difference to the movement speed.<br/> <br/> My efforts started ok but the movement and casualty rates are excessive. I feel the Allies are bit ...
- Sun Jul 17, 2016 12:50 am
- Forum: Discussion
- Topic: QB Full 7 hour Battle scenario mod
- Replies: 27
- Views: 3906
Re: QB Full 7 hour Battle scenario mod
<r>Hi,<br/> <br/> OK, I might have solved the maplocation error. When saving the file it was changing the size of the file. Edited using notepad and size stayed the same- no crash.<br/> <br/> However, I still cannot change the march speed which I think might help a lot by slowing down time to contac...
- Sat Jul 16, 2016 5:31 pm
- Forum: Discussion
- Topic: QB Full 7 hour Battle scenario mod
- Replies: 27
- Views: 3906
Re: QB Full 7 hour Battle scenario mod
<r>Hi,<br/> <br/> This is going to be a lot more difficult than I imagined.<br/> Simply changing the times in the maplocation file causes the game to crash on loading. <E>:(</E> <br/> <br/> I may have to give up on this as it is beyond my very limited skills. :unsure: <br/> <br/> If anybody else, wh...
- Sat Jul 16, 2016 3:53 pm
- Forum: Discussion
- Topic: QB Full 7 hour Battle scenario mod
- Replies: 27
- Views: 3906
Re: QB Full 7 hour Battle scenario mod
<t>Hi Jace11,<br/> <br/> Good catch. I will mess around with the file and check against some reference material and try to balance things out a wee bit regarding locations. <br/> <br/> Bear with me as I am pretty new to this stuff and it takes time to check out.<br/> <br/> I may break more than I fi...
- Thu Jul 14, 2016 11:14 pm
- Forum: Discussion
- Topic: QB Full 7 hour Battle scenario mod
- Replies: 27
- Views: 3906
Re: QB Full 7 hour Battle scenario mod
<r>Hi RebBugler,<br/> <br/> Thanks for your help. <br/> I must be a complete thicky. :unsure: <br/> Where (how) exactly do I place the 0.5 in the file? No matter where I place it, the troops still march at the same speed.<br/> <br/> Sorry to keep going on but I am curious to see how this plays out a...
- Wed Jul 13, 2016 11:54 pm
- Forum: Discussion
- Topic: QB Full 7 hour Battle scenario mod
- Replies: 27
- Views: 3906
Re: QB Full 7 hour Battle scenario mod
<t>Hi,<br/> <br/> Can somebody tell me where in the unitglobal file the troop speed can be adjusted? There doesn't seem to be any reference/value to adjust in the QB file. Does it have to be added manually?<br/> <br/> Tried a few things but it makes no difference. Would like to try this out to see h...
- Mon Jul 11, 2016 10:28 pm
- Forum: Discussion
- Topic: QB Full 7 hour Battle scenario mod
- Replies: 27
- Views: 3906
Re: QB Full 7 hour Battle scenario mod
<r><QUOTE><s>[quote]</s><QUOTE><s>[quote]</s>Is it possible to change the movement rates or is it hard coded?<e>[/quote]</e></QUOTE> Three columns in the unitglobal file will do it.<e>[/quote]</e></QUOTE> Hi,<br/> <br/> Had a look at the file but can't see any info to change. Don't really have a clu...