Search found 51 matches
- Fri Apr 30, 2010 10:57 am
- Forum: Technical Help & Bug Post
- Topic: Stubborn AI Continuously Overrides my Orders
- Replies: 32
- Views: 5473
Re:Stubborn AI Continuously Overrides my Orders
<r>I agree with Gshock here, and just to clarify, the issue is mainly one of clearly signalling to a player what they can and can't do and with what. It certainly isn't an issue of trying to make the scenario any easier. And I like the suggestion of a courier message that tells you the O'Neal etc. h...
- Fri Apr 30, 2010 9:12 am
- Forum: Command & Staff School
- Topic: The Bullet is not Molded. . .
- Replies: 21
- Views: 4620
The Bullet is not Molded. . .
<t>I really like this scenario because you are scrambling from the get go. (This was also one of my favorite scenarios in SMG). And then things just get wonderfully chaotic. The scenario briefing is right, this is surprisingly awkward terrain and you don't realize why until you get into it. You have...
- Fri Apr 30, 2010 8:57 am
- Forum: Discussion
- Topic: I bought the game, but I'm confused !
- Replies: 4
- Views: 1393
Re:I bought the game, but I'm confused !
<t>Hi and welcome!<br/> <br/> While there is no scenario tree, if you try to play a scenario that is dependent on a previous one you will get a screen telling you which one you need to play. For example, if you click on "Brickyard" it will tell you that you need to play "The bullet is not molded. . ...
- Thu Apr 29, 2010 12:08 pm
- Forum: Technical Help & Bug Post
- Topic: Stubborn AI Continuously Overrides my Orders
- Replies: 32
- Views: 5473
Re:Stubborn AI Continuously Overrides my Orders
<r>I had the same issue, and there's a thread discussing it here:<br/> <br/> <URL url="http://www.norbsoftdev.com/index.php?option=com_kunena&Itemid=60&func=view&catid=41&id=15846"><LINK_TEXT text="http://www.norbsoftdev.com/index.php?op ... 1&id=15846">http://www.norbsoftdev.com...
- Sun Apr 18, 2010 8:45 pm
- Forum: Discussion
- Topic: Highest Score
- Replies: 7
- Views: 1429
Re:Highest Score
Maybe you shouldn't fix this bug. It will make it easy to model the battle of Franklin.
- Thu Apr 15, 2010 10:21 pm
- Forum: Discussion
- Topic: Battlefield Re-cycling
- Replies: 19
- Views: 1869
Re: Battlefield Re-cycling
<r><B><s>[b]</s>Shirkon wrote:<e>[/b]</e></B> <QUOTE><s>[quote]</s>I can't see any of this being applied to a game in progress. It's more apt to be applied between battles or during a campaigne. The most that could happen during a game is for some of the units that have come close to routing to rall...
- Wed Apr 14, 2010 8:56 pm
- Forum: Discussion
- Topic: Dev Update
- Replies: 20
- Views: 2784
Re:Dev Update
Nope, I'm sorry, this is unacceptable. You are providing too much content. I mean, I'm still having a blast playing the main game and I haven't really got stuck into multiplayer yet. And now you want to give me more stuff?
Stop rushing me!
Stop rushing me!
- Wed Apr 14, 2010 4:04 pm
- Forum: Command & Staff School
- Topic: Greene Alone
- Replies: 8
- Views: 2213
Re:Greene Alone
<r><B><s>[b]</s>MrSpkr wrote:<e>[/b]</e></B> <QUOTE><s>[quote]</s>Lemme guess -- you failed to secure your flank early in the scenario, allowing the Confederates to nullify your occupation of the breastworks.<br/> <br/> Steve<e>[/quote]</e></QUOTE> Er, mumble mumble something like that. . .<br/> <br...
- Wed Apr 14, 2010 3:55 pm
- Forum: Technical Help & Bug Post
- Topic: Resupply: design feature or bug?
- Replies: 13
- Views: 1632
Re:Resupply: design feature or bug?
<t>At the risk of suggesting the obvious, are you sure it was the particular unit's ammo wagon? One thing that bugged me about TC2M (and I don't know if it applies here, I haven't tested it), is that your unit might have a wagon sitting right next to it, but if it wasn't the wagon for their particul...
- Tue Apr 13, 2010 8:31 pm
- Forum: Technical Help & Bug Post
- Topic: Resupply: design feature or bug?
- Replies: 13
- Views: 1632
Re:Resupply: design feature or bug?
Norb, your responses crack me up. You are having way too much fun with people trying to break your game!
I'll see if I can reproduce it in this scenario, and in others. Hopefully other people will doublecheck this for me as well.
I'll see if I can reproduce it in this scenario, and in others. Hopefully other people will doublecheck this for me as well.