Search found 166 matches

by Jean Lafitte
Thu Jul 05, 2018 11:51 pm
Forum: Waterloo Modifications
Topic: Historic Waterloo as Napoleon scenario plus associated Artillery mod
Replies: 55
Views: 9651

Re: Historic Waterloo as Napoleon scenario plus associated Artillery mod

<r><QUOTE><s>[quote]</s>Hi Jean<br/> <br/> I do not really understand why the Prussians do not seem to have appeared so ideally I would like a save file from after the latest I would have expected them to start to appear which is 4.45 pm.<br/> <br/> Do you use autosave? If you had previously played ...
by Jean Lafitte
Thu Jul 05, 2018 10:48 pm
Forum: Waterloo Modifications
Topic: Historic Waterloo as Napoleon scenario plus associated Artillery mod
Replies: 55
Views: 9651

Re: Historic Waterloo as Napoleon scenario plus associated Artillery mod

<r><QUOTE><s>[quote]</s>Hi Jean<br/> I think what you have put in your last post is the scenario.csv file. what I wanted was the database file that has the casualty reports. You can get that either via the end screen when you stop the scenario and select statistics and then scenario database or duri...
by Jean Lafitte
Wed Jul 04, 2018 10:24 pm
Forum: Waterloo Modifications
Topic: Expanded Toolbar - Grog
Replies: 461
Views: 96831

Re: Expanded Toolbar - Grog

I've run the new Toolbar for a couple of sessions over the last couple of days and, as expected, it works just fine with no problems. Thanks, Reb.
by Jean Lafitte
Sun Jul 01, 2018 11:02 pm
Forum: Waterloo Modifications
Topic: Historic Waterloo as Napoleon scenario plus associated Artillery mod
Replies: 55
Views: 9651

Re: Historic Waterloo as Napoleon scenario plus associated Artillery mod

I should mention that both Exelmann and Vandamme sent messages notifying me that they were 4 hours away from appearance, unless delayed by the Prussians.

Also, the Mansartt objective point appeared on the lower right part of the game map.
by Jean Lafitte
Sun Jul 01, 2018 10:59 pm
Forum: Waterloo Modifications
Topic: Historic Waterloo as Napoleon scenario plus associated Artillery mod
Replies: 55
Views: 9651

Re: Historic Waterloo as Napoleon scenario plus associated Artillery mod

<t>Thanks for the interest. Three whole Prussian Corps attacking? I don't think that any Nappy player could win in that scenario. Maybe two full corps but not three. <br/> <br/> There were only one or two Cav on Cav clashes because I try to avoid those if at all possible. But in one such clash I saw...
by Jean Lafitte
Sun Jul 01, 2018 1:02 am
Forum: Waterloo Modifications
Topic: AI version 1.3 and updated library of functions
Replies: 8
Views: 3263

Re: AI version 1.3 and updated library of functions

This looks interesting. Could you please briefly explain how it works and how to install it? Thanks.
by Jean Lafitte
Sun Jul 01, 2018 12:56 am
Forum: Waterloo Modifications
Topic: Historic Waterloo as Napoleon scenario plus associated Artillery mod
Replies: 55
Views: 9651

Re: Historic Waterloo as Napoleon scenario plus associated Artillery mod

<t>I finally had the chance to play this scenario against the Allied AI. It is currently just after 9pm in the game and none of the Prussians have arrived, nor has anyone from Grouchy arrived.<br/> <br/> As such, Wellington, standing alone with no help, lost his whole army, except for Vivian's caval...
by Jean Lafitte
Wed Jun 13, 2018 6:45 am
Forum: Sandbox Campaign
Topic: Warts and all, the Sandbox Campaign is a nice addition to the game.
Replies: 9
Views: 6013

Warts and all, the Sandbox Campaign is a nice addition to the game.

<t>GREAT concept. I am disappointed that no further work is being done on this part of the game. I WOULD BE WILLING TO PAY for a well-developed game of this sort with a well-developed Sandbox Campaign. The 100 Days Campaign seems to be the ideal topic for Sandbox Campaign.<br/> <br/> What are the ch...
by Jean Lafitte
Mon Jun 11, 2018 9:03 am
Forum: Waterloo Modifications
Topic: Historic Waterloo as Napoleon scenario plus associated Artillery mod
Replies: 55
Views: 9651

Re: Historic Waterloo as Napoleon scenario plus associated Artillery mod

Now that we have v. 1.02 of SOWWL, I wonder if your Cavalry Mod is still necessary?

Does your Cav Mod work with this mod scenario that you've created?

Thanks.