Search found 44 matches

by Hook
Tue Jul 10, 2018 11:08 am
Forum: Waterloo Modifications
Topic: Historic Waterloo as Napoleon scenario plus associated Artillery mod
Replies: 55
Views: 9005

Re: Historic Waterloo as Napoleon scenario plus associated Artillery mod

<t>I remember playing ANGV. For some reason I don't remember WNLB, but I know I have the game. <br/> <br/> As for the AI, I have no idea. There's no reason why using a similar AI is a bad thing, and I'm certainly not going to criticize the developer for reuse of resources. But as far as I know there...
by Hook
Mon Jul 09, 2018 5:11 pm
Forum: Waterloo Modifications
Topic: Historic Waterloo as Napoleon scenario plus associated Artillery mod
Replies: 55
Views: 9005

Re: Historic Waterloo as Napoleon scenario plus associated Artillery mod

Prussian artillery tends to cluster even in the stock scenario.
by Hook
Mon Jul 09, 2018 12:10 pm
Forum: Waterloo Modifications
Topic: Historic Waterloo as Napoleon scenario plus associated Artillery mod
Replies: 55
Views: 9005

Re: Historic Waterloo as Napoleon scenario plus associated Artillery mod

<r>I've had everything from enemy artillery that was ridiculously easy to capture to artillery that was impossible to capture. I have also lost much of my own artillery when I didn't have the necessary forces in a position to protect it. <br/> <br/> Enemy artillery can be very deadly indeed, which i...
by Hook
Mon Jul 09, 2018 12:00 pm
Forum: Nuts and Bolts - Waterloo
Topic: Ammunition Wagons
Replies: 2
Views: 1428

Re: Ammunition Wagons

<t>I once saw a battery move to a supply wagon in the rear and resupply. The battery commander came with it. This was all under AI control. Then it moved back to the line. <br/> <br/> Typically the supply wagons will automatically move to the battery line and resupply the guns, but not necessarily a...
by Hook
Fri Jul 06, 2018 8:13 am
Forum: Waterloo Modifications
Topic: Historic Waterloo as Napoleon scenario plus associated Artillery mod
Replies: 55
Views: 9005

Re: Historic Waterloo as Napoleon scenario plus associated Artillery mod

The random events are set at 11:30. Any game restarted from a save after 11:30 will already have the random events set.
by Hook
Fri Jul 06, 2018 8:12 am
Forum: Discussion
Topic: Request Links that Demonstrate the Square - Battery - Square Division Formation, Please.
Replies: 9
Views: 3453

Re: Request Links that Demonstrate the Square - Battery - Square Division Formation, Please.

<t>You need to deploy the artillery behind the rear side of the square. If the square is closer to the cavalry than the artillery, they will not charge the guns. It also helps to keep a skirmisher unit in front of the guns to distract the cavalry. You can retreat or reattach them when the cavalry st...
by Hook
Tue Jul 03, 2018 3:57 pm
Forum: Waterloo Modifications
Topic: Expanded Toolbar - Grog
Replies: 461
Views: 88347

Re: Expanded Toolbar - Grog

<r><QUOTE><s>[quote]</s>You're right about the detach command being iffy. It affects player movement of troops but not AI movement. Detached AI controlled units will be called up when their officer needs them, usually when an engagement of his attached troops starts going south.<e>[/quote]</e></QUOT...
by Hook
Tue Jul 03, 2018 4:42 am
Forum: Waterloo Modifications
Topic: Expanded Toolbar - Grog
Replies: 461
Views: 88347

Re: Expanded Toolbar - Grog

<r><QUOTE><s>[quote]</s>I think just detaching the commander of the reserve unit(s) would be sufficient.<e>[/quote]</e></QUOTE> Situation: Full battle, WL10. I want to commit Reille but have him keep more reserves than he normally would, and I don't care who they are or want to spend any time thinki...
by Hook
Mon Jul 02, 2018 8:39 pm
Forum: Waterloo Modifications
Topic: Expanded Toolbar - Grog
Replies: 461
Views: 88347

Re: Expanded Toolbar - Grog

<t>Then I guess it is a quick way to make some reserves if you don't want the AI to handle everything. You can commit them manually as needed or reattach them to the parent unit, one at a time if you wish. At this point I'd say to keep the Adetach button as it seems rather flexible.<br/> <br/> The S...
by Hook
Mon Jul 02, 2018 11:52 am
Forum: Waterloo Modifications
Topic: Expanded Toolbar - Grog
Replies: 461
Views: 88347

Re: Expanded Toolbar - Grog

<t>I downloaded the new version of the toolbar but have not installed it or tried it in-game.<br/> <br/> I'm not certain what use the Adetach function to detach *all* sub-units would be off the top of my head. The only thing I can see with some units detached and some not is that the detached units ...