Search found 408 matches
- Sun May 20, 2018 8:29 pm
- Forum: Technical Help & Bug Post
- Topic: Game won't start
- Replies: 12
- Views: 4731
Re: Game won't start
Jupp, exe, in win 7 compatebilty and admin
- Sun May 20, 2018 8:10 pm
- Forum: Technical Help & Bug Post
- Topic: Game won't start
- Replies: 12
- Views: 4731
Re: Game won't start
Tried all that, no effect.
- Sun May 20, 2018 6:06 pm
- Forum: Technical Help & Bug Post
- Topic: Game won't start
- Replies: 12
- Views: 4731
Game won't start
I downloaded the updated matrix version, I installed it no problem.
I start the game and get the desktop menu, when I hit Play,
I get a black square that overs half my screen, the square disappear after about a second, and then nothing more happens.
I start the game and get the desktop menu, when I hit Play,
I get a black square that overs half my screen, the square disappear after about a second, and then nothing more happens.
- Fri Jan 22, 2016 4:53 pm
- Forum: Waterloo Modifications
- Topic: KS mod
- Replies: 58
- Views: 29580
Re: KS mod
I can't give orders, I can't use move to map point(I thought this was fixed in the latest Waterloo patch?)
Also if I try and order a divisional commander by pressing right mouse on a part of the field it only disapear with out any ability to give orders.
Also if I try and order a divisional commander by pressing right mouse on a part of the field it only disapear with out any ability to give orders.
- Wed Jan 20, 2016 11:48 pm
- Forum: Waterloo Modifications
- Topic: KS mod
- Replies: 58
- Views: 29580
Re: KS mod
Wonderful I'm just about to start painting some Russian hussars and russian infantry so this came at the right time!
- Wed Jan 20, 2016 11:41 pm
- Forum: Waterloo Modifications
- Topic: Dragons de la Garde Mod
- Replies: 5
- Views: 3876
Re: Dragons de la Garde Mod
Ah cavalry in bearskin that's the thing.
Poor carabiners went from looking epic, to just cuirassier clones.
Poor carabiners went from looking epic, to just cuirassier clones.
- Wed Jan 06, 2016 10:28 pm
- Forum: Waterloo Modifications
- Topic: I'm considering making a mod
- Replies: 15
- Views: 5046
Re: I'm considering making a mod
<t>Yeah i remember some promises about artillery beeing very deadly in waterloo, its not, infact i don't remember reading about any period where artillery was as useless as it us in scourge of war games. <br/> <br/> Hell 20 old bombards during the Italian wars did more damage then 200 guns will do i...
- Wed Jan 06, 2016 10:22 pm
- Forum: Waterloo Modifications
- Topic: I'm considering making a mod
- Replies: 15
- Views: 5046
Re: I'm considering making a mod
<r><QUOTE><s>[quote]</s>Impromptu squares may not have been used prior to the Napoleonic wars, but formal ones certainly were. Diagrams from the Seven Years War show squares with one battalion per face (usually grenadiers) deployed on the flanks of the main infantry lines. How would one code that?<b...
- Tue Jan 05, 2016 9:18 pm
- Forum: Waterloo Modifications
- Topic: I'm considering making a mod
- Replies: 15
- Views: 5046
Re: I'm considering making a mod
<t>But on the other hand, with gettysburg you need massive coding for the cav.<br/> <br/> With waterloo, the cav is there, the arty is there (just make 7t slower for heavy pieces ) square can be there, just make the parameter to use them diffrent.<br/> <br/> But yes you need to remove the skirmish a...
- Tue Jan 05, 2016 4:09 am
- Forum: Waterloo Modifications
- Topic: I'm considering making a mod
- Replies: 15
- Views: 5046
Re: I'm considering making a mod
<t>The engine is perfect for any large scale battle, with concentration of fire power, so any large scale battle of 1700-1870s.<br/> <br/> With Franco prussian war probebly being last sutable war, and wss probably being first, tho some wars of the 1670-1690s might work too.<br/> <br/> Seven years wa...