Search found 76 matches
Re: iMac
<t>I rock a 27-inch iMac i5 and I love it! <br/> <br/> For PC gaming, I run Boot Camp, which lets me run Mac OSX and Windows 7 on different partitions (which is super easy to set up in comparison to ten years ago or so) and I swear games run better on the Mac/Intel architecture over any straight PC ...
- Sat Jan 07, 2012 1:27 am
- Forum: Technical Help & Bug Post
- Topic: Melee Bug
- Replies: 73
- Views: 13197
Re: Melee Bug
<r><QUOTE><s>[quote]</s>Georgia and Soldier are right on. Soldiers solution of making under 50yards very deadly would help. Isn't that possible by just using the "rifles" table? Couldn't we implement that now?<e>[/quote]</e></QUOTE> That would be awesome. I think I brought this up in a previous post...
- Fri Jan 06, 2012 7:58 pm
- Forum: Technical Help & Bug Post
- Topic: Melee Bug
- Replies: 73
- Views: 13197
Re: Melee Bug
<r><QUOTE><s>[quote]</s>The decision to go public with this was an incredibly poor one, in my opinion. If it had not been made public, no one would know about it (except the discoverer) and it would not even be an issue. Since the discoverer is apparently so "honorable" I am sure we could have trust...
- Fri Jan 06, 2012 6:33 am
- Forum: Technical Help & Bug Post
- Topic: Melee Bug
- Replies: 73
- Views: 13197
Re: Melee Bug
So, yeah ... we just had a meltdown in a big battle because of this. We gonna' get this fixed anytime soon??
It's Squeaky Wheel Time!
It's Squeaky Wheel Time!
- Tue Jan 03, 2012 9:43 pm
- Forum: Technical Help & Bug Post
- Topic: Melee Bug
- Replies: 73
- Views: 13197
Re: Melee Bug
<r><QUOTE><s>[quote]</s>Can't blame the test team for not finding it if we ourselves didn't for this long -- we've collectively spent far more time playing. It may be helpful to know what patch introduced it if it wasn't there always. I tested version 1.3 and the bug was there.<e>[/quote]</e></QUOTE...
- Tue Jan 03, 2012 6:52 pm
- Forum: Technical Help & Bug Post
- Topic: Melee Bug
- Replies: 73
- Views: 13197
Re: Melee Bug
<r><QUOTE><s>[quote]</s>Don't think this will have any bearing on the MP group that i play with at all. The guys that play the 7 p.m. EST GCM MP game are all stand-up, straight shooting guys. Besides, they're all strategically and tactically sound enough to win without ever "fixing bayonets".<e>[/qu...
- Thu Dec 08, 2011 9:43 pm
- Forum: Official Add-Ons
- Topic: The Full Battle of Antietam
- Replies: 31
- Views: 10237
Re: The Full Battle of Antietam
What are some of the patch fixes, out of curiosity? Could we get a brief breakdown of what's coming with that?
- Mon Nov 28, 2011 2:46 am
- Forum: Modifications
- Topic: Types of fire
- Replies: 9
- Views: 2327
Re: Types of fire
YUT!!
- Mon Nov 21, 2011 7:55 am
- Forum: NSD Talk
- Topic: Engine Improvements?
- Replies: 11
- Views: 2647
Re: Engine Improvements?
Wow ... that's ironic. I got this email as I was running through that scenario, and D.H. Hill came in right on top of Union troops. Luckily they they came out on top....
- Sat Nov 19, 2011 4:32 am
- Forum: Modifications
- Topic: Formation adjustments
- Replies: 1
- Views: 1493
Formation adjustments
Is there anyway to adjust the layout of the division/brigade formations? Say I want to have the regiments closer together or further apart while in double line, or have the artillery come in a little closer when ordering a division to deploy with line w/reserve, can I?