Search found 38 matches

by SamSmith
Tue May 13, 2014 12:28 am
Forum: Discussion
Topic: So is this why SOW casualties are so high?
Replies: 13
Views: 3184

Re: So is this why SOW casualties are so high?

<t>One other thing I'd add is that part of what's being modeled, in my mind, is the constant shaking loose of men from their formations. If a man goes down wounded then one or two healthy men might take him off of the field, small parties get separated in the smoke and lose track of their regiments,...
by SamSmith
Tue Oct 22, 2013 2:19 am
Forum: Discussion
Topic: Question for all...Is it possible to "Bluff" the AI?
Replies: 14
Views: 2542

Re: Question for all...Is it possible to "Bluff" the AI?

Hey MTG,

Great thought about the officer speed increase. I know this is basic, but where is the file that I need to edit?

Thanks,
Sam
by SamSmith
Sun Feb 03, 2013 10:44 pm
Forum: Discussion
Topic: Tips on Panoramic Screenshots?
Replies: 8
Views: 2745

Re: Tips on Panoramic Screenshots?

Wow! Thank you so much for the great advice. This will definitely meet my needs. I'm hoping to make some panoramic views of Gettysburg and Chancellorsville to present precise moments in time from the anniversaries.
by SamSmith
Wed Jan 30, 2013 9:34 am
Forum: Discussion
Topic: Tips on Panoramic Screenshots?
Replies: 8
Views: 2745

Tips on Panoramic Screenshots?

Hi all--

Does anybody have any tips on how to make panoramic screenshots? Or, additionally, record sessions in progress? Thanks in advance!

Sam
by SamSmith
Tue Jan 01, 2013 4:20 am
Forum: Discussion
Topic: SoW: Chancellorsville Review at Real and Simulated Wars
Replies: 0
Views: 1473

SoW: Chancellorsville Review at Real and Simulated Wars

<r><URL url="http://kriegsimulation.blogspot.com/2012/12/scourge-of-war-chancellorsville-review.html"><LINK_TEXT text="http://kriegsimulation.blogspot.com/201 ... eview.html">http://kriegsimulation.blogspot.com/2012/12/scourge-of-war-chancellorsville-review.html</LINK_TEXT></URL><br/> <br/> A great ...
by SamSmith
Sat Dec 22, 2012 9:05 pm
Forum: Command & Staff School
Topic: Artillery effect on Columns
Replies: 5
Views: 1800

Re: Artillery effect on Columns

<t>Great point about artillery, Garnier. Effects-based gaming--sounds like Squad Leader to me.<br/> <br/> Flaws in artillery, along with the lack of scouting ability and the tendency for attacking AI to only deploy with 160 yards of the enemy, hold this game back. I would love to see official change...
by SamSmith
Sat Dec 22, 2012 8:48 pm
Forum: HITS - Headquarters In The Saddle
Topic: Newbie HITS advice.
Replies: 14
Views: 5771

Re: Newbie HITS advice.

<r>Check out these threads if you haven't already:<br/> <br/> <URL url="http://www.norbsoftdev.net/forum/hits-headquarters-in-the-saddle/39843-hits-guide"><s>[url=http://www.norbsoftdev.net/forum/hits-headquarters-in-the-saddle/39843-hits-guide]</s>HITS Guide<e>[/url]</e></URL><br/> <br/> <URL url="...
by SamSmith
Wed Sep 19, 2012 6:04 am
Forum: Discussion
Topic: Business Announcement
Replies: 1
Views: 1466

Re: Business Announcement

Very cool! Can't wait to meet the new players.
by SamSmith
Sun Sep 09, 2012 3:17 am
Forum: Modifications
Topic: Trevilian Station Map - Version 2
Replies: 44
Views: 10306

Re: Trevilian Station Map - Released

Thanks! The map looks great and I love that the mini-map doesn't quite tell the whole story. Is there a way to make the fences visible?
by SamSmith
Sun Aug 05, 2012 1:56 am
Forum: Command & Staff School
Topic: Strategy
Replies: 15
Views: 3380

Re: Strategy

What do the little green squares along the river signify?