Search found 542 matches

by gunship24
Tue Apr 26, 2011 12:28 am
Forum: Modifications
Topic: Gettysburg 3Days in 7Hours
Replies: 129
Views: 28533

Re: Gettysburg 3Days in 7Hours

Wow that sounds intense. I can only just master a division so i guess Ive got a long way to go befoer this one.
by gunship24
Mon Apr 25, 2011 1:51 pm
Forum: Modifications
Topic: MeleeMod in drills
Replies: 5
Views: 1500

Re: MeleeMod in drills

Thanks. Shame the formations wont work. I shall think of a way to implement it in the other files, although modifing it via the formations would of worked best. Any work in the future to allow the AI to be more flexible on what formation it uses?
by gunship24
Sat Apr 23, 2011 11:09 pm
Forum: Modifications
Topic: MeleeMod in drills
Replies: 5
Views: 1500

MeleeMod in drills

<t>I have looked through the SDK and seen that in the drills csv there are columns for FireMod and MeleeMod. I was wondering, if i create a formation that has very high melee modifier will it be used by the AI to up its melee rating, if for example it gets charged by a unit with a high melee stat? O...
by gunship24
Mon Apr 18, 2011 12:43 am
Forum: Garnier's Campaign Mod
Topic: "Strategic Campaign"
Replies: 36
Views: 6637

Re: "Strategic Campaign"

This looks like a good idea. I am however on GMT time and I guess the games would be played in the evening EST?
by gunship24
Thu Apr 14, 2011 8:47 pm
Forum: Technical Help & Bug Post
Topic: SOWGB Patch 1.2
Replies: 31
Views: 6121

Re: SOWGBPatchVer1_2

Thanks for the update. Is it ok to install over the 1.2beta patch?
by gunship24
Fri Mar 25, 2011 12:42 am
Forum: Modifications
Topic: New replacement artillery gun sounds
Replies: 5
Views: 1431

Re: New replacement artillery gun sounds

Could you give us some info as to what we can expect with the different sounds? Does it change all the guns, or just a few? thanks.
by gunship24
Mon Mar 21, 2011 1:22 am
Forum: Modifications
Topic: SOWGB SDK v1.2 Beta
Replies: 20
Views: 3798

Re: SOWGB SDK v1.2 Beta

Hi, I am enjoying reading the SDK for possible modifications. I thought you like to know that pages 21 and 22 seem to have some corrections that arent validated yet (red text added and crossed out). thanks and keep up the good work.
by gunship24
Sun Mar 20, 2011 4:06 am
Forum: Technical Help & Bug Post
Topic: SOWGB 1.2 Beta Patch
Replies: 83
Views: 12139

Re: SOWGB 1.2 Beta Patch

Downlaoding now :). The artillery changes sound amazing. Taking casualties depending on formation will add greatly to the the realism. This already might be in the game but does it include the destructive enfilading fire when in line also?
by gunship24
Sun Mar 20, 2011 3:37 am
Forum: Discussion
Topic: New Patch – What is your best Feature?
Replies: 62
Views: 9538

Re: New Patch – What is your best Feature?

Ever since activating I no longer get the windows screen that had the update option on it just goes straight into the game. Any chance I can get that back?
by gunship24
Wed Feb 16, 2011 1:26 am
Forum: Discussion
Topic: Features Patch?
Replies: 125
Views: 17964

Re: Features Patch?

<r><QUOTE><s>[quote]</s>So D, you don't like how the ammo wagons tease the enemy then run away...:laugh: <br/> <br/> I did have an ammo depot idea submitted, but it was shelved for later consideration due to the size of this patch.<br/> <br/> D, right now they generally move through and around the d...