Search found 542 matches
- Tue Apr 26, 2011 12:28 am
- Forum: Modifications
- Topic: Gettysburg 3Days in 7Hours
- Replies: 129
- Views: 28533
Re: Gettysburg 3Days in 7Hours
Wow that sounds intense. I can only just master a division so i guess Ive got a long way to go befoer this one.
- Mon Apr 25, 2011 1:51 pm
- Forum: Modifications
- Topic: MeleeMod in drills
- Replies: 5
- Views: 1500
Re: MeleeMod in drills
Thanks. Shame the formations wont work. I shall think of a way to implement it in the other files, although modifing it via the formations would of worked best. Any work in the future to allow the AI to be more flexible on what formation it uses?
- Sat Apr 23, 2011 11:09 pm
- Forum: Modifications
- Topic: MeleeMod in drills
- Replies: 5
- Views: 1500
MeleeMod in drills
<t>I have looked through the SDK and seen that in the drills csv there are columns for FireMod and MeleeMod. I was wondering, if i create a formation that has very high melee modifier will it be used by the AI to up its melee rating, if for example it gets charged by a unit with a high melee stat? O...
- Mon Apr 18, 2011 12:43 am
- Forum: Garnier's Campaign Mod
- Topic: "Strategic Campaign"
- Replies: 36
- Views: 6637
Re: "Strategic Campaign"
This looks like a good idea. I am however on GMT time and I guess the games would be played in the evening EST?
- Thu Apr 14, 2011 8:47 pm
- Forum: Technical Help & Bug Post
- Topic: SOWGB Patch 1.2
- Replies: 31
- Views: 6121
Re: SOWGBPatchVer1_2
Thanks for the update. Is it ok to install over the 1.2beta patch?
- Fri Mar 25, 2011 12:42 am
- Forum: Modifications
- Topic: New replacement artillery gun sounds
- Replies: 5
- Views: 1431
Re: New replacement artillery gun sounds
Could you give us some info as to what we can expect with the different sounds? Does it change all the guns, or just a few? thanks.
- Mon Mar 21, 2011 1:22 am
- Forum: Modifications
- Topic: SOWGB SDK v1.2 Beta
- Replies: 20
- Views: 3798
Re: SOWGB SDK v1.2 Beta
Hi, I am enjoying reading the SDK for possible modifications. I thought you like to know that pages 21 and 22 seem to have some corrections that arent validated yet (red text added and crossed out). thanks and keep up the good work.
- Sun Mar 20, 2011 4:06 am
- Forum: Technical Help & Bug Post
- Topic: SOWGB 1.2 Beta Patch
- Replies: 83
- Views: 12139
Re: SOWGB 1.2 Beta Patch
Downlaoding now . The artillery changes sound amazing. Taking casualties depending on formation will add greatly to the the realism. This already might be in the game but does it include the destructive enfilading fire when in line also?
- Sun Mar 20, 2011 3:37 am
- Forum: Discussion
- Topic: New Patch – What is your best Feature?
- Replies: 62
- Views: 9538
Re: New Patch – What is your best Feature?
Ever since activating I no longer get the windows screen that had the update option on it just goes straight into the game. Any chance I can get that back?
- Wed Feb 16, 2011 1:26 am
- Forum: Discussion
- Topic: Features Patch?
- Replies: 125
- Views: 17964
Re: Features Patch?
<r><QUOTE><s>[quote]</s>So D, you don't like how the ammo wagons tease the enemy then run away...:laugh: <br/> <br/> I did have an ammo depot idea submitted, but it was shelved for later consideration due to the size of this patch.<br/> <br/> D, right now they generally move through and around the d...