Search found 43 matches
- Wed Mar 14, 2012 8:40 am
- Forum: Discussion
- Topic: regiment disorganization
- Replies: 118
- Views: 12614
Re: regiment disorganization
<t>Could one way to fix this be to up fatigue a bit? I say this because one or two weeks ago I had to defend an objective on the Antietam map against about 1.5-2 divisions at the end of the battle. I was able to hold because I knew the attack was coming, was able to get constant fire on the enemy as...
- Fri Jan 27, 2012 10:41 pm
- Forum: Discussion
- Topic: Fix Bayonets
- Replies: 36
- Views: 6083
Re: Fix Bayonets
<r>I definitely agree that close range fire should be upped in effectiveness (or moddable like soldier and garnier said). There are multiple times in MP where you have great ground (hill with fence/wall and open field of fire) that should be incredibly hard to take but simply isn't. The enemy can su...
- Sat Jan 07, 2012 3:46 am
- Forum: Modifications
- Topic: Mods that are, and are not compatible with 1.4
- Replies: 40
- Views: 6097
Re: Mods that are, and are not compatible with 1.4
^^^We got a winner with the links above! Finally got it working with out any CTD's.
Thanks Mike and Reb bugler for your help in getting this great mod working again. never would have been able to figure it out. This stuff is all witch magic to me lol
Thanks Mike and Reb bugler for your help in getting this great mod working again. never would have been able to figure it out. This stuff is all witch magic to me lol
- Fri Jan 06, 2012 1:59 pm
- Forum: Modifications
- Topic: Mods that are, and are not compatible with 1.4
- Replies: 40
- Views: 6097
Re: Mods that are, and are not compatible with 1.4
Got a no go for me. Put the logistics folder into unzipped mod folder so that it is like what you described (graphics and logistics folder) and I still get CTD
- Fri Jan 06, 2012 7:57 am
- Forum: Modifications
- Topic: Mods that are, and are not compatible with 1.4
- Replies: 40
- Views: 6097
Re: Mods that are, and are not compatible with 1.4
Yes, can someone please explain how to get the terrain mod working (in very user friendly terms)? I can't get it to work and don't understand what to do with the logistics folder and what not.
- Thu Jan 05, 2012 10:20 am
- Forum: Modifications
- Topic: Trees - terrain
- Replies: 68
- Views: 19626
Re: Trees - terrain
<r>hey guys,<br/> <br/> I'm trying to get this mod to work again but it always causes my game to CTD. Can someone explain to me in plain English how to get this mod to work with 1.4. I saw that miked posted something about how to do it with a logistics folder or something but that stuff goes over my...
- Wed Jan 04, 2012 2:01 am
- Forum: MP Forum
- Topic: MP Game Screenshots
- Replies: 9
- Views: 2948
Re: MP Game Screenshots
Agreed, let the bloody glory of multiplayer be known to all!
- Wed Jan 04, 2012 2:00 am
- Forum: Technical Help & Bug Post
- Topic: Melee Bug
- Replies: 73
- Views: 9690
Re: Melee Bug
I can see it now... seal is just going to bum rush who ever he sees and everyone will just keep falling back so they don't get into melee with him, vacating the field lol!
- Wed Jan 04, 2012 12:22 am
- Forum: Technical Help & Bug Post
- Topic: Melee Bug
- Replies: 73
- Views: 9690
Re: Melee Bug
<t>I can personally assert that I will NEVER use this bug as well as most other players. There is a simple solution to this problem until it is fixed though...<br/> <br/> It should be easy to spot someone that is using the bug if in melee one side gets completely dominated while the other is almost ...
- Thu Dec 29, 2011 11:15 pm
- Forum: Technical Help & Bug Post
- Topic: Sound issue?
- Replies: 8
- Views: 2256
Re: Sound issue?
That proved to be my fix as well! Very odd since I never touched the mixer beforehand or adjusted any setting that would effect it. Thanks for your time and effort everyone.