Search found 121 matches

by Gudadantza
Thu May 03, 2012 9:33 pm
Forum: Technical Help & Bug Post
Topic: Poor performance post- v1.4.
Replies: 141
Views: 16143

Re: Poor performance post- v1.4.

<t>One thing I can recommend and it does work for me (I have some fps gain but noticeable) is turning full screen off. In any case every computer will work better with full screen or windowed. Play with it. Try if it works.<br/> <br/> When the battle is running the things will go better and smoother...
by Gudadantza
Thu May 03, 2012 5:45 pm
Forum: Technical Help & Bug Post
Topic: Poor performance post- v1.4.
Replies: 141
Views: 16143

Re: Poor performance post- v1.4.

<t>Can anybody run the game with 30 or 40 Fps in great battles?<br/> <br/> So, is impossible an angry user play with 11 fps in a modern configuration?<br/> <br/> And is possible that the user consider 11 fps very low for his expectations?<br/> <br/> low frames are more gameplay tolerable in SoW than...
by Gudadantza
Fri Apr 13, 2012 1:59 pm
Forum: Technical Help & Bug Post
Topic: Poor performance post- v1.4.
Replies: 141
Views: 16143

Re: Poor performance post- v1.4.

<t>The performance is not perfect at all even on good configurations. If it is your problem, good computer/poor performance, the result is not exactly "unplayable" but clumpsy, laggy gameplay, uncomfortable gameplay... something like this, but even in the most populated scenarios the things get bett...
by Gudadantza
Fri Apr 06, 2012 6:07 am
Forum: Command & Staff School
Topic: How to Charge and take out ARTY ???
Replies: 19
Views: 2945

Re: How to Charge and take out ARTY ???

<r><QUOTE><s>[quote]</s>I have no problem with a unit being too tired to charge. The problem is when you have a regiment standing right next to the guns, and you can't capture them. In Gettysburg I had over 150 men standing between the guns and their caissons while the artilley kept firng away at my...
by Gudadantza
Thu Apr 05, 2012 9:49 pm
Forum: Command & Staff School
Topic: How to Charge and take out ARTY ???
Replies: 19
Views: 2945

Re: How to Charge and take out ARTY ???

<r><QUOTE><s>[quote]</s><QUOTE><s>[quote]</s>Do what you need, drypower. The best method is as Garnier says, putting your regiment in skirmish and then on line mode for charging against the battery. You will possibly get less casualties and more speed in this way and more options to the cannons be c...
by Gudadantza
Thu Apr 05, 2012 7:42 pm
Forum: Technical Help & Bug Post
Topic: Scourge of War Patch 1.4
Replies: 71
Views: 17906

Re: Scourge of War Patch 1.4

<r><QUOTE><s>[quote]</s>right,just installed the 1.4 patch having fired up the game and disabled the mods i have installed.<br/> my game now tells me my install is corrupt.<br/> i am technically an ork so this is very annoying!<br/> what the hell happened? my avast antivirus flagged it as suspicious...
by Gudadantza
Thu Apr 05, 2012 7:35 pm
Forum: Command & Staff School
Topic: How to Charge and take out ARTY ???
Replies: 19
Views: 2945

Re: How to Charge and take out ARTY ???

<r>Do what you need, drypower. The best method is as Garnier says, putting your regiment in skirmish and then on line mode for charging against the battery. You will possibly get less casualties and more speed in this way and more options to the cannons be captured.<br/> <br/> Do what you need to be...
by Gudadantza
Tue Apr 03, 2012 10:56 pm
Forum: Official Add-Ons
Topic: Battle of Chickamauga
Replies: 80
Views: 16510

Re: Battle of Chickamuanga

Playing into woods is in my favourites. I loved it in 2nd Manassas, and I consider it one of the specific details and flavor differencing napoleonic and CW battles in a game.
I can not explain it exactly.
by Gudadantza
Mon Apr 02, 2012 3:03 am
Forum: Modifications
Topic: Ten Mile Maps are possible.....maybe.....
Replies: 63
Views: 8594

Re: Ten Mile Maps are possible.....maybe.....

<r><B><s>[b]</s>Davinci wrote:<e>[/b]</e></B> <QUOTE><s>[quote]</s> <br/> As far as I know, the maps will have to be a square in order to work properly. I doubt that there is a way around this since the game works off of coordinates that are hard-coded.<br/> <e>[/quote]</e></QUOTE> It can be a way, ...
by Gudadantza
Sun Apr 01, 2012 9:39 pm
Forum: Modifications
Topic: Ten Mile Maps are possible.....maybe.....
Replies: 63
Views: 8594

Re: Ten Mile Maps are possible.....maybe.....

You are already able to speed up things in game.
If it is about multi I think it would make things a bit odd...

I see those maps to be played with the savegame feature in mind. or for create full campaigns. Great for multiple days battles and carryover, front lines etc...