Search found 118 matches

by mike1984
Fri Dec 01, 2023 2:48 pm
Forum: NSD News
Topic: Scourge of War - Remastered announced
Replies: 15
Views: 5170

Re: Scourge of War - Remastered announced

Very exciting. Been spreading the word to people I know from other CW gaming communities that this is coming. Now I can send them something concrete. One question, and apologies if this is found somewhere else and I missed it, but is this just going to be Waterloo/Napoleonic? Or is this Remastered r...
by mike1984
Fri Apr 16, 2021 2:59 am
Forum: Modifications
Topic: Chantilly Redux - released
Replies: 10
Views: 2961

Re: Chantilly Redux - released

Looking for this map. Can anyone share with a fresh link?
by mike1984
Fri Apr 16, 2021 2:55 am
Forum: Modifications
Topic: Savage's Station Redux - Released
Replies: 8
Views: 2254

Re: Savage's Station Redux - Released

Anyone have this and would be willing to share? The original link is long-empty.
by mike1984
Sun Feb 07, 2021 3:06 am
Forum: Modifications
Topic: SOWGB Mods: Thanks and need some guidance
Replies: 4
Views: 1456

SOWGB Mods: Thanks and need some guidance

Have you also checked out the new multiplayer mod? It's a revamp of the old GCM. https://ngcmsow.com/
by mike1984
Sun Feb 07, 2021 3:04 am
Forum: Modifications
Topic: All the latest Mark maps?
Replies: 3
Views: 1196

All the latest Mark maps?

Downloaded. Thank you so very much.

Now... if I can just figure out to speed up the marching on roads on Mark's maps...........
by mike1984
Fri Feb 05, 2021 5:23 pm
Forum: Modifications
Topic: All the latest Mark maps?
Replies: 3
Views: 1196

All the latest Mark maps?

<r>The double whammy of the old forum being migrated to the new one (breaking links) and that the download hosting links are always changing based on who's got them... I can't find downloads for all the latest versions of Mark T's released maps. <br/> <br/> Over on the <B><s>[b]</s><URL url="https:/...
by mike1984
Sat Jan 30, 2021 4:46 pm
Forum: Modifications
Topic: Movement modifier breaking Use Roads
Replies: 5
Views: 1122

Movement modifier breaking Use Roads

<t>That explains it better. Thanks. I'm trying to give units a bigger benefit to using the roads, trails, paths, etc. than what's set in Mark's maps. In this case, the Bull Run map. I figured raising the modifier for those by 0.2 or 0.3 wouldn't do anything except allow units to move faster when on ...
by mike1984
Sat Jan 30, 2021 4:17 pm
Forum: Modifications
Topic: Movement modifier breaking Use Roads
Replies: 5
Views: 1122

Movement modifier breaking Use Roads

Thanks but that wasn't what I was looking for. It just sped up the marching speed.

I'm wondering why changing movement modifiers on things like dirt roads and farm trails turns off the ability to "use roads" for those terrain types. Kind of defeats the purpose.
by mike1984
Thu Jan 28, 2021 5:25 pm
Forum: Modifications
Topic: Movement modifier breaking Use Roads
Replies: 5
Views: 1122

Movement modifier breaking Use Roads

<t>I'm trying to speed up the marching on all kinds of roads in Mark T.'s maps. He currently has modifiers 0.2 or close to that. In the NGCM group, our random maps are set to about 0.4-0.5 for trails/roads/etc. But when I change the modifier number in the map's csv file, the troops ignore Use Roads ...
by mike1984
Fri Mar 30, 2018 12:43 am
Forum: Modifications
Topic: Gettysburg 3Days - New Ground
Replies: 76
Views: 18866

Re: Gettysburg 3Days - New Ground

<r>Sorry to be a pain about this scenario... I just enjoy it too much. <E>:P</E> <br/> <br/> 1. The assault by Rodes' Division is really weird. Just as the division is deployed in historical formation for an assault (3 brigades in front, two behind, all in battle lines), all the regiments start marc...