Search found 118 matches
- Fri Dec 01, 2023 2:48 pm
- Forum: NSD News
- Topic: Scourge of War - Remastered announced
- Replies: 15
- Views: 5606
Re: Scourge of War - Remastered announced
Very exciting. Been spreading the word to people I know from other CW gaming communities that this is coming. Now I can send them something concrete. One question, and apologies if this is found somewhere else and I missed it, but is this just going to be Waterloo/Napoleonic? Or is this Remastered r...
- Fri Apr 16, 2021 2:59 am
- Forum: Modifications
- Topic: Chantilly Redux - released
- Replies: 10
- Views: 2967
Re: Chantilly Redux - released
Looking for this map. Can anyone share with a fresh link?
- Fri Apr 16, 2021 2:55 am
- Forum: Modifications
- Topic: Savage's Station Redux - Released
- Replies: 8
- Views: 2259
Re: Savage's Station Redux - Released
Anyone have this and would be willing to share? The original link is long-empty.
- Sun Feb 07, 2021 3:06 am
- Forum: Modifications
- Topic: SOWGB Mods: Thanks and need some guidance
- Replies: 4
- Views: 1460
SOWGB Mods: Thanks and need some guidance
Have you also checked out the new multiplayer mod? It's a revamp of the old GCM. https://ngcmsow.com/
- Sun Feb 07, 2021 3:04 am
- Forum: Modifications
- Topic: All the latest Mark maps?
- Replies: 3
- Views: 1200
All the latest Mark maps?
Downloaded. Thank you so very much.
Now... if I can just figure out to speed up the marching on roads on Mark's maps...........
Now... if I can just figure out to speed up the marching on roads on Mark's maps...........
- Fri Feb 05, 2021 5:23 pm
- Forum: Modifications
- Topic: All the latest Mark maps?
- Replies: 3
- Views: 1200
All the latest Mark maps?
<r>The double whammy of the old forum being migrated to the new one (breaking links) and that the download hosting links are always changing based on who's got them... I can't find downloads for all the latest versions of Mark T's released maps. <br/> <br/> Over on the <B><s>[b]</s><URL url="https:/...
- Sat Jan 30, 2021 4:46 pm
- Forum: Modifications
- Topic: Movement modifier breaking Use Roads
- Replies: 5
- Views: 1130
Movement modifier breaking Use Roads
<t>That explains it better. Thanks. I'm trying to give units a bigger benefit to using the roads, trails, paths, etc. than what's set in Mark's maps. In this case, the Bull Run map. I figured raising the modifier for those by 0.2 or 0.3 wouldn't do anything except allow units to move faster when on ...
- Sat Jan 30, 2021 4:17 pm
- Forum: Modifications
- Topic: Movement modifier breaking Use Roads
- Replies: 5
- Views: 1130
Movement modifier breaking Use Roads
Thanks but that wasn't what I was looking for. It just sped up the marching speed.
I'm wondering why changing movement modifiers on things like dirt roads and farm trails turns off the ability to "use roads" for those terrain types. Kind of defeats the purpose.
I'm wondering why changing movement modifiers on things like dirt roads and farm trails turns off the ability to "use roads" for those terrain types. Kind of defeats the purpose.
- Thu Jan 28, 2021 5:25 pm
- Forum: Modifications
- Topic: Movement modifier breaking Use Roads
- Replies: 5
- Views: 1130
Movement modifier breaking Use Roads
<t>I'm trying to speed up the marching on all kinds of roads in Mark T.'s maps. He currently has modifiers 0.2 or close to that. In the NGCM group, our random maps are set to about 0.4-0.5 for trails/roads/etc. But when I change the modifier number in the map's csv file, the troops ignore Use Roads ...
- Fri Mar 30, 2018 12:43 am
- Forum: Modifications
- Topic: Gettysburg 3Days - New Ground
- Replies: 76
- Views: 19116
Re: Gettysburg 3Days - New Ground
<r>Sorry to be a pain about this scenario... I just enjoy it too much. <E>:P</E> <br/> <br/> 1. The assault by Rodes' Division is really weird. Just as the division is deployed in historical formation for an assault (3 brigades in front, two behind, all in battle lines), all the regiments start marc...