Search found 64 matches
- Mon Mar 09, 2015 4:23 am
- Forum: MP Forum
- Topic: Is There Still a Community Here?
- Replies: 5
- Views: 6154
Re: Is There Still a Community Here?
<t>There are also some small groups that play regular games. I got a small group that plays co-op versus the AI just about every Sunday. There are 4 of us regulars and we each play Corps level commands mainly.<br/> <br/> We play really long 4 or more hour battles, and that can be rough on some folks...
- Tue Feb 03, 2015 2:29 am
- Forum: Modifications
- Topic: Manassas Map - Released
- Replies: 62
- Views: 18253
Re: Manassas Map - Released
<t>Been playing with this mod, but noticed something weird. I noticed that when using the Manassas map, say with a sandbox game, couriers will always ride to a road and take that route, even from a artillery commander sitting right next to his battery within a 1 second ride. <br/> <br/> Used same OO...
- Sat Jan 03, 2015 6:47 am
- Forum: MP Forum
- Topic: Looking for people to play SOW.
- Replies: 16
- Views: 5616
Re: Looking for people to play SOW.
<t>I got a small group that plays co-op against the AI. Me and 2 others are the regulars..............the holidays have sort of tossed us off our usual time table of noon EST on Sunday's.<br/> <br/> All 3 of us play at the Corps level with a Corps each. But I can always gin up a 3rd div in a Corps i...
- Tue Dec 30, 2014 5:03 am
- Forum: Modifications
- Topic: Any A+ custom scenarios out there ??
- Replies: 8
- Views: 2641
Re: Any A+ custom scenarios out there ??
<t>It is fairly easy to use, when we play MP, co-op against the AI, we usually field 60,000 men to the Rebs 80-90,000 using a slightly modified Peninsular 1862 mod that can be found in the mod section here.<br/> <br/> Usually play 4 hour battles. Some can go an hour plus with hunting them down and s...
- Mon Dec 29, 2014 8:42 am
- Forum: Modifications
- Topic: Any A+ custom scenarios out there ??
- Replies: 8
- Views: 2641
Re: Any A+ custom scenarios out there ??
<t>Scenario Generator has a Random start location you can use. I have used it in MP games before, nothing more evil than to have your 3 Corps start in 3 different locations on the map and have 1 trip over the whole enemy OOB while trying to group up.<br/> <br/> The Generator is very powerful, you ca...
- Fri Oct 10, 2014 4:51 am
- Forum: MP Forum
- Topic: How to create 2 corps vs. 2 corps battles?
- Replies: 6
- Views: 2688
Re: How to create 2 corps vs. 2 corps battles?
Scratch that last, just saw you uploaded a new version, many many thanks Leffe7, already grabbed her.
- Fri Oct 10, 2014 4:00 am
- Forum: MP Forum
- Topic: How to create 2 corps vs. 2 corps battles?
- Replies: 6
- Views: 2688
Re: How to create 2 corps vs. 2 corps battles?
<t>I might add the Lynchburg map and a couple others to the Generator in that case. No mini map hurts some, but we could hang with it.<br/> <br/> Heck no, evil is 90% of the fun. I create the scenario's but don't peek at the deployments or anything so 95% of the time I am in the dark as to enemy dep...
- Wed Oct 08, 2014 7:17 am
- Forum: MP Forum
- Topic: How to create 2 corps vs. 2 corps battles?
- Replies: 6
- Views: 2688
Re: How to create 2 corps vs. 2 corps battles?
<t>I will 2nd Leffe7's Generator, I use it all the time to create 3 versus 3 Corps level fights. My primary group of 3 take on the AI in co-op with each of us commanding a Corps of Yanks with 2 Div each in them. Works like a charm. We use hunt them down with no objectives, so you never know where th...
- Fri Aug 08, 2014 7:34 am
- Forum: Discussion
- Topic: Take Charge - Multiplayer
- Replies: 5
- Views: 2431
Re: Take Charge - Multiplayer - How exactly does it work?
<t>You need to set your MP options to Couriers by Brigade level. That should prevent your guys from getting auto orders from higher command. But I also think you could set Div level and your brigade commanders should do nothing until you order them. I use Brigade level for max realism when we play.<...
- Thu Aug 07, 2014 3:20 am
- Forum: Discussion
- Topic: Take Charge - Multiplayer
- Replies: 5
- Views: 2431
Re: Take Charge - Multiplayer
Nope, not easily anyway. I play Corps level all the time, if you have a human div commander, you as the Corps commander will not have easy control over any of his troops, all orders will have to be sent thru the courier system.
It can be done, but it is a huge pain to do it.
It can be done, but it is a huge pain to do it.