Search found 10 matches
- Wed Aug 17, 2016 8:50 pm
- Forum: Discussion
- Topic: 2D Map Size
- Replies: 7
- Views: 2656
Re: 2D Map Size
<t>I think the mini map is of a fixed size (not sure of the exact dimensions) and on your monitor it appears to be taking a little more than 1/2 the screen. On my monitor (3440x1440 - 21:9 aspect ratio) it takes up about 1/3 of the screen and given the resolution the details on the map are very hard...
- Wed Aug 17, 2016 3:52 am
- Forum: Discussion
- Topic: 2D Map Size
- Replies: 7
- Views: 2656
Re: 2D Map Size
<t>Given that there has been no reply I will just assume that this can not be done currently in the game. I do appreciate that growing screen sizes and changing aspect ratios must be a challenge to keep up with. I do hope the developers get an opportunity to address this at some point in the future....
- Sat Aug 06, 2016 12:28 am
- Forum: Discussion
- Topic: 2D Map Size
- Replies: 7
- Views: 2656
2D Map Size
Hi,
The 2D map in the game is quite small and only takes up 1/3 of my screen. It makes it difficult to see all the units and details of the map. Is there a way to resize the map? Thanks
The 2D map in the game is quite small and only takes up 1/3 of my screen. It makes it difficult to see all the units and details of the map. Is there a way to resize the map? Thanks
- Fri Jun 19, 2015 12:46 am
- Forum: Nuts and Bolts - Waterloo
- Topic: Solved - Runtime errors
- Replies: 6
- Views: 3177
Re: Runtime errors
The first sandbox battle after I applied the beta patch has worked (and what a fine battle it was). Here is hoping the next (and many more) do the same.
- Thu Jun 18, 2015 8:47 pm
- Forum: Nuts and Bolts - Waterloo
- Topic: Solved - Runtime errors
- Replies: 6
- Views: 3177
Re: Runtime errors
No I have not. Thanks for letting me know about this. I will try it right away.
- Thu Jun 18, 2015 9:55 am
- Forum: Nuts and Bolts - Waterloo
- Topic: Solved - Runtime errors
- Replies: 6
- Views: 3177
Solved - Runtime errors
<t>The last 5 sandbox games I have attempted to play (Brigade v. Brigade or Division v. Division) have all terminated with the following message:<br/> "Runtime Error SOWWL.exe - This application has requested the Runtime to terminate it in an unusual way"<br/> <br/> The tutorial ran fine as did a co...
- Mon Jun 15, 2015 1:41 am
- Forum: Discussion
- Topic: Courier Messages
- Replies: 28
- Views: 6415
Courier Messages
<t>I am trying to use the Courier system to send orders in Single Player. I am composing a Courier Message and my goal is to get my subordinate to move his units to a specific location. When I did this in SOW Gettysburg I would select "Move To" and then "Move your units to this Map Point" and it wou...
- Wed Jun 10, 2015 1:55 am
- Forum: Discussion
- Topic: $65 ? Are you kidding me?
- Replies: 26
- Views: 4528
Re: $65 ? Are you kidding me?
I also was just a little taken aback by the $65 price tag but I certainly believe that there will most likely be good value here. Will have to ponder awhile.
- Wed Nov 27, 2013 8:35 am
- Forum: Napoleonic Era
- Topic: KriegsSpiel Napoleon Mod 1.710
- Replies: 66
- Views: 39572
Re: KriegsSpiel Napoleon Mod 1.650
Got it working. Thanks again for your hard work in creating this mod. I am off to enjoy a battle now.
- Wed Nov 27, 2013 6:34 am
- Forum: Napoleonic Era
- Topic: KriegsSpiel Napoleon Mod 1.710
- Replies: 66
- Views: 39572
Re: KriegsSpiel Napoleon Mod 1.650
<t>Thanks very much for creating this. I am pretty new to this game and certainly new to modding it.<br/> <br/> I have the mod "Road to Wagram & Peninsular 1.6" installed and working(I have tested it). As per your instructions I renamed the "Logistics" folder found in "Road to Wagram & Penin...