Search found 10 matches

by boxster
Wed Aug 17, 2016 8:50 pm
Forum: Discussion
Topic: 2D Map Size
Replies: 7
Views: 2045

Re: 2D Map Size

<t>I think the mini map is of a fixed size (not sure of the exact dimensions) and on your monitor it appears to be taking a little more than 1/2 the screen. On my monitor (3440x1440 - 21:9 aspect ratio) it takes up about 1/3 of the screen and given the resolution the details on the map are very hard...
by boxster
Wed Aug 17, 2016 3:52 am
Forum: Discussion
Topic: 2D Map Size
Replies: 7
Views: 2045

Re: 2D Map Size

<t>Given that there has been no reply I will just assume that this can not be done currently in the game. I do appreciate that growing screen sizes and changing aspect ratios must be a challenge to keep up with. I do hope the developers get an opportunity to address this at some point in the future....
by boxster
Sat Aug 06, 2016 12:28 am
Forum: Discussion
Topic: 2D Map Size
Replies: 7
Views: 2045

2D Map Size

Hi,

The 2D map in the game is quite small and only takes up 1/3 of my screen. It makes it difficult to see all the units and details of the map. Is there a way to resize the map? Thanks
by boxster
Fri Jun 19, 2015 12:46 am
Forum: Nuts and Bolts - Waterloo
Topic: Solved - Runtime errors
Replies: 6
Views: 2696

Re: Runtime errors

The first sandbox battle after I applied the beta patch has worked (and what a fine battle it was). Here is hoping the next (and many more) do the same.
by boxster
Thu Jun 18, 2015 8:47 pm
Forum: Nuts and Bolts - Waterloo
Topic: Solved - Runtime errors
Replies: 6
Views: 2696

Re: Runtime errors

No I have not. Thanks for letting me know about this. I will try it right away.
by boxster
Thu Jun 18, 2015 9:55 am
Forum: Nuts and Bolts - Waterloo
Topic: Solved - Runtime errors
Replies: 6
Views: 2696

Solved - Runtime errors

<t>The last 5 sandbox games I have attempted to play (Brigade v. Brigade or Division v. Division) have all terminated with the following message:<br/> "Runtime Error SOWWL.exe - This application has requested the Runtime to terminate it in an unusual way"<br/> <br/> The tutorial ran fine as did a co...
by boxster
Mon Jun 15, 2015 1:41 am
Forum: Discussion
Topic: Courier Messages
Replies: 28
Views: 4506

Courier Messages

<t>I am trying to use the Courier system to send orders in Single Player. I am composing a Courier Message and my goal is to get my subordinate to move his units to a specific location. When I did this in SOW Gettysburg I would select "Move To" and then "Move your units to this Map Point" and it wou...
by boxster
Wed Jun 10, 2015 1:55 am
Forum: Discussion
Topic: $65 ? Are you kidding me?
Replies: 26
Views: 2416

Re: $65 ? Are you kidding me?

I also was just a little taken aback by the $65 price tag but I certainly believe that there will most likely be good value here. Will have to ponder awhile.
by boxster
Wed Nov 27, 2013 8:35 am
Forum: Napoleonic Era
Topic: KriegsSpiel Napoleon Mod 1.710
Replies: 66
Views: 24789

Re: KriegsSpiel Napoleon Mod 1.650

Got it working. Thanks again for your hard work in creating this mod. I am off to enjoy a battle now.
by boxster
Wed Nov 27, 2013 6:34 am
Forum: Napoleonic Era
Topic: KriegsSpiel Napoleon Mod 1.710
Replies: 66
Views: 24789

Re: KriegsSpiel Napoleon Mod 1.650

<t>Thanks very much for creating this. I am pretty new to this game and certainly new to modding it.<br/> <br/> I have the mod "Road to Wagram & Peninsular 1.6" installed and working(I have tested it). As per your instructions I renamed the "Logistics" folder found in "Road to Wagram & Penin...