Search found 11 matches

by ColMcBroom
Wed Dec 03, 2014 9:15 am
Forum: Modifications
Topic: Crimea
Replies: 26
Views: 6630

Re: Crimea

<t>Looks great!<br/> I got turned onto Crimean War history in a skinny little book about it from my high school library. It seemed like they took soooooooo long to take Sebastopol, but well, they kept getting killed by cannon fire from the Malakoff and Redan, so I guess that explains it. <br/> <br/>...
by ColMcBroom
Mon Apr 21, 2014 5:48 am
Forum: Modifications
Topic: New Muskets & Air Burst Mod
Replies: 10
Views: 3209

Re: New Muskets & Air Burst Mod

<t>@Bad0pel--cheers for going out on a limb and making something for the community to try! I'm shooting up Prairie Grove and trying out your mod, experimenting with and without other mods, to see what combination I like best.<br/> <br/> The immersion-in-melee experience is a big part of the fun of A...
by ColMcBroom
Mon Dec 30, 2013 10:14 am
Forum: Modifications
Topic: Gun Fire Sounds - Version 1.5
Replies: 36
Views: 21313

Re: Gun Fire Sounds - Version 1.5

These are the BEST cannon/musketry sounds. Really gets the "rattle of musketry" down, almost like hearing a sheet being torn in two. And emphasizes that not all cannons are the same. Nice, nice work!

Yr. most ob't. sv't.
by ColMcBroom
Thu Dec 19, 2013 7:30 am
Forum: Technical Help & Bug Post
Topic: "General Heth, that is why we have orders" --difficulty sending courier messages
Replies: 4
Views: 1909

Re: "General Heth, that is why we have orders" --difficulty sending courier messages

<t>Thanks for the reply, M.T.G.<br/> <br/> Was able to work around the crashes by dropping to lowest resolution everything and working up from there. So long as I can get it to work, I have no real need to figure out why it broke and why it works.<br/> <br/> Hmm, my artillery must be not switching a...
by ColMcBroom
Wed Dec 18, 2013 11:00 am
Forum: Technical Help & Bug Post
Topic: "General Heth, that is why we have orders" --difficulty sending courier messages
Replies: 4
Views: 1909

"General Heth, that is why we have orders" --difficulty sending courier messages

<t>This thread is about difficulties composing orders to subordinates, and some other oddities that may (or may not) have been brought about by the latest patch, and Brandy Station. This may be of interest to users who don't go all the way and fight the war from saddle level, but would still like to...
by ColMcBroom
Thu Dec 05, 2013 12:59 pm
Forum: Technical Help & Bug Post
Topic: Scourge of War 1.6 Beta Patch
Replies: 84
Views: 24610

Re: Scourge of War 1.6 Beta Patch

<r>Here's the one courier message I use, that worked before I installed Brandy Station* & patch 1.61:<br/> <br/> Artillery to unlimber.<br/> Unit to fire at will.<br/> <br/> I fiddled with the assemblage of modifications I had on or off. After testing this out, that particular problem went away....
by ColMcBroom
Wed Dec 04, 2013 2:30 pm
Forum: Technical Help & Bug Post
Topic: Scourge of War 1.6 Beta Patch
Replies: 84
Views: 24610

Re: Scourge of War 1.6 Beta Patch

<t>Yes, am using a number of mods...too many, probably. Smoke, blood, artillery sounds, etc. <br/> Try turning some off, maybe? I can post a log next time it happens.<br/> <br/> I'm using couriers exclusively for artillery: <br/> a.) to get them in place and unlimbered without the infamous berserk h...
by ColMcBroom
Wed Dec 04, 2013 2:22 pm
Forum: Technical Help & Bug Post
Topic: Scourge of War 1.6 Beta Patch
Replies: 84
Views: 24610

Re: Scourge of War 1.6 Beta Patch

That's one issue I read about while researching this'n. Did notice I had to change some execution times, at least once per game session. But, the brigadiers still don't listen.

How about a court martial feature...:P
by ColMcBroom
Tue Dec 03, 2013 2:02 pm
Forum: Technical Help & Bug Post
Topic: Scourge of War 1.6 Beta Patch
Replies: 84
Views: 24610

Re: Scourge of War 1.6 Beta Patch

<t>Hello, programmers and mods, my compliments on the improved graphics and other, invisible work that went into Brandy Station and update 1.6.1. The countryside is looking better and better.<br/> <br/> My trifling issue: <br/> <br/> Before Brandy Station/1.6.1, I could send messages to my subordina...
by ColMcBroom
Mon Dec 02, 2013 11:28 am
Forum: Modifications
Topic: The Red River Campaign 1864 – a John Bonin Production
Replies: 44
Views: 31808

Re: The Red River Campaign 1864 – a John Bonin Production

I think I've answered my own question...learn how to use SDK. We'll see how that goes.