Search found 13 matches

by JamesLL
Tue Jun 30, 2015 1:45 am
Forum: Nuts and Bolts - Waterloo
Topic: De Hugal Map odditty
Replies: 9
Views: 2801

Re: De Hugal Map odditty

<r><QUOTE><s>[quote]</s>Hey <B><s>[b]</s>Little Powell<e>[/b]</e></B>,<br/> <br/> Check out this screenshot that was posted in Waterloo Media Section-> Screenshot Thread. Maybe this is the pond in question?<br/> <br/> <URL url="http://www.norbsoftdev.net/forum/waterloo-media-section/68183-re-screens...
by JamesLL
Sun Jun 28, 2015 11:50 am
Forum: Discussion
Topic: Infantry charges successfully closing too often..?
Replies: 10
Views: 3235

Re: Infantry charges successfully closing too often..?

<r><QUOTE><s>[quote]</s>Also seeing a large number of surrenders after melee which strikes me as a bit over the top (would expect retreat/routs to be the norm for the loser)<e>[/quote]</e></QUOTE> I totally agree with this. Its more natural reaction to for the looser to rout. Surrendering during a m...
by JamesLL
Sun Jun 28, 2015 12:08 am
Forum: Nuts and Bolts - Waterloo
Topic: De Hugal Map odditty
Replies: 9
Views: 2801

De Hugal Map odditty

There's a deep pond on the De Hugal map into which whole units march into and get submerged. They don't drown, just come out in the end exhausted! I recon this pond should be removed from the map.
by JamesLL
Sat Jun 27, 2015 12:58 pm
Forum: Waterloo Modifications
Topic: Formations Mod
Replies: 31
Views: 8675

Re: Formations Mod

<r><QUOTE><s>[quote]</s>Grop: thanks for this mod.<br/> Saddletank: Do you mod the ai too so that it uses column by division as defaault movement and not line. And can it be modded so that the units can shoot in this formation rather than transforming into line.<e>[/quote]</e></QUOTE> I second that ...
by JamesLL
Thu Jun 25, 2015 1:24 pm
Forum: Waterloo Modifications
Topic: Formations Mod
Replies: 31
Views: 8675

Re: Formations Mod

<r><QUOTE><s>[quote]</s>Thanks, I just figured it out. I`m getting some strange result with phantom battalions appearing when forming line formation & some not forming squares.<e>[/quote]</e></QUOTE> Hey if you get any strange stuff try moving the formation mod to the top of the mod list so its ...
by JamesLL
Thu Jun 25, 2015 1:09 pm
Forum: Waterloo Modifications
Topic: Formations Mod
Replies: 31
Views: 8675

Re: Formations Mod

<t>The changes I've noticed during last nights brigade v brigade sandbox: <br/> <br/> - Brigade formation changes are much less chaotic.<br/> <br/> - Brigades keep formation better while moving. In contact they maintain a good stable front line with reserves.<br/> <br/> - Regiments no longer break t...
by JamesLL
Thu Jun 25, 2015 2:32 am
Forum: Waterloo Modifications
Topic: Formations Mod
Replies: 31
Views: 8675

Re: Formations Mod

Excellent. Much more realistic and believable formation behaviour at all levels.
by JamesLL
Sun Jun 21, 2015 10:04 pm
Forum: Discussion
Topic: Dead Bodies Question
Replies: 4
Views: 1763

Re: Dead Bodies Question

I can confirm, with SR1 play you get exact body counts. Mod coming soon. :)
SR1...cant wait!

In the meantime if anyone knows how to match up the dead sprite ratio in regular scale, let me know.
by JamesLL
Sun Jun 21, 2015 3:39 pm
Forum: Discussion
Topic: Dead Bodies Question
Replies: 4
Views: 1763

Dead Bodies Question

<t>I play with 'Show all dead bodies' OFF.<br/> <br/> But there still seems to be a disproportionately large amount of bodies in relation to the living.<br/> <br/> Does the dead sprite ratio match the set sprite ratio? ie: at 1-6 ratio you'd get one dead sprite per 6 casualties. <br/> <br/> If not i...
by JamesLL
Wed Jun 17, 2015 1:04 pm
Forum: Waterloo Modifications
Topic: An idea about achieving 1-1 scale in large battles.......
Replies: 8
Views: 2650

Re: An idea about achieving 1-1 scale in large battles.......

Thanks again Gunship for your tips. I'll do my homework on 3D modelling and see what I can come up with - it may take some time!

In the meantime I look forward to your multi figure sprite mod, it'll be truly awesome to play full scale battles at 1-1!