Search found 12 matches
- Mon Feb 13, 2017 9:08 pm
- Forum: Discussion
- Topic: Our answer to full 1:1 sprite scaling is FINALLY here it appears!
- Replies: 6
- Views: 2494
Re: Our answer to full 1:1 sprite scaling is FINALLY here it appears!
"Meet the Ultimate Epic Meatgrinder Simulator 3000! Now with our new SmartMeat[sup]TM[/sup] technology to prevent it from getting stuck!"
- Fri Oct 07, 2016 8:38 pm
- Forum: Discussion
- Topic: Which battle would you want to play next
- Replies: 13
- Views: 4080
Re: Which battle would you want to play next
<t>Any major battle from the Napoleonic wars would be great to play out on a special, custom-made map with new sprites made by the people that made the ones for Waterloo.<br/> <br/> If you want to know, the choice for Ligny and Quatre Bras was probably because of the significantly smaller workload r...
- Fri Oct 07, 2016 8:17 pm
- Forum: Discussion
- Topic: Whens Ligny coming?
- Replies: 12
- Views: 4370
Re: Whens Ligny coming?
If it's not a secret - released on time for what?
- Tue Jun 07, 2016 11:01 pm
- Forum: Nuts and Bolts - Waterloo
- Topic: Problem patching?
- Replies: 14
- Views: 3080
Re: Problem patching?
Yup that's pretty much it, I think. I don't ever use the Objectives tab so I don't know about that X, but it probably wouldnt be too difficult to test out adn see whether it's true. Also, both Hold and Waypoint objectives may give a morale, fatigue, ammo boost in addition to the points.
- Tue Jun 07, 2016 3:29 pm
- Forum: Nuts and Bolts - Waterloo
- Topic: Problem patching?
- Replies: 14
- Views: 3080
Re: Problem patching?
<r>Quite confused <E>:lol:</E> <br/> <br/> The objectives where the clock goes down and restarts are not capturable the way I think you are imagining. Basically, every time the clock goes down, the commander that is standing on the objective with his troops recieves a certain amount of points that h...
- Mon Jun 06, 2016 3:22 am
- Forum: Nuts and Bolts - Waterloo
- Topic: Problem patching?
- Replies: 14
- Views: 3080
Re: Problem patching?
<t>What do you mean by "the objective is not awarded in this case"? Was the red counter not going down? It could be that you didn't have enough troops or a single commander on the objective.<br/> <br/> Was that red countdown timer taking the whole battle to go down?<br/> <br/> I don't think any scen...
- Sun Jun 05, 2016 12:55 pm
- Forum: Nuts and Bolts - Waterloo
- Topic: Problem patching?
- Replies: 14
- Views: 3080
Re: Problem patching?
<t>I think you might be a tad confused on the goals of most battles in the game.<br/> <br/> Basically it's all about getting more points than the enemy. You can recieve these points by putting troops on the objective and waiting for the red counter to go down. Each time it does, you recieve some poi...
- Tue May 03, 2016 10:13 pm
- Forum: Nuts and Bolts - Waterloo
- Topic: you cant sell a game that doesnt work
- Replies: 11
- Views: 5326
Re: Not trying to be a dick but you cant sell a game that doesnt work
<t>Thank you for the offer to help but as I tried to explain earlier - in most cases it's not the game's fault for causing crashes.<br/> <br/> I would've definitely liked if more of the problems were due to the game because then there would be a chance they are dealt with permanently. It's far worse...
- Tue May 03, 2016 1:19 am
- Forum: Nuts and Bolts - Waterloo
- Topic: you cant sell a game that doesnt work
- Replies: 11
- Views: 5326
Not trying to be a dick but you cant sell a game that doesnt work
<t>Even playing with you we are usually not able to play from the first try and must either restart from the beginning in case it lags or save and restart if it freezes in the middle. In many cases, after saving and restarting, the game will run smoother for some reason. Did the players do something...
- Mon May 02, 2016 10:30 pm
- Forum: Nuts and Bolts - Waterloo
- Topic: you cant sell a game that doesnt work
- Replies: 11
- Views: 5326
Not trying to be a dick but you cant sell a game that doesnt work
<t>I play with the ks group and with Mitra too from time to time and I can attest to OP's statement. For some reason the rate of failure is much higher than the rate of success when it comes to MP.<br/> <br/> It doesn't really matter if it's a mod or the vanilla game or if it's one group of players ...