Search found 51 matches
- Fri Jun 30, 2017 3:48 pm
- Forum: Discussion
- Topic: Recommended MODS
- Replies: 6
- Views: 3346
Re: Recommended MODS
<t>Most mods don't work with the default scenarios, that's hard coded I'm afraid. The game keeps a set of data files hidden that are used for the scenarios in the Waterloo battles section that appears on the main menu, these override, conflict with, or just plain stop any mods you have activated. Ho...
- Wed May 31, 2017 7:18 pm
- Forum: Waterloo Modifications
- Topic: Any tips for the map editor?
- Replies: 8
- Views: 3037
Re: Any tips for the map editor?
Thanks,
tested, it works now.
tested, it works now.
- Wed May 31, 2017 6:28 am
- Forum: Waterloo Modifications
- Topic: Any tips for the map editor?
- Replies: 8
- Views: 3037
- Tue May 30, 2017 9:41 pm
- Forum: Waterloo Modifications
- Topic: Any tips for the map editor?
- Replies: 8
- Views: 3037
Any tips for the map editor?
<t>So with SDKv2 being released, we got our hands on the map editor - a modified lstudio from the powerrender suite. Does anyone have any tips, guides or documentation that would be helpful for new users? For example, after installing, you get the map folders containing all the necessary files to co...
- Thu May 11, 2017 5:40 am
- Forum: Waterloo Modifications
- Topic: Campaign Options for Wavre
- Replies: 12
- Views: 4096
Re: Campaign Options for Wavre
<t>I opened the map .bmp in a graphics program and selected by color, RGB 115,115,115.<br/> <br/> This will select all parts of the image of these exact RGB values, and this corresponds to the roads that are listed in the .csv file with this greyscale value. To make that guide image I posted above, ...
- Wed May 10, 2017 2:02 pm
- Forum: Waterloo Modifications
- Topic: Campaign Options for Wavre
- Replies: 12
- Views: 4096
Re: Campaign Options for Wavre
105 is the cobblestone road (green) - this is also used for some town roads etc.
115 is the rest (red)

115 is the rest (red)
- Mon May 08, 2017 3:24 am
- Forum: Waterloo Modifications
- Topic: Campaign Options for Wavre
- Replies: 12
- Views: 4096
Re: Campaign Options for Wavre
<t>I'm of the opinion movement speeds, especially for infantry, are a bit fast in general when it comes to Waterloo and Wavre. You can approach this in 2 ways I suppose, a generic speed decrease for all formations which you could do via the drills.csv file. You would also have slower units on QB and...
- Sun Apr 16, 2017 3:27 am
- Forum: Waterloo Modifications
- Topic: New Sprite Mod - Chasseurs a Cheval Garde
- Replies: 41
- Views: 18552
- Wed Feb 08, 2017 4:51 pm
- Forum: Discussion
- Topic: Any one playing the French side Won yet
- Replies: 10
- Views: 3106
Re: Any one playing the French side Won yet
<t>Looking at the battlescript for WL 10 scenario, the Grouchy event (which always fires) has 5 possible outcomes.<br/> <br/> He arrives at 15:30, 16:30, 16:35, 17:30, or not at all...<br/> <br/> That's an 80% chance of him turning up!!!<br/> <br/> If he does arrive, its Vandamme's, Pajol's and Exel...
- Fri Jan 27, 2017 5:59 am
- Forum: Nuts and Bolts - Waterloo
- Topic: Error in the standard Ligny French Army scenario
- Replies: 5
- Views: 2106
Re: Error in the standard Ligny French Army scenario
<t>Base/Layout/Media/Language/OOBNames.xml<br/> <br/> ...is what you are looking for, it defines all the names displayed in game based on their ID's in the OOB files. All the names for all the units from all OOBs including DLC's are here (1 exception is Ney in the QB DLC I think, this is elsewhere i...