Search found 330 matches
- Fri Apr 28, 2023 6:27 pm
- Forum: Waterloo Modifications
- Topic: Expanded Toolbar - Grog
- Replies: 429
- Views: 77769
Re: Expanded Toolbar - Grog
Speaking of the context menu Reb, I have some ideas for it I wanted to run by you. I've never used the context menu because I always do everything from the toolbar, but I've been messing with it this past grog patch and I think I see some possibilities that might make it worth using, especially in H...
- Tue Apr 11, 2023 5:10 am
- Forum: NSD News
- Topic: Scourge of War Update
- Replies: 66
- Views: 16171
Re: Scourge of War Update
I'm happy to throw more money at this game because I believe in it, I always have. What I'm really hoping, and maybe this is just fantasy, but what I really hope for is that if enough people get behind this, that it could lead to future Scourge of War games. To go through the work and effort to upgr...
- Thu Apr 06, 2023 7:38 pm
- Forum: Waterloo Modifications
- Topic: Expanded Toolbar - Grog
- Replies: 429
- Views: 77769
Re: Expanded Toolbar - Grog
Reb what were you thinking giving me a formation like that corps line formation?? Wasn't I savage enough already and you give me something like that? It's a thing of beauty man, I love it, but God have mercy on the enemy, for I shall have none.
- Wed Apr 05, 2023 6:17 pm
- Forum: Waterloo Modifications
- Topic: Expanded Toolbar - Grog
- Replies: 429
- Views: 77769
Re: Expanded Toolbar - Grog
I don't know if this was by design or not, when you give the run command you can't turn it of unless you cancel the current movement order. Before you just pressed the run command to turn it of. Hey Roy, there's now a new button that appears called "walk" for this purpose. Reb had to add ...
- Wed Apr 05, 2023 3:50 pm
- Forum: Waterloo Modifications
- Topic: Expanded Toolbar - Grog
- Replies: 429
- Views: 77769
Re: Expanded Toolbar - Grog
I don't know if this was by design or not, when you give the run command you can't turn it of unless you cancel the current movement order. Before you just pressed the run command to turn it of. Hey Roy, there's now a new button that appears called "walk" for this purpose. Reb had to add ...
- Tue Apr 04, 2023 1:15 pm
- Forum: Waterloo Modifications
- Topic: Expanded Toolbar - Grog
- Replies: 429
- Views: 77769
Re: Expanded Toolbar - Grog
Hey Rob, Well, watched your video and pretty much knew what the issue was from the beginning when I saw the 'Les Cent-Jours' splash screen appear on start up. After the video I ran the game several times with the Les Cent-Jours mod prioritized differently and I was able to recreate the issues you p...
- Tue Apr 04, 2023 6:54 am
- Forum: Waterloo Modifications
- Topic: Expanded Toolbar - Grog
- Replies: 429
- Views: 77769
Re: Expanded Toolbar - Grog
Hey Reb, so tonight was the first chance Ive had to take a look at the new toolbar, and I ran into alot of issues, especially with the formations. There were so many issues actually that this would have been a very long post if I typed it all out manually. So instead, I made you a video documenting ...
- Fri Feb 24, 2023 9:40 pm
- Forum: NSD News
- Topic: Scourge of War Update
- Replies: 66
- Views: 16171
Re: Scourge of War Update
Because it's the better game, from a technical point of view. It corrected alot of issues with the civil war games, even though it created some of its own, it's still the best place to start. I think their aim is to combine both into one united system.
- Tue Jan 31, 2023 5:39 pm
- Forum: Command & Staff School
- Topic: Senior officers killed
- Replies: 6
- Views: 1237
Re: Senior officers killed
Thank You for your answer; I remember your videos on youtube I only play HITS; I will try to give orders at brigade level, using TC at division/corp level HITS is a whole different story. You're going to lose brigade commanders playing HITS, it's unavoidable, even for me. You can still mitigate div...
- Sun Jan 29, 2023 3:54 am
- Forum: Command & Staff School
- Topic: Senior officers killed
- Replies: 6
- Views: 1237
Re: Senior officers killed
Hi, I would need some tips about how to avoid that the AI leader of a brigade or division is killed during a battle. It happens very often when you attack, usually at the beginning of the attack; so how to manage them if they are AI ? So should I TC them ? but if I am the leader of a division/corp ...