Search found 24 matches

by Pop1
Sun Jun 03, 2018 2:23 am
Forum: Modifications
Topic: Bugles & Flags XIX
Replies: 541
Views: 147443

Re: Bugles & Flags XVIII

<t>Hi RebBuglar, <br/> <br/> I only have one version of the toolbar loaded (other versions in and "Old Mods" folder), however I always had the B&F mod as one of the first things loaded. I am using version XVIII. <br/> <br/> I have moved it to the bottom of the mod list as you suggest and this se...
by Pop1
Sat Jun 02, 2018 4:03 pm
Forum: Modifications
Topic: Bugles & Flags XIX
Replies: 541
Views: 147443

Re: Bugles & Flags XVIII

<r>Hi RebBugler, <br/> <br/> having posted I see that the tabluation is not very clear. When reading "Button" and "Actual Result" please read in two columns. <br/> <br/> Here (I hope) are some screenshots to illustrate the problem. <br/> <br/> <ATTACHMENT filename="01-Formationsbutton-problemwithdou...
by Pop1
Sat Jun 02, 2018 3:46 pm
Forum: Modifications
Topic: Bugles & Flags XIX
Replies: 541
Views: 147443

Re: Bugles & Flags XVIII

<t>Hi RebBugler, <br/> I think I have found a problem with the toolbar when playing at the Bde level. <br/> I have returned to the SOWGB games and wanted to play some scenarios and sandbox games at the Bde level (I set up a Div or Corps games but then play as a Bde Commander). I have B&F XVIII (...
by Pop1
Mon Oct 16, 2017 3:51 pm
Forum: Discussion
Topic: Cavalry moving and charging through the dense woods
Replies: 4
Views: 2511

Re: Cavalry moving and charging through the dense woods

totally agree, the most unrealistic behaviour in the game. If the KS MoD can fix it, then it should be simple enough to fix the base game.
by Pop1
Thu Apr 06, 2017 10:44 pm
Forum: Waterloo Modifications
Topic: Expanded Toolbar - Grog
Replies: 461
Views: 94745

Re: Expanded Toolbar - Grog

<t>Reb, <br/> <br/> I have tested on the three scenarios and also a couple of sandbox games and did not get the fault, so it looks lite it's fixed - thank you. <br/> <br/> I have been playing various options with TC'ed officers as you suggested, had to modify my style of play as it does not work ver...
by Pop1
Sun Apr 02, 2017 12:46 pm
Forum: Waterloo Modifications
Topic: Expanded Toolbar - Grog
Replies: 461
Views: 94745

Re: Expanded Toolbar - Grog

Hi Reb,

I will test the the update during the week and get back to you with the results.

Pop 1
by Pop1
Thu Mar 09, 2017 2:16 pm
Forum: Waterloo Modifications
Topic: Expanded Toolbar - Grog
Replies: 461
Views: 94745

Re: Expanded Toolbar - Grog

<t>Reb, <br/> <br/> glad you were able to replicate the issue and that you think you can fix it, thanks for taking the time to do this. <br/> <br/> I'm beginning to think TC on for engaged officers is the way to play, I find them a bit suicidal when left to their own devices, at times just advancing...
by Pop1
Wed Mar 08, 2017 8:33 pm
Forum: Waterloo Modifications
Topic: Expanded Toolbar - Grog
Replies: 461
Views: 94745

Re: Expanded Toolbar - Grog

<t>Hi Reb,<br/> <br/> As you know I have been looking into the issue I have with the formation command button being inactive at certain times. <br/> <br/> The first point to make is that is that no other MODs were active during the tests, in fact I removed them completely from the MOD folder. Only t...
by Pop1
Mon Mar 06, 2017 11:10 pm
Forum: Waterloo Modifications
Topic: Expanded Toolbar - Grog
Replies: 461
Views: 94745

Re: Expanded Toolbar - Grog

Reb,

thanks for the clarification. I'll get back to you with results as soon as I can.

Pop 1
by Pop1
Mon Mar 06, 2017 11:08 pm
Forum: Nuts and Bolts - Waterloo
Topic: Split Unit / Skirmisher recall when formation orders change
Replies: 3
Views: 1605

Re: Split Unit / Skirmisher recall when formation orders change

<t>Hi Saddletank, thanks for posting a response. I agree that a formation commander should retain control over any skirmishers deployed from their Brigade or Division, but I do not think it realistic to do this when the skirmish units and/or their parent unit has been detached for another purpose an...