Search found 86 matches

by chee
Wed Aug 21, 2019 9:47 am
Forum: Discussion
Topic: mod include Austria
Replies: 1
Views: 3094

mod include Austria

hi,any module include Austria,with good looking....
i know DOW mod? or KS mod,,,but in ks mod Austrian seems not handsome :lol:
by chee
Wed Aug 21, 2019 9:39 am
Forum: Waterloo Modifications
Topic: who can make font system
Replies: 1
Views: 2003

Re: who can make font system

like SOWWL ,,it can add mygui system?
by chee
Wed Aug 21, 2019 9:38 am
Forum: Waterloo Modifications
Topic: who can make font system
Replies: 1
Views: 2003

who can make font system

hi...SOWGB use pft old fonts..
so anyone can add a fonts make system to improve the UI?
this may make translation available
by chee
Fri Aug 16, 2019 4:40 pm
Forum: Waterloo Modifications
Topic: how to launch user scenario with code
Replies: 3
Views: 1910

Re: how to launch user scenario with code

yeah,the singleplayer.layout edited,and I avoid original Waterloobattles and The tutorial.
But like order launchscenario:WL01 it is be fixed to my scenarioID ?
by chee
Thu Aug 15, 2019 11:15 pm
Forum: Discussion
Topic: hi,about OOB control
Replies: 2
Views: 2889

Re: hi,about OOB control

it is ok now. I have corrected the xml Format and make it is same with original OOB file.
when the Tag names error it wont show anything.now oob is fully translated into CN and ok.
by chee
Wed Aug 14, 2019 11:05 pm
Forum: Waterloo Modifications
Topic: how to launch user scenario with code
Replies: 3
Views: 1910

how to launch user scenario with code

maybe I can make a button to launch my sp training and my WL campaigns
by chee
Wed Aug 14, 2019 11:00 pm
Forum: Waterloo Modifications
Topic: stock overwritten question
Replies: 2
Views: 1472

Re: stock overwritten question

thanks,now I have all copy in my scenario.oob not only controled by OOBNames.xml ? I find it is like bug restore error status
by chee
Wed Aug 14, 2019 9:33 pm
Forum: Discussion
Topic: hi,about OOB control
Replies: 2
Views: 2889

hi,about OOB control

<r>I am doing translating work on SOWWL recently.It is nice to chnage most text palce into my home tongue CHN.<br/> But I have found that OOBNames.xml edited,,but OOB in sandbox game,,I find it is a former verson including old errors.So<br/> how I translate OOB steady then ? <br/> It is like OOB tex...
by chee
Tue Aug 13, 2019 3:51 pm
Forum: Modifications
Topic: hi I just want to know anyone ever translate SOWGB ?
Replies: 1
Views: 1438

hi I just want to know anyone ever translate SOWGB ?

I am looking for some successful mod to study.
the font could change only by mod overwrite then,it is pft controling ,how add more function to add fonts etc.
by chee
Sat Aug 10, 2019 1:33 am
Forum: Waterloo Modifications
Topic: Expanded Toolbar - Grog
Replies: 461
Views: 93246

Re: Expanded Toolbar - Grog

hi,in my mod I add LanguageChineseMod.xml and keep English version same place.You not need do more for suit my mod . All xxxxEnglish files converted to Chinese verson.