Search found 23 matches
- Fri Mar 03, 2017 1:39 am
- Forum: Modifications
- Topic: Minimal HUD Mod - Available
- Replies: 2
- Views: 1526
Minimal HUD Mod - Available
<r><ATTACHMENT filename="MinimalHUD02.jpg" index="3517"><s>[attachment=3517]</s>MinimalHUD02.jpg<e>[/attachment]</e></ATTACHMENT> Many thanks to Davinci and Saddletank for their help and encouragement with this mod.<br/> <br/> The mod eliminates all toolbar buttons from the Heads Up Display (HUD). A...
- Fri Feb 17, 2017 10:30 pm
- Forum: Modifications
- Topic: Minimal HUD mod
- Replies: 29
- Views: 3776
Re: Minimal HUD mod
<t>Thanks, Davinci.<br/> <br/> Actually, the mod changes five files. Plus, I also made changes to "keyboard.csv".<br/> <br/> It has a "Graphics/ToolBar" folder which contains modified versions of "buttons.dds" and of "toolbar.dds".<br/> <br/> Then in the "Logistics" folder, it contains not only the ...
- Thu Feb 16, 2017 6:43 pm
- Forum: Modifications
- Topic: Minimal HUD mod
- Replies: 29
- Views: 3776
Re: Minimal HUD mod
<t>Davinci - That did it! When I first tested your suggestion about those four tooltips the other day, I changed only the Union set, then started a scenario as a Confederate.<br/> <br/> Today, after your latest advice, I did both, and voila! No more tooltips! Again, thanks very much for your help wi...
- Wed Feb 15, 2017 10:02 pm
- Forum: Modifications
- Topic: Minimal HUD mod
- Replies: 29
- Views: 3776
Re: Minimal HUD mod
<r>The "Minimal HUD" mod is now at the point where I'm happy with it, thanks to the advice and encouragement offered by Davinci and Saddletank.<br/> <br/> Davinci - I've not been able to get rid of the tooltips for those four furshlugginger buttons, but they're pretty unobtrusive, so for now at leas...
- Mon Feb 13, 2017 11:25 pm
- Forum: Modifications
- Topic: Minimal HUD mod
- Replies: 29
- Views: 3776
Re: Minimal HUD mod
<r>Okay, back to work on this.<br/> <br/> Saddletank - Yes, one can make the compass, or indeed any of the graphics, transparent. Below is a screenshot of the current state of the "Minimal HUD" mod with the compass "transparency setting" adjusted to 100 out of 255, where a setting of zero would be i...
- Mon Feb 13, 2017 1:34 am
- Forum: Modifications
- Topic: Minimal HUD mod
- Replies: 29
- Views: 3776
Re: Minimal HUD mod
Hmmm. Hadn't thought of that, thanks.
I'll try it tomorrow. About to shut down the PC for the night and relax B) ...
I'll try it tomorrow. About to shut down the PC for the night and relax B) ...
- Sun Feb 12, 2017 11:57 pm
- Forum: Modifications
- Topic: Minimal HUD mod
- Replies: 29
- Views: 3776
Re: Minimal HUD mod
<t>Thanks, Davinci. Those data rows are already gone from my gui.csv. I only have about 300 rows left, none that could be placing those 4 buttons. It's weird...<br/> <br/> I just finished a 2 hour MP HITS battle with my PC gaming buddy, and the mod worked fine, no glitches. The four weird buttons ar...
- Sun Feb 12, 2017 9:34 pm
- Forum: Modifications
- Topic: Minimal HUD mod
- Replies: 29
- Views: 3776
Re: Minimal HUD mod
<t>Davinci - Thanks for the tips. I hadn't noticed "buttons.dds" before, and removing all graphics from its single layer and rendering it transparent did get rid of the buttons, though the tooltips still pop up like "button ghosts" when I mouse over the former locations of said 4 buttons :huh: . I s...
- Sun Feb 12, 2017 6:10 pm
- Forum: Modifications
- Topic: Minimal HUD mod
- Replies: 29
- Views: 3776
Re: Minimal HUD mod
<r>Thanks Davinci, Saddletank.<br/> <br/> I've considered eliminating the unit info from the HUD entirely, and just relying on the OOB. But I want to playtest it thoroughly first, in both SP & MP. I have an old gaming friend in San Diego (I'm in Massachusetts) who, along with me, just discovered...
- Sat Feb 11, 2017 11:20 pm
- Forum: Modifications
- Topic: Minimal HUD mod
- Replies: 29
- Views: 3776
Re: Minimal HUD mod
Oops. I failed to get the screenshot uploaded, let's try again...