I obey ("obbedisco")!
It seems fair to me to wait.
Possibly runtime memory patching from the AI dll could be the safest way.
But let's see how things unfold.
Ciao.
Search found 59 matches
- Wed Jul 24, 2019 7:45 pm
- Forum: Nuts and Bolts - Waterloo
- Topic: Fix for unit flag that prevents setting dest. marker with context menus disabled
- Replies: 6
- Views: 4092
- Tue Jul 23, 2019 11:44 pm
- Forum: Nuts and Bolts - Waterloo
- Topic: Fix for unit flag that prevents setting dest. marker with context menus disabled
- Replies: 6
- Views: 4092
Re: Fix for unit flag that prevents setting dest. marker with context menus disabled
<r>Hey con20or!<br/> Thanks for your words, first of all.<br/> You might be right of course.<br/> Especially on open terrains, you'll always find a way to move slightly and avoid the issue. <E>:)</E><br/> Last week, however, in a MP HITS game (I took a brigade), I ended up in such a situation, heavi...
- Mon Jul 22, 2019 8:58 pm
- Forum: Nuts and Bolts - Waterloo
- Topic: Fix for unit flag that prevents setting dest. marker with context menus disabled
- Replies: 6
- Views: 4092
Re: Fix for unit flag that prevents setting dest. marker with context menus disabled
<r>Ciao Biondo.<br/> Yes, Grog already told me about your attempt to workaround this on the KS group forums.<br/> Well thought out, indeed! <E>:)</E><br/> Anyway, it's a bit too specific for my taste...<br/> Because it should rely upon the user camera distance setting and the flags dimensions of the...
- Mon Jul 22, 2019 5:13 pm
- Forum: Nuts and Bolts - Waterloo
- Topic: Fix for unit flag that prevents setting dest. marker with context menus disabled
- Replies: 6
- Views: 4092
Fix for unit flag that prevents setting dest. marker with context menus disabled
<r>Hello everybody.<br/> <br/> I come upon a minor but still annoying bug during my latest MP games with the guys at the KS group.<br/> In HITS mode, if you raise the camera a little above ground level and right click on the terrain to lay down the destination marker for the selected unit, you'll ha...
- Tue Jul 16, 2019 8:42 pm
- Forum: Discussion
- Topic: Fascinating....
- Replies: 18
- Views: 4011
Re: Fascinating....
<r>Hi 52ndOx!<br/> Thanks for the interesting contribution to the discussion, first of all. <E>:)</E> <br/> For what it's worth, these were the very exact reasons why I also believed 3D models should be employed in future games from NSD.<br/> Probably only moving everything to GPU, simulation of fig...
- Wed Jul 10, 2019 2:12 am
- Forum: Discussion
- Topic: Fascinating....
- Replies: 18
- Views: 4011
Re: Fascinating....
<r>Davinci, I'm sorry for that, but it's simply impossible to find myself in disagreement with someone being a personal modding hero since the MMG forum times. <E>:evil:</E> <br/> <br/> I only meant to say that I'm under the impression that if NSD would have "just replaced" ( :huh: ) 2D sprites with...
- Mon Jul 08, 2019 11:07 pm
- Forum: Discussion
- Topic: Fascinating....
- Replies: 18
- Views: 4011
Re: Fascinating....
<r>Hi Davinci.<br/> This may worth opening a new thread about the "legacies", in terms of coding/design/gameplay experiences, of the SOW series, perhaps...<br/> Anyway, I suspect simply "plugging in" 3D models wouldn't suffice to get a relevant impact on those numbers.<br/> The abstractions DarkRob ...
- Mon Jun 24, 2019 9:14 pm
- Forum: Waterloo Modifications
- Topic: Battle of Solferino 1859.
- Replies: 9
- Views: 5285
Re: Battle of Solferino 1859.
<r>Hi guys.<br/> Does anybody know if this mod's supposed to work fine on Sandbox MP mode with the latest game version?<br/> I get constant CTD on splash screen ("Building Armies") after launching...<br/> "Can't find unit class type Frn_Inf_Cdr_Corps", log says (and some OOBs error before).<br/> Gra...
- Sat Jun 15, 2019 11:10 pm
- Forum: Nuts and Bolts - Waterloo
- Topic: More reported issues with Patch v1.03 - And Fixes
- Replies: 19
- Views: 7327
Re: More reported issues with Patch v1.03 - And Fixes
<r><QUOTE><s>[quote]</s>I think matrix patch 1.03 for the normal edition should include 1.02 <U><s>[u]</s>but is missing something<e>[/u]</e></U>.<e>[/quote]</e></QUOTE> Your assumption seems correct to me, Davide.<br/> This one...<br/> <URL url="http://ftp.matrixgames.com/pub/ScourgeOfWarWaterloo/S...
- Sat Jun 15, 2019 5:09 pm
- Forum: Nuts and Bolts - Waterloo
- Topic: Petition for final edition
- Replies: 2
- Views: 3336
Petition for final edition
<r>The potential (still unconfirmed) troubles recently reported with the Matrix installers by RB, and the eventual need to re-arrange/pack/upload the patches released so far, made me think (wrongly indeed), that this might look like a good/last opportunity to raise my plea to Norb, if he'll ever hav...