Mine is 125MB.
ScourgeOfWar-UpdateComp-v103.zip, basic version.
Search found 59 matches
- Sat Jun 15, 2019 12:07 am
- Forum: Nuts and Bolts - Waterloo
- Topic: More reported issues with Patch v1.03 - And Fixes
- Replies: 19
- Views: 7297
- Sat May 25, 2019 8:56 pm
- Forum: Waterloo MP Forum
- Topic: SOW Waterloo Multiplayer Wednesday 22/05/19 @ 22:00 CET
- Replies: 2
- Views: 3256
Re: SOW Waterloo Multiplayer Wednesday 22/05/19 @ 22:00 CET
<r>Thanks for sharing, first of all.<br/> Took me a little bit of time, but I watched it entirely. <E>:)</E> <br/> Overally very enjoyable, but those MP hiccups (P2P lockstep ack waits, right?) were rather severe, especially on the follow camera mode.<br/> Wouldn't be possible to apply some kind of ...
- Mon May 20, 2019 12:23 am
- Forum: Waterloo MP Forum
- Topic: SOW Waterloo Multiplayer Saturday 18/05/19 @ 22:00 CET
- Replies: 2
- Views: 3196
Re: SOW Waterloo Multiplayer Saturday 18/05/19 @ 22:00 CET
Just a glorious replay!
Seriously wondering if we'll live long enough to see another massive, lockstep, MP simulation on Napoleonic warfare at such a level... :dry:
Seriously wondering if we'll live long enough to see another massive, lockstep, MP simulation on Napoleonic warfare at such a level... :dry:
- Thu Aug 02, 2018 9:42 pm
- Forum: Modifications
- Topic: Tree mod that improves FPS?
- Replies: 14
- Views: 2921
Re: Tree mod that improves FPS?
<r>We cannot expect big gains by tweaking just vegetation files, unluckily.<br/> I'd also say +5fps, at best?<br/> The translucent quads sorting occuring under the hoods (on CPU) is also a limiting factor, performance-wise.<br/> Maybe with ATOC (order-independent transparency) things would improve s...
- Fri Jul 27, 2018 11:18 pm
- Forum: Modifications
- Topic: Tree mod that improves FPS?
- Replies: 14
- Views: 2921
Re: Tree mod that improves FPS?
<r>Hi all.<br/> Lowering the density (directly from BMP maps?) while grouping several trees together, could maybe benefit the framerate a little bit?<br/> In the case of woods and forests at least, you may gain some speed and keep the visual appearance acceptably consistent...<br/> Don't know if it'...
- Mon Jul 16, 2018 9:11 pm
- Forum: Waterloo Modifications
- Topic: Battle of La Souffel mod - WIP
- Replies: 21
- Views: 6262
Re: Battle of La Souffel mod - WIP
<r>Great news. <E>:)</E><br/> I hope it'll come along nicely.<br/> A little bit worried about river crossing and urban fighting, though.<br/> That's not SOW exactly at its best, maybe.<br/> But I must admit I don't remember details about how the engagement unfolded...<br/> Still, thanks a lot and ea...
- Mon Sep 25, 2017 2:49 pm
- Forum: Nuts and Bolts - Waterloo
- Topic: Need Help Here...Game stopped running
- Replies: 11
- Views: 2540
Re: Need Help Here...Game stopped running
Glad to be of help, Jack.
- Fri Sep 22, 2017 10:17 pm
- Forum: Nuts and Bolts - Waterloo
- Topic: Need Help Here...Game stopped running
- Replies: 11
- Views: 2540
Re: Need Help Here...Game stopped running
<r>Could be a Visual C++ redistributables problem?<br/> The game is coded in VC2005 from my understanding, so this could be worth a try imho:<br/> <URL url="https://www.microsoft.com/en-us/download/details.aspx?id=5638&751be11f-ede8-5a0c-058c-2ee190a24fa6=True"><LINK_TEXT text="https://www.micro...
- Fri Sep 22, 2017 10:08 pm
- Forum: Waterloo Media Section
- Topic: New Scourge of War Waterloo video series on youtube
- Replies: 70
- Views: 17993
Re: New Scourge of War Waterloo video series on youtube
<r><QUOTE><s>[quote]</s><QUOTE><s>[quote]</s>Grog toolbar demystified episode 2 is up. This one covers artillery.<br/> <br/> @Reb Bugler, I believe I may have uncovered another Grog toolbar hiccup, similar to the skirmisher split/unsplit problem. This one has to do with artillery battery commanders ...