Search found 11 matches
- Mon Dec 04, 2023 11:12 pm
- Forum: Waterloo Modifications
- Topic: Expanded Toolbar - Grog
- Replies: 461
- Views: 202953
Re: Expanded Toolbar - Grog
I am not "dumping" on his hard work. The toolbar is superior to the stock thats why I use it. But as I stated 95% of the stuff included in the mod is not needed. Things like trees, scenarios ect. Map folders contain the trees needed for that map, so it's not needed in a tool bar. Scenarios...
- Fri Dec 01, 2023 2:35 am
- Forum: Waterloo Modifications
- Topic: Expanded Toolbar - Grog
- Replies: 461
- Views: 202953
Re: Expanded Toolbar - Grog
What are your sources that show your formations are correct and were used throughout the wars?
- Thu Nov 30, 2023 10:33 pm
- Forum: Waterloo Modifications
- Topic: Expanded Toolbar - Grog
- Replies: 461
- Views: 202953
Re: Expanded Toolbar - Grog
So as soon as I point out the inaccuracies I can't be taken seriously? Are you one of the developers of the game, I sure as hell hope not cause you don't seem to know the history. Making a historical game you should be sticking to the HISTORY. Here since I am feeling generous I'll include a link to ...
- Sat Nov 18, 2023 5:12 pm
- Forum: Waterloo Modifications
- Topic: Expanded Toolbar - Grog
- Replies: 461
- Views: 202953
Re: Expanded Toolbar - Grog
The issue is many of the formations and orders are not historically accurate? Why is that? This game is supposed to be historically accurate, yet the formations in the tool bar are not. Most of the people playing the game, myself included want to play the game as historically accurate, with formatio...
- Fri Nov 17, 2023 12:16 am
- Forum: Waterloo Modifications
- Topic: Expanded Toolbar - Grog
- Replies: 461
- Views: 202953
Re: Expanded Toolbar - Grog
While I like the mod there is is way too much fluff in it. Scenarios, trees, ect included in the mod. I deleted 95% of what was in the folder. Another thing is why is there an advance a thousand yards? Instead why not have a advance to cover button. I think the formations can be a pain a lot of the ...
- Wed Dec 12, 2018 6:24 am
- Forum: Modifications
- Topic: American War of Independence Mod
- Replies: 55
- Views: 16542
Re: American War of Independence Mod
<t>It keeps crashing on me. This is the <br/> <br/> Game Launched<br/> 17:20:45 Version:SOWGB<br/> 1.6100<br/> 17:20:47 Loading Defined Lists<br/> 17:20:47 Initializing<br/> 17:20:47 Ansi:16, TexH:8192, TexW:8192<br/> 17:20:47 SowGB Loaded<br/> 17:20:47 17:20:47<br/> 17:21:22 Mod: C:\MATRIX GAMES\SC...
- Wed Dec 12, 2018 6:08 am
- Forum: Modifications
- Topic: American War of Independence Mod
- Replies: 55
- Views: 16542
Re: American War of Independence Mod
ok I got the OOBs to load, what map are you using for the battle? The map is not showing up?
- Wed Dec 12, 2018 5:59 am
- Forum: Modifications
- Topic: American War of Independence Mod
- Replies: 55
- Views: 16542
Re: American War of Independence Mod
I downloaded it, unzipped it and put it in the mods folder, nothing shows up in sandbox when I select it, I downloaded the game recently, so I know its up to date on patch. Im not sure why it wont work.
- Mon Dec 10, 2018 4:12 am
- Forum: Technical Help & Bug Post
- Topic: Ten Days in Hell Carryover not working
- Replies: 3
- Views: 1903
Re: Ten Days in Hell Carryover not working
I know I obtained a minor victory. The scores for victory are quite low, as only if the enemy takes the objective do you loose.
- Mon Dec 03, 2018 8:33 am
- Forum: Technical Help & Bug Post
- Topic: Ten Days in Hell Carryover not working
- Replies: 3
- Views: 1903
Ten Days in Hell Carryover not working
<t>Hello,<br/> <br/> I have had this issue in the past with carryover scenarios. I have played the first battle in the list and click on the second and it doesn't allow me to do it as it says I must complete the first battle. Today I had the problem with advancing on the second day of TDIH. It says ...