Search found 134 matches

by 52ndOx
Mon Dec 04, 2023 12:25 pm
Forum: Waterloo Modifications
Topic: Expanded Toolbar - Grog
Replies: 461
Views: 88354

Re: Expanded Toolbar - Grog

The game is marketed with the tag line: Scourge of War is the epitome of historical command simulations. In my opinion it should then at least try to simulate how things actually where in the period. That you can get better results against the game by inventing fantasy formations that never were is ...
by 52ndOx
Fri Dec 01, 2023 6:57 pm
Forum: NSD News
Topic: Scourge of War - Remastered announced
Replies: 14
Views: 3817

Re: Scourge of War - Remastered announced

One little concern for me is that these development shots are showing 14-16 FPS?
If that is representative of how the remastered game runs then it would seem to be a decrease in performance instead of the hoped for increase.
by 52ndOx
Fri Sep 08, 2023 8:24 am
Forum: Waterloo Modifications
Topic: Using Mods with 'Steam' Games Question
Replies: 6
Views: 786

Re: Using Mods with 'Steam' Games Question

SOW: Waterloo is delisted on Steam so no workshop functionality is available for the game. The Grog toolbar can be downloaded from the very first post in this thread https://www.norbsoftdev.net/phpBB3/viewtopic.php?t=68686 It can then be activated using the in game mod manager like any other. Sorry,...
by 52ndOx
Fri Aug 25, 2023 7:08 pm
Forum: Waterloo Media Section
Topic: Re: Screenshot Thread
Replies: 44
Views: 15579

Re: Screenshot Thread

Found some of my old screen shots. This is a development image from the uncompleted Corunna project.
c_v_11.jpg
c_v_11.jpg (1.17 MiB) Viewed 1043 times
by 52ndOx
Tue Aug 01, 2023 8:09 pm
Forum: Waterloo Modifications
Topic: Map scaling
Replies: 3
Views: 2257

Re: Map scaling

I don't know if it helps, but when I was trying to learn how to build a custom map I found out that it is the height.tga file that determines the size of the map in game. It is 0.01 miles per pixel, so a 512x512px file will produce a 5x5 mile map.
by 52ndOx
Fri Jun 30, 2023 9:07 am
Forum: Waterloo Modifications
Topic: Expanded Toolbar - Grog
Replies: 461
Views: 88354

Re: Expanded Toolbar - Grog

Reb, something else I just thought of, limiting each battalion to 1 skirmisher unit is likely to mess with some scripted actions in some scenarios. Off the top of my head "The Emperors plan" is an obvious one because before the scenario even starts, your leading battalion splits off 3 ski...
by 52ndOx
Tue Jun 06, 2023 12:35 pm
Forum: Waterloo Modifications
Topic: Expanded Toolbar - Grog
Replies: 461
Views: 88354

Re: Expanded Toolbar - Grog

Amount of skirmishers based on unit type would be realistic. A light battalion should be able to fully deploy in skirmish order, a line infantry battalion usually has one light company that could be deployed, militia should be unable. Grenadier battalions should not be able either, they are formed b...
by 52ndOx
Tue Apr 11, 2023 9:47 am
Forum: NSD News
Topic: Scourge of War Update
Replies: 92
Views: 28106

Re: Scourge of War Update

I discovered SOW quite late, but still enjoyed the game a lot, and even spent time learning how to build maps and create custom scenarios. It's great that the devs seem keen on improving the game, but to really get my interest the engine would need to be changed. I don't care that the graphics are n...
by 52ndOx
Mon Jul 25, 2022 3:25 am
Forum: Waterloo Media Section
Topic: Re: Screenshot Thread
Replies: 44
Views: 15579

Re: Screenshot Thread

It's the intro scenario, "The Emporer's Plan". It's always really easy, but here the AI quite literally gave up.
by 52ndOx
Sun Jul 24, 2022 6:07 pm
Forum: Waterloo Media Section
Topic: Re: Screenshot Thread
Replies: 44
Views: 15579

Re: Screenshot Thread

<r>Ha ha. This was odd.<br/> Bauduin executes his Emperor's Plan by marching his brigade directly to the objective in the woods, and the Allies elect to withdraw to the chateaux without a single shot being exchanged.<br/>  <ATTACHMENT filename="0casualties.jpg" index="4773"><s>[attachment=4773]</s>0...