Search found 134 matches
- Mon Dec 04, 2023 12:25 pm
- Forum: Waterloo Modifications
- Topic: Expanded Toolbar - Grog
- Replies: 461
- Views: 94384
Re: Expanded Toolbar - Grog
The game is marketed with the tag line: Scourge of War is the epitome of historical command simulations. In my opinion it should then at least try to simulate how things actually where in the period. That you can get better results against the game by inventing fantasy formations that never were is ...
- Fri Dec 01, 2023 6:57 pm
- Forum: NSD News
- Topic: Scourge of War - Remastered announced
- Replies: 15
- Views: 5792
Re: Scourge of War - Remastered announced
One little concern for me is that these development shots are showing 14-16 FPS?
If that is representative of how the remastered game runs then it would seem to be a decrease in performance instead of the hoped for increase.
If that is representative of how the remastered game runs then it would seem to be a decrease in performance instead of the hoped for increase.
- Fri Sep 08, 2023 8:24 am
- Forum: Waterloo Modifications
- Topic: Using Mods with 'Steam' Games Question
- Replies: 6
- Views: 1536
Re: Using Mods with 'Steam' Games Question
SOW: Waterloo is delisted on Steam so no workshop functionality is available for the game. The Grog toolbar can be downloaded from the very first post in this thread https://www.norbsoftdev.net/phpBB3/viewtopic.php?t=68686 It can then be activated using the in game mod manager like any other. Sorry,...
- Fri Aug 25, 2023 7:08 pm
- Forum: Waterloo Media Section
- Topic: Re: Screenshot Thread
- Replies: 44
- Views: 18407
Re: Screenshot Thread
Found some of my old screen shots. This is a development image from the uncompleted Corunna project.
- Tue Aug 01, 2023 8:09 pm
- Forum: Waterloo Modifications
- Topic: Map scaling
- Replies: 3
- Views: 2848
Re: Map scaling
I don't know if it helps, but when I was trying to learn how to build a custom map I found out that it is the height.tga file that determines the size of the map in game. It is 0.01 miles per pixel, so a 512x512px file will produce a 5x5 mile map.
- Fri Jun 30, 2023 9:07 am
- Forum: Waterloo Modifications
- Topic: Expanded Toolbar - Grog
- Replies: 461
- Views: 94384
Re: Expanded Toolbar - Grog
Reb, something else I just thought of, limiting each battalion to 1 skirmisher unit is likely to mess with some scripted actions in some scenarios. Off the top of my head "The Emperors plan" is an obvious one because before the scenario even starts, your leading battalion splits off 3 ski...
- Tue Jun 06, 2023 12:35 pm
- Forum: Waterloo Modifications
- Topic: Expanded Toolbar - Grog
- Replies: 461
- Views: 94384
Re: Expanded Toolbar - Grog
Amount of skirmishers based on unit type would be realistic. A light battalion should be able to fully deploy in skirmish order, a line infantry battalion usually has one light company that could be deployed, militia should be unable. Grenadier battalions should not be able either, they are formed b...
- Tue Apr 11, 2023 9:47 am
- Forum: NSD News
- Topic: Scourge of War Update
- Replies: 92
- Views: 31167
Re: Scourge of War Update
I discovered SOW quite late, but still enjoyed the game a lot, and even spent time learning how to build maps and create custom scenarios. It's great that the devs seem keen on improving the game, but to really get my interest the engine would need to be changed. I don't care that the graphics are n...
- Mon Jul 25, 2022 3:25 am
- Forum: Waterloo Media Section
- Topic: Re: Screenshot Thread
- Replies: 44
- Views: 18407
Re: Screenshot Thread
It's the intro scenario, "The Emporer's Plan". It's always really easy, but here the AI quite literally gave up.
- Sun Jul 24, 2022 6:07 pm
- Forum: Waterloo Media Section
- Topic: Re: Screenshot Thread
- Replies: 44
- Views: 18407
Re: Screenshot Thread
<r>Ha ha. This was odd.<br/> Bauduin executes his Emperor's Plan by marching his brigade directly to the objective in the woods, and the Allies elect to withdraw to the chateaux without a single shot being exchanged.<br/> <ATTACHMENT filename="0casualties.jpg" index="4773"><s>[attachment=4773]</s>0...