Search found 21 matches
- Tue Feb 22, 2022 5:14 pm
- Forum: Modifications
- Topic: Re: Rain, Raining, it's a Rain Mod
- Replies: 6
- Views: 3460
Re: Rain, Raining, it's a Rain Mod
Never thought, I could probably just upload it here
- Mon Feb 21, 2022 11:31 pm
- Forum: Modifications
- Topic: Re: Rain, Raining, it's a Rain Mod
- Replies: 6
- Views: 3460
Re: Rain, Raining, it's a Rain Mod
The link works for me, just warns of virus. File is clean though.
My email is in my profile if you want me to send you a copy
My email is in my profile if you want me to send you a copy
- Tue May 11, 2021 3:42 pm
- Forum: Modifications
- Topic: Link needed
- Replies: 2
- Views: 2132
- Mon Feb 08, 2021 2:19 pm
- Forum: Waterloo Modifications
- Topic: Solferino Mod
- Replies: 3
- Views: 6236
Solferino Mod
<r>After the pictures in the first post of <URL url="http://www.norbsoftdev.net/index.php/kunena/waterloo-modifications/74227-battle-of-solferino-1859"><s>[url=http://www.norbsoftdev.net/index.php/kunena/waterloo-modifications/74227-battle-of-solferino-1859]</s>this thread<e>[/url]</e></URL> are the...
- Sat Feb 06, 2021 11:30 am
- Forum: Modifications
- Topic: All the latest Mark maps?
- Replies: 3
- Views: 1884
All the latest Mark maps?
Here's my Google Drive with a few uploaded already
- Sat Feb 06, 2021 11:06 am
- Forum: Modifications
- Topic: All the latest Mark maps?
- Replies: 3
- Views: 1884
All the latest Mark maps?
I'll happily upload any I have to Google drive. Give me a list of any you need & I'll see if I have them
- Sat Jan 30, 2021 4:46 pm
- Forum: Modifications
- Topic: Movement modifier breaking Use Roads
- Replies: 5
- Views: 2048
Movement modifier breaking Use Roads
<r>In <URL url="http://www.norbsoftdev.net/index.php/kunena/waterloo-modifications/79000-re-building-a-map-start-of-a-project-help-will-be-needed?start=120"><s>[url=http://www.norbsoftdev.net/index.php/kunena/waterloo-modifications/79000-re-building-a-map-start-of-a-project-help-will-be-needed?start...
- Sat Jan 30, 2021 4:31 pm
- Forum: Modifications
- Topic: Movement modifier breaking Use Roads
- Replies: 5
- Views: 2048
Movement modifier breaking Use Roads
<t>I had a foray in to map making, and the best way I can describe it is that it is a Core part of the Game-Engine.<br/> Some one may be able to explain better, but essentially roads & routing can be a nightmare. The modifiers only cause the units to slow down over hedges, fences & thru mars...
- Fri Jan 29, 2021 2:37 pm
- Forum: Modifications
- Topic: Movement modifier breaking Use Roads
- Replies: 5
- Views: 2048
Movement modifier breaking Use Roads
<r>Try editing the Map.ini files<br/> <br/> [Settings]<br/> UnitPerYard=62<br/> <br/> where they are originally set as<br/> <br/> [Settings]<br/> UnitPerYard=30<br/> <br/> also there is a turbomove mod <ATTACHMENT filename="TurboMove.zip" index="4549"><s>[attachment=4549]</s>TurboMove.zip<e>[/attac...
- Sun Jan 24, 2021 10:09 pm
- Forum: Discussion
- Topic: manpower
- Replies: 4
- Views: 5054
manpower
Heheh. My explanation was as clear as mud though. I normally set mine around 6 or otherwise adjust it depending on the Scenario (size of the army)