Search found 22 matches
- Tue Apr 16, 2024 10:52 am
- Forum: Discussion
- Topic: Intercepted messages
- Replies: 0
- Views: 6012
Intercepted messages
What triggers intercepted messages in SP game ? Are enemy couriers actually intercepted physically in the game or some other variable trigger? Do they simply mean I’m winning the battle, or can the info be used some other way?
- Sat Mar 23, 2024 1:18 pm
- Forum: Modifications
- Topic: 'True Ground SR1' - Scenarios & OOBs
- Replies: 331
- Views: 73136
Re: 'True Ground SR1' - Scenarios & OOBs
How difficult is it change or alter buildings / structures on this “True Ground” map? Is it possible? Where can I learn how to ? I actually visited the area shown in the screenshot above last week and impressed by how much better the terrain is depicted. I’ve been tweaking some scenarios to match th...
- Fri Mar 08, 2024 6:22 pm
- Forum: Modifications
- Topic: 'True Ground SR1' - Scenarios & OOBs
- Replies: 331
- Views: 73136
Re: 'True Ground SR1' - Scenarios & OOBs
I’ve been having a lot of fun with the “True Ground” mods. They really open up the map and battles flow in a realistic way. FYI for anyone interested in SP play using HITS and the courier dispatch screen. Initially I had a problem with message dispatches with these mods . I would send a message, it ...
- Wed Feb 21, 2024 11:53 am
- Forum: Modifications
- Topic: Pea Ridge 1862 - SR1 True LOS
- Replies: 3
- Views: 5633
Re: Pea Ridge 1862 - SR1 True LOS
Awesome work Reb! First realistic distances, now realistic numbers simply wonderful addition. This game is a wonderful way to study these historic events.
- Fri Oct 06, 2023 12:13 pm
- Forum: Modifications
- Topic: Union Portraits - Western Theater
- Replies: 5
- Views: 4286
Re: Union Portraits - Western Theater
The game portraits add a lot to my game. They add historic feel, personality, and the practical benefit of quickly identifying a unit. I admit I haven’t played these particular western scenarios yet, but I’m looking to all of them when I get time. Thanks RebBugler for sharing your hard work! I reall...
- Wed Jul 26, 2023 2:43 pm
- Forum: Discussion
- Topic: Bayonet charges
- Replies: 3
- Views: 3427
Re: Bayonet charges
Yes agree SOW melees seem bloodier than those in RL. As I understand it the “edged weapon” Proficiency in OBB is the setting that determines how good each regiment is with a bayonet. This value is shown under each regiment “Skills”in the game. I think these can be changed and tested by building a ne...
- Sun Jul 23, 2023 5:25 pm
- Forum: Discussion
- Topic: Bayonet charges
- Replies: 3
- Views: 3427
Re: Bayonet charges
I agree that charges/melee in the game do seem a bit frequent in the game. This is based more on my own expectations and not on RL hard data proving either way. In the manual it states that melee should only be attempted in extreme situations. Seems to me the AI does it a bit more. In SOW keeping di...
- Thu Jul 13, 2023 10:54 am
- Forum: Modifications
- Topic: SowGB SDK Ver 1.6 Beta
- Replies: 39
- Views: 25503
Re: SowGB SDK Ver 1.6 Beta
Thanks Reb! I'm just getting around to the Brandy Station scenarios now and really enjoying them.
- Tue Jul 11, 2023 9:46 pm
- Forum: Modifications
- Topic: SowGB SDK Ver 1.6 Beta
- Replies: 39
- Views: 25503
Re: SowGB SDK Ver 1.6 Beta
I have the "Gettysburg SDK v1.6 Beta" from the first post in this thread.. I noticed that the Brandy Station scenarios, OOBs, csv, etc. were not included in their work folder folders. Reb Bugler posted zip files of these on 22 Feb 2017 but these zips were removed. Why were they removed? Ar...
- Thu May 18, 2023 2:59 pm
- Forum: Command & Staff School
- Topic: Senior officers killed
- Replies: 6
- Views: 9441
Re: Senior officers killed
This depends a bit on play style, i.e. how much you TC and micromanage. I play SP, HITS, and prefer to work through the command system i.e. avoid TC whenever possible. I limit control to my subordinate leaders whenever possible. Knowing their “Attributes” and setting an appropriate “Stance” helps ke...