Search found 14 matches
- Thu Dec 29, 2022 3:49 am
- Forum: Modifications
- Topic: Prairie Grove 1862 - SR1 True LOS
- Replies: 14
- Views: 11655
Re: Prairie Grove 1862 - SR1 True LOS
...Any strategy suggestions? Albeit I am likely still a novice in skill at this game, can't tell if it is more advantageous to keep TC on or let generals decide what to do with their men. How much and when to TC officers (I never TC regiments, but some folks do) is totally up to how much the player...
- Sat Dec 17, 2022 8:56 pm
- Forum: Modifications
- Topic: Prairie Grove 1862 - SR1 True LOS
- Replies: 14
- Views: 11655
Re: Prairie Grove 1862 - SR1 True LOS
Beautiful mod/map Reb! I have been consumed lately with this, Chickamauga, and red river mods. This one is hard! Any time I move my troops forward they get mowed down by artillery. Any strategy suggestions? Albeit I am likely still a novice in skill at this game, can't tell if it is more advantageou...
- Mon Nov 28, 2022 3:22 pm
- Forum: Modifications
- Topic: Chickamauga
- Replies: 223
- Views: 70050
Re: Chickamauga
SeriouslyAStoneWall, Man, can't believe you went through all that time and effort, but on the upside, you nailed the issue. Next time you crash using a mod, post your 'SOWGB/Work/sowgb.log' file on the thread hosting the mod. Usually someone or the mod's author can help interpret the log and find t...
- Sun Nov 27, 2022 6:10 am
- Forum: Modifications
- Topic: Chickamauga
- Replies: 223
- Views: 70050
Re: Chickamauga
Hey Reb, I have been having a blast with the carryover scenarios, however when I try to play the 3-day 10.5 hour scenario the game consistently crashed at 8:18:59 every time (just before 8:19:00). I thought I would give it a shot at debugging this, plus its a good educational experience to look at h...
- Thu Nov 24, 2022 4:32 pm
- Forum: Modifications
- Topic: Locations of Logistics Folder?
- Replies: 2
- Views: 3935
Re: Locations of Logistics Folder?
Once you unzip the SDK folder and then open it the Logistics folder is at the top of the list of the other folders located there. Since you've read the SDK pdf file that's also in that folder, I don't know how you missed it. Thanks for the help reb, I see it now. For some reason I misread and thoug...
- Thu Nov 24, 2022 7:02 am
- Forum: Modifications
- Topic: Locations of Logistics Folder?
- Replies: 2
- Views: 3935
Locations of Logistics Folder?
Hello to whoever reads this. I am trying to mod weapon types for a mod I am building, but I can't find the rifles (or any) logistics file that the sdk pdf mentions (SDK1.6). Is it hidden or do I have to unpack something? Am I looking in the wrong location? Currently my game is stored on C:/Matrix Ga...
- Sun Nov 20, 2022 5:46 pm
- Forum: Modifications
- Topic: Chickamauga
- Replies: 223
- Views: 70050
Re: Chickamauga
The SDK thread offering its download should be in this section, but even if we find it the download link is probably dead because of website changes. Anyway, here ya go: SDK.zip Fantastic! Thanks a bunch! This will be fun learning the ropes of this. If I ever manage to do anything noteworthy I gues...
- Sat Nov 19, 2022 5:16 pm
- Forum: Modifications
- Topic: Chickamauga
- Replies: 223
- Views: 70050
Re: Chickamauga
Your cavalry won't charge probable because the artillery is in the woods. Other 'can't charge' situations include cavalry units being tired (Fatigue level) or with a low morale level. Since Chickamauga is saturated with woody areas, I'm guessing it's the woods that's blocking charges. Furthermore, ...
- Sat Nov 19, 2022 5:19 am
- Forum: Modifications
- Topic: Chickamauga
- Replies: 223
- Views: 70050
Re: Chickamauga :: Question about Calv Units
Is there a way I can modify unit stats? I noticed that my calv units can't charge artillery units in certain situations and I was wondering how, if possible, I could change this? Also is there a general way to modify other unit stats too? 

- Thu Nov 17, 2022 4:06 pm
- Forum: Modifications
- Topic: Greatcoats
- Replies: 12
- Views: 10989