Search found 2140 matches

by Saddletank
Fri Sep 01, 2017 3:27 am
Forum: Waterloo Modifications
Topic: KS Mod Images
Replies: 27
Views: 9652

Re: KS Mod Images

<r>Thank you for the kind comments. The new maps are not yet available though we could begin to release the reworked maps. Anyone who joins our MP games will of course get access to any new map we test and the AI code as we are testing this constantly, the dll gets updated usually 2 to 3 times a wee...
by Saddletank
Sun Aug 27, 2017 4:31 pm
Forum: Modifications
Topic: Chancellorsville Terrain Mod by David(jolly)
Replies: 13
Views: 3294

Re: Chancellorsville Terrain Mod by David(jolly)

<t>I agree its spectacular. Given the improvements in graphics we saw in Waterloo, I think this is easily equal to that and shows what's possible even with such an old game engine.<br/> <br/> David, had you any plans to treat the Fredericksburg/Salem's Church map this way? Seeing a new treatment for...
by Saddletank
Thu Aug 24, 2017 7:49 pm
Forum: Modifications
Topic: Chancellorsville Terrain
Replies: 15
Views: 2274

Re: Chancellorsville Terrain

Blotchy grass! I like blotchy grass.

David - when you release this is it possible please that you could release the terrain sprites in unpacked format with it? (Separate dds files). That way modders can use the map in Waterloo as well.
by Saddletank
Mon Aug 21, 2017 1:51 am
Forum: Modifications
Topic: Idea for new maps
Replies: 4
Views: 1432

Re: Idea for new maps

Its the Salem Church map. The map name if FBSC.
by Saddletank
Sun Aug 20, 2017 7:14 pm
Forum: Modifications
Topic: Idea for new maps
Replies: 4
Views: 1432

Re: Idea for new maps

Fredericksburg has been available for years as part of the Chancellorsville add-on pack.

The Prairie Grove and Elkhorn Tavern maps are set in a late autumn/early winter time frame.
by Saddletank
Sun Aug 20, 2017 7:11 pm
Forum: Modifications
Topic: Chancellorsville Terrain
Replies: 15
Views: 2274

Re: Chancellorsville Terrain

If opinion is worth anything I prefer the lighter dirt roads in the previous picture.
by Saddletank
Sat Aug 19, 2017 8:17 pm
Forum: Modifications
Topic: Skyboxes and lighting
Replies: 4
Views: 1344

Re: Skyboxes and lighting

Found it! Thanks!
by Saddletank
Sat Aug 19, 2017 7:59 pm
Forum: Modifications
Topic: Skyboxes and lighting
Replies: 4
Views: 1344

Re: Skyboxes and lighting

I've never seen a sky dds. There's a cloudmap.tga and a wash.pcx. I'm guessing its the tga?
by Saddletank
Sat Aug 19, 2017 6:02 pm
Forum: Modifications
Topic: Skyboxes and lighting
Replies: 4
Views: 1344

Skyboxes and lighting

<t>Hi all<br/> <br/> Can someone give me a quick 'how to' on changing clouds, light settings/levels and skyboxes in LStudio?<br/> <br/> I want to convert the Successionville map into use for Napoleonics and set it as part of Walcheren Island for the British 1814 attacks there, but I want to remove t...
by Saddletank
Wed Aug 16, 2017 1:03 pm
Forum: Modifications
Topic: Chancellorsville Terrain
Replies: 15
Views: 2274

Re: Chancellorsville Terrain

<t>Looks great, David. Huge improvement, especially the dirt roads.<br/> <br/> One thing I have encountered on the CV maps and the Pipe Creek maps is that the terrain splats appear to be stretched out to cover larger areas of terrain than on most other maps, possibly 2x the dimensions and so 4x the ...