Search found 2140 matches

by Saddletank
Tue Oct 10, 2017 4:40 am
Forum: Modifications
Topic: Culloden
Replies: 12
Views: 2605

Re: Culloden

<t>That doesn't look a whole lot better. The log file still says you are running both the Culloden and Fontenoy mods but I did say before that since I don't have the Culloden mod, it may be that it *needs* the Fontenoy mod as a base (it might use the British sprites, guns and generals from Fontenoy ...
by Saddletank
Mon Oct 09, 2017 9:41 pm
Forum: Modifications
Topic: Culloden
Replies: 12
Views: 2605

Re: Culloden

<t>I don't have the mod but that looks a real mess. I see your game is loading <Culloden_Mod> as well as <Fontenoy_Mod_II>. Do you intend to load both?<br/> <br/> Have you got an extra folder in either mod? So it reads Norbsoft\...\Culloden_Mod\Culloden_Mod\...<br/> <br/> or<br/> <br/> Norbsoft\...\...
by Saddletank
Sat Sep 30, 2017 6:43 pm
Forum: Modifications
Topic: Chancellorsville Terrain Mod by David(jolly)
Replies: 13
Views: 3287

Re: Chancellorsville Terrain Mod by David(jolly)

Very nice. With the light green grass in the mid-ground and that pale dirt field in the background it looks just like a sunlit rise. Very neat effect.
by Saddletank
Mon Sep 25, 2017 6:12 pm
Forum: Nuts and Bolts - Waterloo
Topic: Need Help Here...Game stopped running
Replies: 11
Views: 2473

Re: Need Help Here...Game stopped running

Good to hear you got it working.
by Saddletank
Fri Sep 22, 2017 3:37 am
Forum: Nuts and Bolts - Waterloo
Topic: Need Help Here...Game stopped running
Replies: 11
Views: 2473

Re: Need Help Here...Game stopped running

It might be a Microsoft .net framework problem. Check to download the most up-to-date version.
by Saddletank
Mon Sep 18, 2017 2:13 pm
Forum: Modifications
Topic: Chancellorsville Terrain Mod by David(jolly)
Replies: 13
Views: 3287

Re: Chancellorsville Terrain Mod by David(jolly)

I like the random rough grass texture you've used in the last 2 pics - esp foreground of the 2nd one. Is this a new texture or an old one reworked?
by Saddletank
Sun Sep 10, 2017 6:56 pm
Forum: Modifications
Topic: Chickamauga
Replies: 223
Views: 37508

Re: Chickamauga

<r><QUOTE><s>[quote]</s>you can route several regiments in the process.<e>[/quote]</e></QUOTE> Is that even remotely realistic? Do battle accounts say the Spencer was this effective? If the Spencer was the equivalent of an 1860s AK47 I am sure there would be a lot of testimony about it. But as far a...
by Saddletank
Sun Sep 10, 2017 3:52 am
Forum: Modifications
Topic: Chickamauga
Replies: 223
Views: 37508

Re: Chickamauga

<t>You need to bear in mind that a higher ROF does not mean a soldier will always shoot at that ROF. He'll burn through his ammo in a few minutes if he does and that is not good for any unit.<br/> <br/> In action there will always be a reserve kept, there will always be some troops not shooting or n...
by Saddletank
Mon Sep 04, 2017 7:58 pm
Forum: Modifications
Topic: Rye Field Experimenting
Replies: 3
Views: 1691

Re: Rye Field Experimenting

<t>DaVinci - the second picture looks excellent. Nice work. I always disliked the crop sprites with the vertical sides, I think all vegetation sprites look better with sloped or alpha faded sides. Colour looks good. Rye was possibly taller than wheat, at least I know it was (and is) in Europe becaus...
by Saddletank
Fri Sep 01, 2017 9:14 pm
Forum: Modifications
Topic: New Gettysburg Map
Replies: 29
Views: 4690

Re: New Gettysburg Map

<r>I'd say that was a bit too golden.<br/> <br/> Some pics here when we were discussing the same thing.<br/> <br/> <URL url="http://kriegsspiel.forumotion.net/t1985-crop-sprites">http://kriegsspiel.forumotion.net/t1985-crop-sprites</URL><br/> <br/> Your colour however would work well if you wanted t...