Search found 59 matches
- Fri Mar 13, 2020 11:09 pm
- Forum: Waterloo Modifications
- Topic: Mod Les Cent Jours v.1.1 - released
- Replies: 40
- Views: 13216
Re: Mod Les Cent Jours v.1.1 - released
<r>Hi guys.<br/> As a consequence of the Coronavirus situation, caveman mode got the upper hand and I ended up writing my personal branch for the static geometry visualization code (plus lot of bugfixing on the new vegetation system and the Reshade's integration, added fog, fading, etc.).<br/> It's ...
- Wed Feb 26, 2020 2:20 am
- Forum: Waterloo Modifications
- Topic: Mod Les Cent Jours v.1.1 - released
- Replies: 40
- Views: 13216
Re: Mod Les Cent Jours v.1.1 - released
<r><QUOTE><s>[quote]</s>So, it is "NOT" a single fence, but a fence mixed in with a building, correct?<br/> <br/> I don't see a single file named "D_Fence.tga" in any of those files.<br/> <br/> Also, a fence file should have a lod.pro also, but I'm not sure since I couldn't load that single fence.<b...
- Wed Feb 26, 2020 2:05 am
- Forum: Waterloo Modifications
- Topic: Mod Les Cent Jours v.1.1 - released
- Replies: 40
- Views: 13216
Re: Mod Les Cent Jours v.1.1 - released
<r><QUOTE><s>[quote]</s><QUOTE><s>[quote]</s>But I gained about 12-15 fps by re-engineering the entire vegetation drawing system...<br/> And then losing at least 5 for a situation like this, believe me, that's a thing that really eat you!<e>[/quote]</e></QUOTE> Ehhhh...any chance of that reengineeri...
- Mon Feb 24, 2020 11:04 pm
- Forum: Discussion
- Topic: Trees
- Replies: 7
- Views: 3257
Re: Trees
I'll take you at your word, then. :whistle:
So in the meantime, please don't lose yourself in the woods.
You wouldn't be the first guy.
So in the meantime, please don't lose yourself in the woods.
You wouldn't be the first guy.
- Sun Feb 23, 2020 10:03 pm
- Forum: Waterloo Modifications
- Topic: Mod Les Cent Jours v.1.1 - released
- Replies: 40
- Views: 13216
Re: Mod Les Cent Jours v.1.1 - released
<r>Hey Dav. <E>:)</E> <br/> Please, couldn't you take a look at those files from the first message's download link?<br/> D_Fence.pro is packed inside FY2.dat.<br/> I'd prefer not uploading single parts of the mod without authors's permission, if possible.<br/> I'm keeping that as a last resort optio...
- Sun Feb 23, 2020 7:14 pm
- Forum: Discussion
- Topic: Trees
- Replies: 7
- Views: 3257
Re: Trees
<r><QUOTE><s>[quote]</s>Can I tempt you please, r59? <br/> <br/> I do think it would be a good option for the host to have in MP, although I assume it could only be done in Waterloo, not GB.<br/> <br/> Martin J<e>[/quote]</e></QUOTE> I'm not sure if it's worth taking the risk, Martin.<br/> Hopefully...
- Sun Feb 23, 2020 4:05 am
- Forum: Waterloo Modifications
- Topic: Mod Les Cent Jours v.1.1 - released
- Replies: 40
- Views: 13216
Re: Mod Les Cent Jours v.1.1 - released
<r>Well, same happening here Conor.<br/> But I gained about 12-15 fps by re-engineering the entire vegetation drawing system...<br/> And then losing at least 5 for a situation like this, believe me, that's a thing that really eat you! <E>:evil:</E> <br/> <IMG src="https://i.imgur.com/zR4bmmo.jpg"><s...
- Sun Feb 23, 2020 3:34 am
- Forum: Discussion
- Topic: Trees
- Replies: 7
- Views: 3257
Re: Trees
<r>Easiest way is perhaps to just "nullify" the code in your process memory that handles any triggered eComToggleTrees.<br/> std:fill'ing from the AI dll, init method.<br/> Would take me no more than 30 seconds.<br/> But it's gray area stuff.<br/> Don't tempt me. <IMG_SIZE img_size="20">[img_size=20...
- Sat Feb 22, 2020 8:58 pm
- Forum: Waterloo Modifications
- Topic: Mod Les Cent Jours v.1.1 - released
- Replies: 40
- Views: 13216
Re: Mod Les Cent Jours v.1.1 - released
<t>Nevermind. All is clear now.<br/> I was kinda wrong about that fence complexity.<br/> It looks like several "dynamic" (LOD) instances of a >2000 faces object shouldn't really be considered as "low-poly" in the context of our old PR engine friend. :side: <br/> Lesson learned.<br/> The bottleneck c...
- Fri Feb 21, 2020 11:35 pm
- Forum: Waterloo Modifications
- Topic: Mod Les Cent Jours v.1.1 - released
- Replies: 40
- Views: 13216
Re: Mod Les Cent Jours v.1.1 - released
<r>Thank you Conor. <E>:)</E> <br/> But it's really a little pebble compared to the mountain of Crikey's work on this map...<br/> And no, no new threads from me yet.<br/> You know, that would look a bit pointless since I can't share anything.<br/> I'm going to comply with the instructions given here...