Search found 59 matches

by r59
Fri Mar 13, 2020 11:09 pm
Forum: Waterloo Modifications
Topic: Mod Les Cent Jours v.1.1 - released
Replies: 40
Views: 13216

Re: Mod Les Cent Jours v.1.1 - released

<r>Hi guys.<br/> As a consequence of the Coronavirus situation, caveman mode got the upper hand and I ended up writing my personal branch for the static geometry visualization code (plus lot of bugfixing on the new vegetation system and the Reshade's integration, added fog, fading, etc.).<br/> It's ...
by r59
Wed Feb 26, 2020 2:20 am
Forum: Waterloo Modifications
Topic: Mod Les Cent Jours v.1.1 - released
Replies: 40
Views: 13216

Re: Mod Les Cent Jours v.1.1 - released

<r><QUOTE><s>[quote]</s>So, it is "NOT" a single fence, but a fence mixed in with a building, correct?<br/> <br/> I don't see a single file named "D_Fence.tga" in any of those files.<br/> <br/> Also, a fence file should have a lod.pro also, but I'm not sure since I couldn't load that single fence.<b...
by r59
Wed Feb 26, 2020 2:05 am
Forum: Waterloo Modifications
Topic: Mod Les Cent Jours v.1.1 - released
Replies: 40
Views: 13216

Re: Mod Les Cent Jours v.1.1 - released

<r><QUOTE><s>[quote]</s><QUOTE><s>[quote]</s>But I gained about 12-15 fps by re-engineering the entire vegetation drawing system...<br/> And then losing at least 5 for a situation like this, believe me, that's a thing that really eat you!<e>[/quote]</e></QUOTE> Ehhhh...any chance of that reengineeri...
by r59
Mon Feb 24, 2020 11:04 pm
Forum: Discussion
Topic: Trees
Replies: 7
Views: 3257

Re: Trees

I'll take you at your word, then. :whistle:
So in the meantime, please don't lose yourself in the woods.
You wouldn't be the first guy. :lol:
by r59
Sun Feb 23, 2020 10:03 pm
Forum: Waterloo Modifications
Topic: Mod Les Cent Jours v.1.1 - released
Replies: 40
Views: 13216

Re: Mod Les Cent Jours v.1.1 - released

<r>Hey Dav. <E>:)</E> <br/> Please, couldn't you take a look at those files from the first message's download link?<br/> D_Fence.pro is packed inside FY2.dat.<br/> I'd prefer not uploading single parts of the mod without authors's permission, if possible.<br/> I'm keeping that as a last resort optio...
by r59
Sun Feb 23, 2020 7:14 pm
Forum: Discussion
Topic: Trees
Replies: 7
Views: 3257

Re: Trees

<r><QUOTE><s>[quote]</s>Can I tempt you please, r59? <br/> <br/> I do think it would be a good option for the host to have in MP, although I assume it could only be done in Waterloo, not GB.<br/> <br/> Martin J<e>[/quote]</e></QUOTE> I'm not sure if it's worth taking the risk, Martin.<br/> Hopefully...
by r59
Sun Feb 23, 2020 4:05 am
Forum: Waterloo Modifications
Topic: Mod Les Cent Jours v.1.1 - released
Replies: 40
Views: 13216

Re: Mod Les Cent Jours v.1.1 - released

<r>Well, same happening here Conor.<br/> But I gained about 12-15 fps by re-engineering the entire vegetation drawing system...<br/> And then losing at least 5 for a situation like this, believe me, that's a thing that really eat you! <E>:evil:</E> <br/> <IMG src="https://i.imgur.com/zR4bmmo.jpg"><s...
by r59
Sun Feb 23, 2020 3:34 am
Forum: Discussion
Topic: Trees
Replies: 7
Views: 3257

Re: Trees

<r>Easiest way is perhaps to just "nullify" the code in your process memory that handles any triggered eComToggleTrees.<br/> std:fill'ing from the AI dll, init method.<br/> Would take me no more than 30 seconds.<br/> But it's gray area stuff.<br/> Don't tempt me. <IMG_SIZE img_size="20">[img_size=20...
by r59
Sat Feb 22, 2020 8:58 pm
Forum: Waterloo Modifications
Topic: Mod Les Cent Jours v.1.1 - released
Replies: 40
Views: 13216

Re: Mod Les Cent Jours v.1.1 - released

<t>Nevermind. All is clear now.<br/> I was kinda wrong about that fence complexity.<br/> It looks like several "dynamic" (LOD) instances of a >2000 faces object shouldn't really be considered as "low-poly" in the context of our old PR engine friend. :side: <br/> Lesson learned.<br/> The bottleneck c...
by r59
Fri Feb 21, 2020 11:35 pm
Forum: Waterloo Modifications
Topic: Mod Les Cent Jours v.1.1 - released
Replies: 40
Views: 13216

Re: Mod Les Cent Jours v.1.1 - released

<r>Thank you Conor. <E>:)</E> <br/> But it's really a little pebble compared to the mountain of Crikey's work on this map...<br/> And no, no new threads from me yet.<br/> You know, that would look a bit pointless since I can't share anything.<br/> I'm going to comply with the instructions given here...