Search found 40 matches
- Sat Aug 27, 2011 1:46 pm
- Forum: Napoleonic Era
- Topic: Napoleonic Wars mod
- Replies: 340
- Views: 61088
Re: Napoleonic Wars mod
<t>Fantastic :woohoo: <br/> <br/> We only need less lethal firepower from infantry (easy to mod), squares (i read somewhere the formation exists in the game at least for ai) and charging cavalry (maybe the toughest task).<br/> In Napoleonic battles cavalry had a crucial role. The current engine is n...
- Sat Jul 24, 2010 6:33 pm
- Forum: MP Forum
- Topic: MP Regular Game
- Replies: 5
- Views: 1646
Re:MP Regular Game
Ready for regular mp game once a month for me.
Can't host as long as i don't understand why i can't, though i am very very far from a newbie in setting a router.
Too bad because i have a 3.5 mbs bandwidth.
Duncan
Can't host as long as i don't understand why i can't, though i am very very far from a newbie in setting a router.
Too bad because i have a 3.5 mbs bandwidth.
Duncan
- Wed Jun 02, 2010 10:32 am
- Forum: Modifications
- Topic: Napoleonic cavalry
- Replies: 22
- Views: 6500
Re:Napoleonic cavalry
<t>Great ! I hope we will be able to use your models soon.<br/> Implementing Napoleonic cavalry with the current logic of the game sounds difficult to me though i didn't investigate much in the sdk (only to make a mod with 85 000 men per side with new graphics scale).<br/> Cavalry and infrantry must...
- Wed Jun 02, 2010 6:24 am
- Forum: Modifications
- Topic: Napoleonic cavalry
- Replies: 22
- Views: 6500
Re:Napoleonic cavalry
<r><B><s>[b]</s>alessillo wrote:<e>[/b]</e></B> <QUOTE><s>[quote]</s>Like this<br/> <URL url="http://img693.imageshack.us/i/screen0004.jpg/"><s>[url=http://img693.imageshack.us/i/screen0004.jpg/]</s><IMG src="http://img693.imageshack.us/img693/1591/screen0004.jpg"><s>[img]</s>http://img693.imageshac...
- Wed Jun 02, 2010 3:55 am
- Forum: Modifications
- Topic: Napoleonic cavalry
- Replies: 22
- Views: 6500
Re:Napoleonic cavalry
<r><B><s>[b]</s>ADukes wrote:<e>[/b]</e></B> <QUOTE><s>[quote]</s> <B><s>[b]</s>duncan wrote:<e>[/b]</e></B> <QUOTE><s>[quote]</s>And there won't be any decent square either.<e>[/quote]</e></QUOTE> Is the one provided by the game not decent enough?<e>[/quote]</e></QUOTE> Don't tell me i missed somet...
- Tue Jun 01, 2010 5:54 pm
- Forum: Modifications
- Topic: Napoleonic cavalry
- Replies: 22
- Views: 6500
Re:Napoleonic cavalry
And there won't be any decent square either.
Napoleonic and ACW battles are so different, it sounds very difficult to create a single engine to handle both of them.
It will be probably a whole new game in the future.
Napoleonic and ACW battles are so different, it sounds very difficult to create a single engine to handle both of them.
It will be probably a whole new game in the future.
- Tue May 25, 2010 1:14 pm
- Forum: MP Forum
- Topic: Breakthrough!
- Replies: 5
- Views: 1660
Re:Breakthrough!
Great! Can't wait to try it !
- Tue May 25, 2010 12:04 pm
- Forum: MP Forum
- Topic: Breakthrough!
- Replies: 5
- Views: 1660
Re:Breakthrough!
Could it explain why some can't host even with right settings on their router and no problem with other games hosted ?
- Wed May 12, 2010 8:30 am
- Forum: Modifications
- Topic: SOWGB SDK v1.0
- Replies: 54
- Views: 9305
Re:SOWGB SDK v1.0
<t>Last attempt wasn't successful. In fact in drills we can define distance between columns and rows in a unit, not distance between units.<br/> As the 2048x2048 sounds to be a constraint to build map, i guess the only solution for huge oobs is to build a third party program which generates random s...
- Wed May 12, 2010 8:26 am
- Forum: Technical Help & Bug Post
- Topic: all ,and team chat in ,ingame chat, and ban vent
- Replies: 20
- Views: 2306
Re: all ,and team chat in ,ingame chat, and ban vent
Rather than team chat i would prefer free typed courier. The problem with couriers is to find the right message in a treeview not easy to use, but if we can type the message and send it by courier it would be great.