Search found 1719 matches
- Tue Jun 21, 2016 4:33 am
- Forum: Nuts and Bolts - Waterloo
- Topic: Cavalry Scenarios Freeze up PC
- Replies: 14
- Views: 2331
Re: Cavalry Scenarios Freeze up PC
<r>Here is a link to the page containing the links: <URL url="http://forum.kriegsspiel.org.uk/t1451-set-up-for-sowwl-napoleon-games-for-kriegspiel-style/"><s>[url=http://forum.kriegsspiel.org.uk/t1451-set-up-for-sowwl-napoleon-games-for-kriegspiel-style/]</s>KS Forum Page<e>[/url]</e></URL><br/> You...
- Mon Jun 20, 2016 8:27 am
- Forum: Nuts and Bolts - Waterloo
- Topic: Cavalry Scenarios Freeze up PC
- Replies: 14
- Views: 2331
Re: Cavalry Scenarios Freeze up PC
You are using a very old version of the KS mod. It will not work with the latest game patch, (Version 1.01). Download the newest version of the mod at the KS forum and all will be well.
- Sun Jan 31, 2016 7:19 pm
- Forum: Discussion
- Topic: How to load saved Multiplayer games
- Replies: 13
- Views: 2847
Re: How to load saved Multiplayer games
<t>If you got the 'unknown command' response, then you must have typed it incorrectly. Also there would not be a file in the ScenSave folder. Once you create the file, you have to move it into your original scenario folder where it replaces the one you started with. You then start the scenario in MP...
- Thu Jan 28, 2016 12:45 am
- Forum: Nuts and Bolts - Waterloo
- Topic: FriendCloseYds() Bug
- Replies: 3
- Views: 1304
Re: FriendCloseYds() Bug
It would be in your interests to fix it since you use it in several places within the dll. I'd suggest modifying it to FriendCloseYds(int maxDist), to find the distance to the closest friend within maxDist yd. radius.
- Tue Jan 26, 2016 9:58 pm
- Forum: Nuts and Bolts - Waterloo
- Topic: FriendCloseYds() Bug
- Replies: 3
- Views: 1304
FriendCloseYds() Bug
FriendCloseYds() always returns a value of 1 no matter how far away are the friendly units.
- Tue Jan 26, 2016 6:46 pm
- Forum: Nuts and Bolts - Waterloo
- Topic: Defensive Ground Value
- Replies: 2
- Views: 1367
Re: Defensive Ground Value
Thanks for asking for this to be included. I look forward to seeing what new functions are available.
- Tue Jan 26, 2016 8:06 am
- Forum: Nuts and Bolts - Waterloo
- Topic: Defensive Ground Value
- Replies: 2
- Views: 1367
Defensive Ground Value
Is there a function that will return the defensive value of the terrain at a unit's position? OnDefTerr() just returns true if the defensive value is greater than 0.
- Sat Jan 23, 2016 8:29 pm
- Forum: Discussion
- Topic: How to load saved Multiplayer games
- Replies: 13
- Views: 2847
Re: How to load saved Multiplayer games
<t>To save the battle and pick up again where you left off, type '~dumpscen', (without the quotes), while in the game and press Enter. The game will create a new scenario file with the units in their current locations and current strength, morale and fatigue. The file can be found in SOWWL\scenarios...
- Fri Jan 22, 2016 6:23 pm
- Forum: Waterloo Modifications
- Topic: KS mod
- Replies: 58
- Views: 22932
Re: KS mod
<r><QUOTE><s>[quote]</s>I can't give orders, I can't use move to map point(I thought this was fixed in the latest Waterloo patch?)<e>[/quote]</e></QUOTE> That is an intrinsic feature of MyGui, (the gift that keeps on giving).<br/> <QUOTE><s>[quote]</s>Also if I try and order a divisional commander b...
- Fri Jan 22, 2016 8:15 am
- Forum: Scenario editor
- Topic: Are people now making their own scenarios? ...
- Replies: 17
- Views: 6578
Re: Are people now making their own scenarios? ...
There are just as many in 1.11 as 1.10. Counting the GB maps and variations on the same map, (foggy, wooded, etc), there are 78 maps in the mod.