Search found 1719 matches

by Marching Thru Georgia
Tue Jun 21, 2016 4:33 am
Forum: Nuts and Bolts - Waterloo
Topic: Cavalry Scenarios Freeze up PC
Replies: 14
Views: 2331

Re: Cavalry Scenarios Freeze up PC

<r>Here is a link to the page containing the links: <URL url="http://forum.kriegsspiel.org.uk/t1451-set-up-for-sowwl-napoleon-games-for-kriegspiel-style/"><s>[url=http://forum.kriegsspiel.org.uk/t1451-set-up-for-sowwl-napoleon-games-for-kriegspiel-style/]</s>KS Forum Page<e>[/url]</e></URL><br/> You...
by Marching Thru Georgia
Mon Jun 20, 2016 8:27 am
Forum: Nuts and Bolts - Waterloo
Topic: Cavalry Scenarios Freeze up PC
Replies: 14
Views: 2331

Re: Cavalry Scenarios Freeze up PC

You are using a very old version of the KS mod. It will not work with the latest game patch, (Version 1.01). Download the newest version of the mod at the KS forum and all will be well.
by Marching Thru Georgia
Sun Jan 31, 2016 7:19 pm
Forum: Discussion
Topic: How to load saved Multiplayer games
Replies: 13
Views: 2847

Re: How to load saved Multiplayer games

<t>If you got the 'unknown command' response, then you must have typed it incorrectly. Also there would not be a file in the ScenSave folder. Once you create the file, you have to move it into your original scenario folder where it replaces the one you started with. You then start the scenario in MP...
by Marching Thru Georgia
Thu Jan 28, 2016 12:45 am
Forum: Nuts and Bolts - Waterloo
Topic: FriendCloseYds() Bug
Replies: 3
Views: 1304

Re: FriendCloseYds() Bug

It would be in your interests to fix it since you use it in several places within the dll. I'd suggest modifying it to FriendCloseYds(int maxDist), to find the distance to the closest friend within maxDist yd. radius.
by Marching Thru Georgia
Tue Jan 26, 2016 9:58 pm
Forum: Nuts and Bolts - Waterloo
Topic: FriendCloseYds() Bug
Replies: 3
Views: 1304

FriendCloseYds() Bug

FriendCloseYds() always returns a value of 1 no matter how far away are the friendly units.
by Marching Thru Georgia
Tue Jan 26, 2016 6:46 pm
Forum: Nuts and Bolts - Waterloo
Topic: Defensive Ground Value
Replies: 2
Views: 1367

Re: Defensive Ground Value

Thanks for asking for this to be included. I look forward to seeing what new functions are available.
by Marching Thru Georgia
Tue Jan 26, 2016 8:06 am
Forum: Nuts and Bolts - Waterloo
Topic: Defensive Ground Value
Replies: 2
Views: 1367

Defensive Ground Value

Is there a function that will return the defensive value of the terrain at a unit's position? OnDefTerr() just returns true if the defensive value is greater than 0.
by Marching Thru Georgia
Sat Jan 23, 2016 8:29 pm
Forum: Discussion
Topic: How to load saved Multiplayer games
Replies: 13
Views: 2847

Re: How to load saved Multiplayer games

<t>To save the battle and pick up again where you left off, type '~dumpscen', (without the quotes), while in the game and press Enter. The game will create a new scenario file with the units in their current locations and current strength, morale and fatigue. The file can be found in SOWWL\scenarios...
by Marching Thru Georgia
Fri Jan 22, 2016 6:23 pm
Forum: Waterloo Modifications
Topic: KS mod
Replies: 58
Views: 22932

Re: KS mod

<r><QUOTE><s>[quote]</s>I can't give orders, I can't use move to map point(I thought this was fixed in the latest Waterloo patch?)<e>[/quote]</e></QUOTE> That is an intrinsic feature of MyGui, (the gift that keeps on giving).<br/> <QUOTE><s>[quote]</s>Also if I try and order a divisional commander b...
by Marching Thru Georgia
Fri Jan 22, 2016 8:15 am
Forum: Scenario editor
Topic: Are people now making their own scenarios? ...
Replies: 17
Views: 6578

Re: Are people now making their own scenarios? ...

There are just as many in 1.11 as 1.10. Counting the GB maps and variations on the same map, (foggy, wooded, etc), there are 78 maps in the mod.