Search found 120 matches
- Sat Jul 12, 2014 1:32 pm
- Forum: Modifications
- Topic: Fontenoy Mod.
- Replies: 139
- Views: 18969
Re: Fontenoy Mod.
<r><B><s>[b]</s>crikey<e>[/b]</e></B>, the flag isn't missing,I use a shadow to show the unit is picked instead of highlights.<br/> I still can't get my flags to bounce,tried B&G XIII above and below Fontenoy,nothing!<br/> I use AMD graphics.<br/> <br/> <B><s>[b]</s>Grog<e>[/b]</e></B>, thank yo...
- Sat Jul 12, 2014 4:04 am
- Forum: Modifications
- Topic: Fontenoy Mod.
- Replies: 139
- Views: 18969
Re: Fontenoy Mod.
I'm using B&F XIII,so I don't think it's that,just noticed that I had left some entries in the "Texture" logistic file, oddly enough they were the French Irish,try removing these,I can't see the connection,but won't cost anything to try.
- Sat Jul 12, 2014 2:58 am
- Forum: Modifications
- Topic: Fontenoy Mod.
- Replies: 139
- Views: 18969
Re: Fontenoy Mod.
<t>Hi guys,I've tried to duplicate the problem,but can't,it still works fine my end,as you say Saddletank,now someone else has the problem,it must be in the mod.I've updated to the latest version of the game so it's not that.<br/> I can't see how it can be a conflict with another mod.<br/> <br/> Wil...
- Fri Jul 11, 2014 1:31 pm
- Forum: Modifications
- Topic: Fontenoy Mod.
- Replies: 139
- Views: 18969
Re: Fontenoy Mod.
<r><B><s>[b]</s>Saddletank<e>[/b]</e></B>, I'll have a play with the files today to see if I can re-create the effect,this effect normally happens when the sprite size dosn't match the gfx.<br/> <br/> I did look at doing some Napo' units,but Gunship24 has that covered,PM me with what you have in min...
- Fri Jul 11, 2014 1:10 am
- Forum: Modifications
- Topic: Fontenoy Mod.
- Replies: 139
- Views: 18969
Re: Fontenoy Mod.
<r>Crikey, there's not much that can't be done with TW models,there are some great mods over there,it's just that the battles lack the scale and tactical element that you get with SOW.<br/> <br/> With SOW I get about 200 years of warfare to mod,with realistic tactics and units,can't ask for more tha...
- Fri Jul 11, 2014 1:09 am
- Forum: Modifications
- Topic: Fontenoy Mod.
- Replies: 139
- Views: 18969
Re: Fontenoy Mod.
removed
- Thu Jul 10, 2014 9:28 pm
- Forum: Modifications
- Topic: Fontenoy Mod.
- Replies: 139
- Views: 18969
Re: Fontenoy Mod.
Crikey, thank you,all the sprites are new,base models taken from ETW,and then pulled about by me.
Little Powell, thanks again will register the game and update,need to look up from modding a bit
more often.
Little Powell, thanks again will register the game and update,need to look up from modding a bit
more often.
- Thu Jul 10, 2014 1:10 pm
- Forum: Modifications
- Topic: Fontenoy Mod.
- Replies: 139
- Views: 18969
Re: Fontenoy Mod.
deatone, good to hear,thanks.
Bloody Bill, thank you,glad you like it.
Little Powell, had Brandy Station downloaded but had forgotten to install it,thanks again for the heads up.
Bloody Bill, thank you,glad you like it.
Little Powell, had Brandy Station downloaded but had forgotten to install it,thanks again for the heads up.
- Thu Jul 10, 2014 2:39 am
- Forum: Modifications
- Topic: Fontenoy Mod.
- Replies: 139
- Views: 18969
Re: Fontenoy Mod.
<r>Thanks for the comments, <br/> <br/> deatone, you may have to turn down your graphic settings,or try it in division or corps size battles only.It's a result of me trying to squeeze in as many units as I could,it may have exceeded the memory limit.<br/> <br/> Jack ONeill, thanks I still have Alesi...
- Wed Jul 09, 2014 2:20 pm
- Forum: Modifications
- Topic: Fontenoy Mod.
- Replies: 139
- Views: 18969
Fontenoy Mod.
<r>For anyone who might be interested,I,ve been working on a mod of the battle of Fontenoy,1745.It's very much to my taste,I've messed about with the sound and the smoke,and made the order of battle fit the game.<br/> <br/> There are two versions,a standard sprite and a higher res version,both are p...