Search found 542 matches
- Fri Jan 13, 2017 7:06 pm
- Forum: Modifications
- Topic: Creating Sprites
- Replies: 11
- Views: 2387
Re: Creating Sprites
<r>Although the sprites are 2d they are rendered from a 3d model. This is because there are 16 angles around the model that are created to allow the sprites to point in the correct direction. This would take a long time to individually draw.<br/> <br/> Essentially you need to:<br/> 1) Make (or impor...
- Fri Aug 12, 2016 11:24 pm
- Forum: Waterloo Modifications
- Topic: Foliage
- Replies: 19
- Views: 6170
Re: Foliage
<r>I just loaded up both files and this is what I see. Our one is on the right and Jace's is on the left. Our one has a transparency layer on top (probably not the technical way to describe it) but only for certain colours.<br/> <ATTACHMENT filename="Clipboard01_2016-08-12.jpg" index="3360"><s>[atta...
- Wed Jun 22, 2016 12:13 am
- Forum: Nuts and Bolts - Waterloo
- Topic: Friendly Infantry Life Firing Backwards.
- Replies: 3
- Views: 1442
Re: Friendly Infantry Life Firing Backwards.
screenshots by default go to:
User\Documents\SowWL\ScreenShots
User\Documents\SowWL\ScreenShots
- Wed Jun 22, 2016 12:08 am
- Forum: Nuts and Bolts - Waterloo
- Topic: Quatre Bras Scenario 2 pm F Corps game freezes.
- Replies: 3
- Views: 2629
Re: Quatre Bras Scenario 2 pm F Corps game freezes.
Have you tried running without the KS mod?
- Sat Mar 19, 2016 4:15 am
- Forum: Waterloo Modifications
- Topic: Historic Waterloo as Wellington
- Replies: 4
- Views: 2042
Re: Historic Waterloo as Wellington
<t>They will move like normal, no magic. By locking the unit it makes them unselectable, like having friendly units not under your control. By detaching it means that they cant be commanded at all, and you cant select them to re-attach them. So then you just script them to move around and do what ev...
- Fri Mar 18, 2016 5:00 am
- Forum: Waterloo Modifications
- Topic: Historic Waterloo as Wellington
- Replies: 4
- Views: 2042
Re: Historic Waterloo as Wellington
For 2) you can still make units under your command unselectable. For what you want to do the script would look something like:
a) lock unit
b) detach unit
c) move unit
d) hide unit
a) lock unit
b) detach unit
c) move unit
d) hide unit
- Sun Feb 14, 2016 5:36 pm
- Forum: Nuts and Bolts - Waterloo
- Topic: Deserting v Routing
- Replies: 13
- Views: 2164
Re: Deserting v Routing
<t>Someone correct me if wrong:<br/> <br/> - Every time a unit takes a casualty there is a chance that casualty will be either killed, wounded or deserted, each category having a low or higher change of occurring. In this sense deserting is a man running away from him unit never to be seen again. Th...
- Sat Dec 05, 2015 4:15 pm
- Forum: Nuts and Bolts - Waterloo
- Topic: WL10 - Deployment issue with Domon's 3rd Cav division
- Replies: 4
- Views: 1711
Re: WL10 - Deployment issue with Domon's 3rd Cav division
3e regiment wrong uniform is already noted.
- Sun Sep 06, 2015 1:10 pm
- Forum: Discussion
- Topic: Strange unrealistic troop formations
- Replies: 10
- Views: 2322
Re: Strange unrealistic troop formations
<r><QUOTE><s>[quote]</s>Whilst playing Waterloo battles WL04 a brigade form into two lines in the shape of a cross and another line of troops started marching round in a circle.<br/> Why would this happen?<br/> Mods being used are Formation mod,Chasseurs a cheval GUARD,gb1s1 files,slower animation,K...
- Thu Aug 13, 2015 1:20 am
- Forum: Discussion
- Topic: New member introduction
- Replies: 13
- Views: 1857
Re: New member introduction
Hello and welcome