Search found 542 matches

by gunship24
Fri Jan 13, 2017 7:06 pm
Forum: Modifications
Topic: Creating Sprites
Replies: 11
Views: 2387

Re: Creating Sprites

<r>Although the sprites are 2d they are rendered from a 3d model. This is because there are 16 angles around the model that are created to allow the sprites to point in the correct direction. This would take a long time to individually draw.<br/> <br/> Essentially you need to:<br/> 1) Make (or impor...
by gunship24
Fri Aug 12, 2016 11:24 pm
Forum: Waterloo Modifications
Topic: Foliage
Replies: 19
Views: 6170

Re: Foliage

<r>I just loaded up both files and this is what I see. Our one is on the right and Jace's is on the left. Our one has a transparency layer on top (probably not the technical way to describe it) but only for certain colours.<br/> <ATTACHMENT filename="Clipboard01_2016-08-12.jpg" index="3360"><s>[atta...
by gunship24
Wed Jun 22, 2016 12:13 am
Forum: Nuts and Bolts - Waterloo
Topic: Friendly Infantry Life Firing Backwards.
Replies: 3
Views: 1442

Re: Friendly Infantry Life Firing Backwards.

screenshots by default go to:

User\Documents\SowWL\ScreenShots
by gunship24
Wed Jun 22, 2016 12:08 am
Forum: Nuts and Bolts - Waterloo
Topic: Quatre Bras Scenario 2 pm F Corps game freezes.
Replies: 3
Views: 2629

Re: Quatre Bras Scenario 2 pm F Corps game freezes.

Have you tried running without the KS mod?
by gunship24
Sat Mar 19, 2016 4:15 am
Forum: Waterloo Modifications
Topic: Historic Waterloo as Wellington
Replies: 4
Views: 2042

Re: Historic Waterloo as Wellington

<t>They will move like normal, no magic. By locking the unit it makes them unselectable, like having friendly units not under your control. By detaching it means that they cant be commanded at all, and you cant select them to re-attach them. So then you just script them to move around and do what ev...
by gunship24
Fri Mar 18, 2016 5:00 am
Forum: Waterloo Modifications
Topic: Historic Waterloo as Wellington
Replies: 4
Views: 2042

Re: Historic Waterloo as Wellington

For 2) you can still make units under your command unselectable. For what you want to do the script would look something like:
a) lock unit
b) detach unit
c) move unit
d) hide unit
by gunship24
Sun Feb 14, 2016 5:36 pm
Forum: Nuts and Bolts - Waterloo
Topic: Deserting v Routing
Replies: 13
Views: 2164

Re: Deserting v Routing

<t>Someone correct me if wrong:<br/> <br/> - Every time a unit takes a casualty there is a chance that casualty will be either killed, wounded or deserted, each category having a low or higher change of occurring. In this sense deserting is a man running away from him unit never to be seen again. Th...
by gunship24
Sat Dec 05, 2015 4:15 pm
Forum: Nuts and Bolts - Waterloo
Topic: WL10 - Deployment issue with Domon's 3rd Cav division
Replies: 4
Views: 1711

Re: WL10 - Deployment issue with Domon's 3rd Cav division

3e regiment wrong uniform is already noted.
by gunship24
Sun Sep 06, 2015 1:10 pm
Forum: Discussion
Topic: Strange unrealistic troop formations
Replies: 10
Views: 2322

Re: Strange unrealistic troop formations

<r><QUOTE><s>[quote]</s>Whilst playing Waterloo battles WL04 a brigade form into two lines in the shape of a cross and another line of troops started marching round in a circle.<br/> Why would this happen?<br/> Mods being used are Formation mod,Chasseurs a cheval GUARD,gb1s1 files,slower animation,K...
by gunship24
Thu Aug 13, 2015 1:20 am
Forum: Discussion
Topic: New member introduction
Replies: 13
Views: 1857

Re: New member introduction

Hello and welcome :)