Search found 239 matches

by Grog
Mon Jun 29, 2015 9:18 am
Forum: Waterloo Modifications
Topic: Formations Mod
Replies: 31
Views: 6513

Re: Formations Mod

Yes,Ai will use more columns.
Once in musket range they will change into line.
Aggressive attacks will still use brigade in columns.
by Grog
Mon Jun 29, 2015 1:33 am
Forum: Waterloo Modifications
Topic: Formations Mod
Replies: 31
Views: 6513

Re: Formations Mod

<r><QUOTE><s>[quote]</s>grog: I didn't see english units using other formation than line in the approach..<br/> I put the mod in the first row and clicked it on.<br/> I tried french corps waterloo scenario. Can you check if you have columns in the british formations.<e>[/quote]</e></QUOTE> Hello oho...
by Grog
Thu Jun 25, 2015 11:50 pm
Forum: Waterloo Modifications
Topic: Formations Mod
Replies: 31
Views: 6513

Re: Formations Mod

Changed the mod download file name to avoid extraction problems.

First post now has edited download link.

Glad it is helping

:)
by Grog
Thu Jun 25, 2015 11:52 am
Forum: Waterloo Modifications
Topic: Formations Mod
Replies: 31
Views: 6513

Re: Formations Mod

Sorry about that chaps. I'll re-upload it after work. Thanks for the feedback.
Putting the formations together was not as straightforward as I anticipated. Keep em coming :-)
by Grog
Thu Jun 25, 2015 12:08 am
Forum: Waterloo Modifications
Topic: Formations Mod
Replies: 31
Views: 6513

Formations Mod

<r>Hi<br/> <br/> A small mod for the vanilla SOWWL game which spreads out columns and makes the AI use more columns of attack in the approach. Also uses company of columns for Brits on the approach.<br/> <br/> Less criss cross lines and better transition between formations.<br/> <br/> Not had rigoro...
by Grog
Thu Jun 18, 2015 9:39 am
Forum: Discussion
Topic: Observations on formations
Replies: 10
Views: 2682

Re: Observations on formations

<r>Thank you, Holdit<br/> <br/> I really like this presentation.<br/> <br/> I too would like to see brigades advancing to the enemy with battalion columns arrayed in formation two battns deep or more Ccheckerboard). Frontage 3 or 4 batts(max). <br/> <br/> Also, as you illustrated, spread out with su...
by Grog
Mon Jun 15, 2015 1:50 am
Forum: Scenario editor
Topic: Designing Scenarios for all the Napoleonic Wars
Replies: 15
Views: 7185

Re: Designing Scenarios for all the Napoleonic Wars

<r>That's great news, Jim<br/> <br/> There's some really good modders out there that have done amazing things with SOWGB. Sprites for Russia, Austria, Bavaria, Spain, Portugal, Poland, and a few minor states all exist. There's sprites from other non-Nap mods which can be utilised (with permission, o...
by Grog
Thu Jun 11, 2015 6:43 pm
Forum: Nuts and Bolts - Waterloo
Topic: GUI Creation Program
Replies: 25
Views: 2319

Re: GUI Creation Program

Thanks Con2Oor

I'll take IronBMike's advice and try it out a bit more, first ;)
by Grog
Thu Jun 11, 2015 5:03 pm
Forum: Discussion
Topic: First Impressions
Replies: 63
Views: 9594

Re: First Impressions

I played out the D'Erlon attack and Alten's defence against the french cavalry in 1:3 scale.

ABSOLUTELY BLOWN AWAY!!

Thank you NSD team for a work of real beauty.

:cheer:
by Grog
Thu Jun 11, 2015 1:01 pm
Forum: Nuts and Bolts - Waterloo
Topic: GUI Creation Program
Replies: 25
Views: 2319

Re: GUI Creation Program

<r>My apologies guys<br/> <br/> I obviously didn't read the manual closely enough. <br/> <br/> Its very much like the system that was modded for the SOWGB game, which several players used. <br/> <br/> Thanks for putting this feature in the game. Its very useful in HITS for getting over steep hills, ...