"Reb" How is everything going!
Are you still working on this "Project" or have you moved on to something else?
Usually when someone gets a "New Computer" they tend to start playing another game that wouldn't play on the older Computer.
davinci
Search found 3035 matches
- Sat Dec 07, 2019 10:19 am
- Forum: Modifications
- Topic: True Distances - Preface to 'True Ground'
- Replies: 19
- Views: 2918
- Mon Sep 23, 2019 11:30 am
- Forum: Modifications
- Topic: True Ground Maps - Gettysburg - The Big Picture
- Replies: 54
- Views: 14631
Re: 'True Ground' - Devil's Den Map - The Big Picture
<r><QUOTE><s>[quote]</s>If troops only fought around the lower edges of Devil’s Den an easier fix would be to remove the on top of values/add greyscale 25 so troops skirt the edges. I’ve always found guns and troops sitting directly on top of it a bit odd.<e>[/quote]</e></QUOTE> "Crikey" - How is ev...
- Mon Sep 23, 2019 1:10 am
- Forum: Modifications
- Topic: True Ground Maps - Gettysburg - The Big Picture
- Replies: 54
- Views: 14631
Re: 'True Ground' - Devil's Den Map - The Big Picture
<r>"Reb" - I looked at your Map and the (Boulders) situation is Not an easy fix, check the Picture below. <ATTACHMENT filename="1_2019-09-22.jpg" index="4308"><s>[attachment=4308]</s>1_2019-09-22.jpg<e>[/attachment]</e></ATTACHMENT> The PR Engine allows for multiple settings for the boulders, such a...
- Tue Sep 17, 2019 7:36 am
- Forum: Modifications
- Topic: True Ground Maps - Gettysburg - The Big Picture
- Replies: 54
- Views: 14631
Re: 'True Ground' - Devil's Den Map - The Big Picture
"Reb" - Downloading Now!
I probably will not get a chance to view it until the weekend.
I'll also take a look at the "Devil's Den" boulders for you.
davinci
I probably will not get a chance to view it until the weekend.
I'll also take a look at the "Devil's Den" boulders for you.
davinci
- Tue Sep 10, 2019 8:55 pm
- Forum: Waterloo Modifications
- Topic: Re: Building a map, start of a project, help will be needed
- Replies: 144
- Views: 17914
Re: Building a map, start of a project, help will be needed
<r><QUOTE><s>[quote]</s> For the moment I'm "stuck" with custom images and INIs data sources.<br/> I don't know if interfacing with the game CSV parsing routines is worth the effort, honestly.<br/> Probably I'm going to use directly an open-source library for that (or maybe JSON)...<br/> I'll decide...
- Tue Sep 10, 2019 2:09 am
- Forum: Modifications
- Topic: True Distances - Preface to 'True Ground'
- Replies: 19
- Views: 2918
Re: 'True Distances' WIP
<t>I'm at Work, so can't give you exact details, but it is listed on the same page as the Radius Adjustments, or the page after the Radius Adjustments. The Object Menu Pages when you Right Click it.<br/> <br/> On the top of the Page it will have something like ( OnTopOf ) in a line all by itself.<br...
- Tue Sep 10, 2019 2:00 am
- Forum: Waterloo Modifications
- Topic: Re: Building a map, start of a project, help will be needed
- Replies: 144
- Views: 17914
Re: Building a map, start of a project, help will be needed
OK, Sounds Great!
I'm Curious as to how you are "Inputting " this "path-routine" into the game.
Have you found a way of adding this into a ( csv ) file?
I will follow this with Interest!
davinci
I'm Curious as to how you are "Inputting " this "path-routine" into the game.
Have you found a way of adding this into a ( csv ) file?
I will follow this with Interest!
davinci
- Mon Sep 09, 2019 12:39 am
- Forum: Waterloo Modifications
- Topic: Re: Building a map, start of a project, help will be needed
- Replies: 144
- Views: 17914
Re: Building a map, start of a project, help will be needed
<r><QUOTE><s>[quote]</s> If we only could build (by hand to begin, but automatically later) an higher-level (approximated) walkable regions / chokepoints representation of a game map (like Wavre with its Dyle, for example), it should't be impossible to achieve something along the lines of BWTA2, I t...
- Sun Sep 08, 2019 3:27 am
- Forum: Waterloo Modifications
- Topic: Re: Building a map, start of a project, help will be needed
- Replies: 144
- Views: 17914
Re: Building a map, start of a project, help will be needed
<r><QUOTE><s>[quote]</s>Ah, and I forgot telling 52ndOx...<br/> Please don't give up with La Coruña!<br/> We'll find a better way to work around your pathing issues that could potentially break the scenario design. Have faith. :side:<e>[/quote]</e></QUOTE> So, are You trying to figure out a way of n...
- Sun Sep 08, 2019 3:21 am
- Forum: Waterloo Modifications
- Topic: Re: Building a map, start of a project, help will be needed
- Replies: 144
- Views: 17914
Re: Building a map, start of a project, help will be needed
<r><QUOTE><s>[quote]</s> Your comment (the cornfield vs road example) left me under the impression the terrain types with the fastest movement speeds are picked by the road pathing procedures, whatever their grayscale values or entry position in the terrain table brush. <e>[/quote]</e></QUOTE> True,...